8 minutes ago
Clear Egypt (how vanilla should look)
Preset description:
I always loved the atmosphere of the game, but it just always bothered me that there was a weird overcast/hazy look to the lighting. The sky is more gray than blue and things lit by the sun look dull instead of bright. It made the middle of the day almost look like a cloudy sunrise or sunset sometimes. So I created this reshade to be subtle and not change the overall feel of the game, but just enhance it. This reshade will make the sun as bright as it should be and fix the contrast overall. It also fixes the tone a bit to get rid of the gray-green haze the overall image had, making blues and reds more vibrant. I also included some sharpening to help adjust for the blurriness anti-aliasing adds. This is how the game should look already in my opinion.
Install:
1. Download the latest reshade (version 4.1.1 at the time I made this)
2. Run the reshade installer, select the game (select ACOrigins.exe, for Uplay it should be in Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed Origins) and then select Direct3D10+
3. When it prompts you, download the shaders (the ones used in this preset are LUT and LumaSharpen. Downloading them all will work but will make reshade load slower on startup)
4. Download this preset and copy ClearEgypt.ini to where the game's .exe is.
5. Download the LUT image (available here: https://www.nexusmods.com/assassinscreedorigins/mods/31 or here: https://images2.imgbox.com/a0/51/xCf5ycXV_o.png). Rename the image to lut.png if necessary and copy it to ~\Assassin's Creed Origins\reshade-shaders\Textures (replace the lut.png that is in there already)
6. Start the game up and select the preset from the drop down in the reshade options.
Use 'Shift+F2' (or 'Home' on newer reshade versions) to show the reshade overlay.
Performance:
Since version 2, this reshade should have almost no performance impact on the game.
2.0 Update:
I've changed the reshade to use LUT instead of multiple effects that could impact performance. Make sure to put lut.png into the reshade textures folder reshade-shaders\Textures or the reshade won't look right.
KeyLeiFx_Tech=0,0,0,0
KeyTonemap=0,0,0,0
KeyBorder=0,0,0,0
KeyCartoon=0,0,0,0
KeyAdaptiveFog=0,0,0,0
KeyBloomAndLensFlares=0,0,0,0
KeyGlitchB=0,0,0,0
KeyAdaptiveSharpen=0,0,0,0
KeyDaltonize=0,0,0,0
KeyNostalgia=0,0,0,0
PreprocessorDefinitions=
KeyLumaSharpen=0,0,0,0
KeyAmbientLight=110,0,0,0
KeyASCII=0,0,0,0
KeyMode3=0,0,0,0
KeyCA=0,0,0,0
KeyGP65CJ042DOF=0,0,0,0
KeyDeband=0,0,0,0
KeyClarity=0,0,0,0
KeyTechnicolor2=0,0,0,0
KeySMAA=0,0,0,0
KeyColorMatrix=0,0,0,0
KeyColourfulness=0,0,0,0
KeyAdvancedCRT=0,0,0,0
KeyCurves=0,0,0,0
KeyKNearestNeighbors=0,0,0,0
KeyNonLocalMeans=0,0,0,0
KeyDepthHaze=0,0,0,0
KeyDisplayDepth=0,0,0,0
KeyRingDOF=0,0,0,0
KeyMagicDOF=0,0,0,0
KeyFilmGrain2=0,0,0,0
KeyMXAO=0,0,0,0
KeyFilmGrain=0,0,0,0
KeyMatsoDOF=0,0,0,0
KeyMartyMcFlyDOF=0,0,0,0
KeyEmphasize=0,0,0,0
KeyDPX=0,0,0,0
KeyEGAfilter=0,0,0,0
KeyVibrance=0
KeyGaussianBlur=0,0,0,0
KeyHDR=0,0,0,0
KeyMode2=0,0,0,0
KeyMotionBlur=0,0,0,0
KeyFilmicPass=0,0,0,0
KeyMode1=0,0,0,0
KeyFXAA=0,0,0,0
KeyHighPassSharp=0,0,0,0
KeyLevels=0,0,0,0
KeyHQ4X=0,0,0,0
KeyLiftGammaGain=0,0,0,0
KeyLightDoF_AutoFocus=0,0,0,0
KeyLightDoF_Far=0,0,0,0
KeyTechnicolor=0,0,0,0
KeyLightDoF_Near=0,0,0,0
KeyLUT=0,0,0,0
KeyMagicBloom=0,0,0,0
KeyReflectiveBumpmapping=0,0,0,0
KeyMonochrome=0,0,0,0
KeyMultiLUT=0,0,0,0
KeyNightvision=0,0,0,0
KeyTiltShift=0,0,0,0
KeyTint=0,0,0,0
KeySurfaceBlur=0,0,0,0
KeyUIMask_Top=0,0,0,0
KeyUIMask_Bottom=0,0,0,0
KeyVignette=0,0,0,0
Techniques=LumaSharpen,LUT
TechniqueSorting=LumaSharpen,LUT,Vibrance,AmbientLight
[Vibrance.fx]
Vibrance=0.050000
VibranceRGBBalance=1.000000,1.000000,1.000000
[FakeHDR.fx]
HDRPower=1.019000
radius1=0.793000
radius2=0.803000
[LiftGammaGain.fx]
RGB_Lift=1.000000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.005000
RGB_Gain=1.000000,1.001000,1.015000
[LumaSharpen.fx]
pattern=1
sharp_strength=0.250000
sharp_clamp=0.035000
offset_bias=1.000000
show_sharpen=0
[DPX.fx]
RGB_Curve=8.000000,8.000000,8.000000
Strength=0.150000
RGB_C=0.360000,0.360000,0.340000
Contrast=0.100000
Saturation=3.000000
Colorfulness=2.500000
[Colourfulness.fx]
colourfulness=0.150000
lim_luma=0.710000
enable_dither=4294967295
col_noise=0
backbuffer_bits=8.000000
[Tonemap.fx]
Defog=0.015000
Bleach=0.000000
Gamma=1.000000
Exposure=0.005000
Saturation=0.000000
FogColor=0.000000,0.098039,0.196078
[Levels.fx]
BlackPoint=0
WhitePoint=255
HighlightClipping=0
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[Curves.fx]
Mode=0
Formula=4
Contrast=0.650000
[Technicolor2.fx]
ColorStrength=0.200000,0.200000,0.200000
Saturation=1.000000
Brightness=1.000000
Strength=1.000000
[AmbientLight.fx]
alDebug=0
alAdaptBaseMult=0.700000
alInt=2.239000
AL_DirtTex=0
alThreshold=20.849001
AL_Adaptation=4294967295
alAdapt=0.700000
AL_Dirt=4294967295
alAdaptBaseBlackLvL=2
alLensThresh=0.500000
AL_Vibrance=0
AL_Adaptive=2
alDirtInt=0.785000
alDirtOVInt=0.494000
alLensInt=2.000000
AL_Lens=0
Shouldn't cause any noticeable framerate loss, depends on your system of course.
Nice preset! How much fps can eat?
No problem! :)
looks great, i'll try it soon. thanks