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NEXT FX

Created by Hack_Ferrari
Added July 25, 2018
Updated 29 Jul 07:18 CEST
Shader used: ReShade
Preset description:
first download the reshade >> https://reshade.me/ run the installer "ReShade_Setup_3.4.0". a window will open with the following message "Select game" now look for the executable "NMS.exe" located in the "\ No Mans Sky NEXT \ Binaries" folder. now you will have the following message "Select rendering API" select the "OpenGL" option. yes for "download a collection of standard effects". "check all" and hit OK. download my preset and put it in the "\ No Mans Sky NEXT \ Binaries" folder. start the game. press shift + f2 and continue. select the preset. continue and then click on finish.
Download preset Show / Hide settings
Effects=LightDoF.fx,Bloom.fx,Clarity.fx,Tonemap.fx,Curves.fx,DOF.fx,FilmicPass.fx,Technicolor2.fx,LumaSharpen.fx Techniques=BloomAndLensFlares,Clarity,Curves,MatsoDOF,FilmicPass,LightDoF_Far,LumaSharpen,Technicolor2,Tonemap TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,Chromakey,CA,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,EyeAdaption,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIDetect,UIDetect_Before,UIDetect_After,UIMask_Top,UIMask_Bottom [Curves.fx] Mode=2 Formula=4 Contrast=-0.650000 [Tonemap.fx] Gamma=0.920000 Bleach=0.000000 Defog=0.000000 Exposure=0.000000 Saturation=1.372000 FogColor=1.000000,1.000000,1.000000 [Colourfulness.fx] lim_luma=0.700000 colourfulness=0.800000 [Technicolor2.fx] Saturation=0.690000 ColorStrength=0.200000,0.200000,0.200000 Brightness=-0.150000 Strength=0.640000 [DPX.fx] RGB_Curve=6.000000,6.000000,9.000000 Strength=0.200000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=0.300000 Colorfulness=1.100000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.500000 [FilmicPass.fx] Linearization=1.796000 Strength=0.650000 Contrast=1.000000 Fade=0.000000 Bleach=0.973000 Saturation=0.052000 GreenCurve=2.000000 RedCurve=2.000000 BlueCurve=2.000000 BaseCurve=1.500000 BaseGamma=1.000000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=0.212656,0.715158,0.072186 [Levels.fx] BlackPoint=18 WhitePoint=230 HighlightClipping=0 [Clarity.fx] ClarityRadius=4 ClarityBlendMode=2 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=5 ClarityBlendIfLight=205 ClarityViewBlendIfMask=0 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 ClarityViewMask=0 [HighPassSharpen.fx] HighPassSharpRadius=1 HighPassSharpOffset=1.000000 HighPassViewBlendIfMask=0 HighPassBlendIfDark=0 HighPassBlendMode=3 HighPassBlendIfLight=255 HighPassSharpStrength=0.500000 HighPassDarkIntensity=1.000000 HighPassLightIntensity=1.000000 HighPassViewSharpMask=0 [LumaSharpen.fx] sharp_strength=0.850000 pattern=1 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0 [LightDoF.fx] fLightDoF_Width=1.000000 f2LightDoF_CA=0.000000,1.000000 f2Bokeh_AutoFocusCenter=0.500000,0.500000 fLightDoF_Amount=5.000000 bLightDoF_UseCA=0 bLightDoF_AutoFocus=0 fLightDoF_ManualFocus=0.280000 bLightDoF_UseMouseFocus=0 fLightDoF_AutoFocusSpeed=0.100000 [Bloom.fx] bGodrayEnable=0 iBloomMixmode=1 fBloomSaturation=0.200000 bAnamFlareEnable=0 fBloomThreshold=0.279800 fLensdirtSaturation=2.000000 fBloomAmount=0.029000 fLensdirtIntensity=2.000000 fBloomTint=1.000000,1.000000,1.000000 fFlareLuminance=0.095000 bLensdirtEnable=0 iLensdirtMixmode=1 bLenzEnable=0 fLensdirtTint=1.000000,1.000000,1.000000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fAnamFlareAmount=14.500000 fAnamFlareCurve=1.200000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 bChapFlareEnable=0 fChapFlareTreshold=0.900000 iChapFlareCount=15 fChapFlareDispersal=0.250000 fFlareIntensity=2.070000 fChapFlareSize=0.450000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.990000 fGodrayExposure=1.000000 fGodrayWeight=1.250000 fGodrayDensity=1.000000 fGodrayThreshold=0.900000 iGodraySamples=128 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [Cartoon.fx] Power=1.500000 EdgeSlope=1.500000 [Sepia.fx] Tint=0.215686,0.215686,0.215686 Strength=0.500000 [Border.fx] border_width=0.000000,1.000000 border_ratio=2.350000 border_color=0.700000,0.000000,0.000000 [DOF.fx] DOF_FARBLURCURVE=1.300000 fADOF_ShapeCurvatureAmount=0.300000 DOF_AUTOFOCUS=1 DOF_MOUSEDRIVEN_AF=0 fGPDOFChromaAmount=0.150000 DOF_INFINITEFOCUS=1.000000 fGPDOFBiasCurve=2.000000 DOF_FOCUSPOINT=0.500000,0.500000 bADOF_ShapeApertureEnable=0 DOF_FOCUSSAMPLES=8 DOF_MANUALFOCUSDEPTH=0.020000 DOF_NEARBLURCURVE=1000.000000 fGPDOFBrightnessMultiplier=2.000000 bGPDOFPolygonalBokeh=1 fRingDOFFringe=0.500000 DOF_FOCUSRADIUS=0.050000 DOF_BLURRADIUS=1.500000 fADOF_BokehCurve=4.000000 iRingDOFSamples=6 iRingDOFRings=4 fGPDOFBrightnessThreshold=0.500000 fRingDOFThreshold=0.700000 bADOF_ShapeCurvatureEnable=0 fRingDOFGain=27.000000 fRingDOFBias=0.000000 bADOF_ImageChromaEnable=0 iMagicDOFBlurQuality=8 fMagicDOFColorCurve=4.000000 iGPDOFQuality=6 fADOF_ShapeChromaAmount=0.125000 fADOF_ShapeRotation=0.000000 iGPDOFPolygonCount=5 fGPDOFBias=10.000000 fADOF_SmootheningAmount=1.000000 bMatsoDOFChromaEnable=0 fMatsoDOFChromaPow=0.200000 fMatsoDOFBokehCurve=8.000000 iADOF_ShapeQuality=17 iMatsoDOFBokehQuality=2 fMatsoDOFBokehAngle=0.000000 bADOF_RotAnimationEnable=0 fADOF_RotAnimationSpeed=2.000000 fADOF_ShapeWeightAmount=1.000000 fADOF_ShapeApertureAmount=0.010000 bADOF_ShapeAnamorphEnable=0 fADOF_ShapeAnamorphRatio=0.200000 bADOF_ShapeDistortEnable=0 bADOF_ShapeChromaEnable=0 fADOF_ShapeWeightCurve=4.000000 fADOF_ShapeDistortAmount=0.200000 bADOF_ShapeDiffusionEnable=0 fADOF_ShapeDiffusionAmount=0.100000 bADOF_ShapeWeightEnable=0 iADOF_ImageChromaHues=5 iADOF_ShapeChromaMode=3 fADOF_ImageChromaCurve=1.000000 fADOF_ImageChromaAmount=3.000000 [FilmicAnamorphSharpen.fx] Strength=2.810000 Coefficient=0 Offset=1 Clamp=1.000000 Contrast=128 Preview=0 [AmbientLight.fx] alAdaptBaseMult=0.400000 alDebug=0 AL_DirtTex=0 alInt=2.000000 alThreshold=100.000000 AL_Adaptation=1 AL_Dirt=1 alAdapt=0.700000 alLensThresh=0.500000 alAdaptBaseBlackLvL=3 AL_Vibrance=4294967295 AL_Adaptive=2 alDirtInt=1.000000 alLensInt=2.000000 alDirtOVInt=1.000000 AL_Lens=0 [FineSharp.fx] cstr=0.900000 sstr=2.000000 pstr=1.272000 xstr=0.190000 lstr=1.490000 xrep=0.250000 [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.060000 MaxSearchSteps=98 MaxSearchStepsDiagonal=16 CornerRounding=100 DebugOutput=0 [GaussianBlur.fx] GaussianBlurRadius=1 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.300000 [EyeAdaption.fx] fAdp_Speed=0.100000 fAdp_DarkenCurve=0.500000 bAdp_DarkenEnable=1 bAdp_BrightenEnable=1 fAdp_BrightenThreshold=0.200000 fAdp_BrightenBlack=0.500000 fAdp_BrightenCurve=1.000000 fAdp_BrightenMax=0.100000 fAdp_BrightenDynamic=0.500000 fAdp_BrightenSaturation=0.000000 fAdp_DarkenThreshold=0.300000 fAdp_DarkenMax=0.400000 fAdp_DarkenDynamic=0.500000 fAdp_DarkenWhite=0.500000 fAdp_DarkenSaturation=0.000000

Comments

Hack_Ferrari
29 Jul 07:17 CEST

@cronius77

should work with OpenGL.
Delete all files from the last installation of the folder.
before starting a new installation.

Hack_Ferrari
29 Jul 07:08 CEST

@WingZero
Did you follow the instructions?

WingZero
29 Jul 03:22 CEST

isnt working

cronius77
28 Jul 00:36 CEST

@Hack

Yeah for some reason mine isnt, no overlays or anything or mods Ive tested it on all forms dxgid3d11d3d9opengl32 etc. Any sort of split install or straight into binaries?

Hack_Ferrari
27 Jul 16:16 CEST

@cronius77

working with OpenGL 32

cronius77
26 Jul 23:56 CEST

How do you have this working? No one I know can figure out how to get no mans sky working with reshade it just wont launch with the reshade shader for opengl32 anymore

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