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Eyebleeding Souls 2

Created by Julian02817
Added Nov. 7, 2018
Updated 20 Nov 18:32 CET
Shader used: ReShade
Preset description:
Another my reshade, now for DS2:SOTFS *_*Majula bright af
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Effects=Tonemap.fx,AmbientLight.fx,Vignette.fx,Colourfulness.fx,Vibrance.fx Techniques=AmbientLight,Colourfulness,Tonemap,Vignette,Vibrance TechniqueSorting=AmbientLight,Colourfulness,Tonemap,Vignette,Vibrance,BloomAndLensFlares,Border,Cartoon,Chromakey,CA,CinematicDOF,Clarity,ColorMatrix,AdaptiveFog,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,Cross_Cursor,Depth3D,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,Emphasize,EyeAdaption,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,HSLShift,Layer,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Tint,SMAA,Before,After,SurfaceBlur,Technicolor,Technicolor2,TiltShift,AdaptiveSharpen,UIDetect,UIDetect_Before,UIDetect_After,UIMask_Top,UIMask_Bottom,LeiFx_Tech,ASCII [Vibrance.fx] Vibrance=0.250000 VibranceRGBBalance=1.000000,1.000000,1.000000 [Clarity.fx] ClarityRadius=3 ClarityBlendMode=2 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityViewBlendIfMask=0 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 ClarityViewMask=0 [CinematicDOF.fx] UseAutoFocus=1 ManualFocusPlane=10.000000 UseMouseDrivenAutoFocus=1 AutoFocusPoint=0.500000,0.500000 AutoFocusTransitionSpeed=0.200000 FNumber=4.600000 FocalLength=100.000000 HighlightGainFarPlane=0.000000 ShowOutOfFocusPlaneOnMouseDown=1 OutOfFocusPlaneColor=0.800000,0.800000,0.800000 HighlightType=1 OutOfFocusPlaneColorTransparency=0.700000 FocusPlaneColor=0.000000,0.000000,1.000000 FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000 FarPlaneMaxBlur=1.000000 NearPlaneMaxBlur=1.000000 BlurQuality=5.000000 PostBlurSmoothing=0.000000 HighlightEdgeBias=0.000000 HighlightThresholdFarPlane=0.500000 HighlightGainNearPlane=0.000000 HighlightThresholdNearPlane=0.500000 ShowCoCValues=0 [MagicBloom.fx] fBloom_Intensity=2.564000 f2Adapt_Clip=0.000000,1.000000 fBloom_Threshold=10.000000 fDirt_Intensity=0.000000 fExposure=0.500000 fAdapt_Speed=0.100000 fAdapt_Sensitivity=1.000000 iAdapt_Precision=1076677837 iDebug=0 [3DFX.fx] DITHERAMOUNT=0.500000 DITHERBIAS=-1 LEIFX_PIXELWIDTH=1.500000 LEIFX_LINES=1.000000 GAMMA_LEVEL=1.000000 [AmbientLight.fx] alDebug=0 alAdaptBaseMult=1.000000 alInt=6.000000 AL_DirtTex=0 alThreshold=15.000000 AL_Adaptation=1 alAdapt=0.700000 AL_Dirt=1 alAdaptBaseBlackLvL=2 alLensThresh=0.500000 AL_Vibrance=0 AL_Adaptive=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alLensInt=2.000000 AL_Lens=0 [Tonemap.fx] Gamma=1.000000 Bleach=0.000000 Defog=0.000000 Exposure=0.000000 Saturation=0.400000 FogColor=0.000000,0.000000,1.000000 [Colourfulness.fx] lim_luma=0.700000 colourfulness=0.200000 enable_dither=0 col_noise=1 backbuffer_bits=8.000000 [Vignette.fx] Type=0 Ratio=2.111000 Center=0.500000,0.500000 Radius=2.000000 Amount=-1.000000 Slope=2 [Technicolor2.fx] Saturation=1.000000 ColorStrength=0.200000,0.200000,0.200000 Brightness=1.000000 Strength=1.000000

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