17 minutes ago
TEW2 ENCHANCED HDR
Preset description:
the game now is more realistic with filter HDR
Techniques=AdaptiveSharpen,Colourfulness,HDR,DPX
KeyVignette=45,0,0,0
KeySMAA=45,0,0,0
KeyHDR=45,0,0,0
KeyTechnicolor=45,0,0,0
KeyFXAA=45,0,0,0
TechniqueSorting=AdaptiveSharpen,AmbientLight,Clarity,Colourfulness,HDR,FXAA,HighPassSharp,Levels,LumaSharpen,SMAA,Technicolor,Technicolor2,Vibrance,Vignette,DPX,Mode2,Mode3,FilmicPass,Mode1,BloomAndLensFlares,FilmicAnamorphSharpen,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LUT,MXAO,Border,Tonemap,RingDOF,MotionBlur,MartyMcFlyDOF,MatsoDOF,GP65CJ042DOF,TiltShift,MagicDOF,Curves,MultiLUT,MagicBloom,Layer,GaussianBlur,CinematicDOF,Depth3D,Cross_Cursor,CA,DisplayDepth,ASCII,PerfectPerspective,LeiFx_Tech,Cartoon,ReflectiveBumpmapping,GlitchB,HQ4X
KeyLevels=45,0,0,0
KeyReflectiveBumpmapping=45,0,0,0
[FakeHDR.fx]
HDRPower=1.199999
radius1=0.790000
radius2=0.840000
[AdaptiveSharpen.fx]
D_compr_low=0.250000
L_compr_low=0.167000
curve_height=1.000000
curveslope=0.500000
D_overshoot=0.009000
L_overshoot=0.003000
D_compr_high=0.500000
L_compr_high=0.334000
scale_lim=0.100000
scale_cs=0.056000
pm_p=0.700000
[AmbientLight.fx]
alDebug=0
alAdaptBaseMult=1.000000
alInt=10.150000
AL_DirtTex=0
alThreshold=15.000000
AL_Adaptation=1
alAdapt=0.700000
AL_Dirt=1
alAdaptBaseBlackLvL=2
alLensThresh=0.500000
AL_Vibrance=0
AL_Adaptive=0
alDirtInt=1.000000
alDirtOVInt=1.000000
alLensInt=2.000000
AL_Lens=0
[DPX.fx]
Strength=0.200000
RGB_Curve=8.000000,8.000000,8.000000
RGB_C=0.360000,0.360000,0.340000
Contrast=0.100000
Saturation=3.000000
Colorfulness=2.500000
[Technicolor.fx]
Power=4.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.400000
[Technicolor2.fx]
Saturation=1.000000
ColorStrength=0.200000,0.200000,0.200000
Brightness=1.000000
Strength=1.000000
[Colourfulness.fx]
colourfulness=0.445000
lim_luma=0.700000
enable_dither=0
col_noise=1
backbuffer_bits=8.000000
[FilmicPass.fx]
Strength=0.850000
Linearization=0.500000
Fade=0.400000
Contrast=1.000000
Bleach=0.000000
Saturation=-0.150000
RedCurve=1.000000
GreenCurve=1.000000
BlueCurve=1.000000
BaseCurve=1.500000
BaseGamma=1.000000
EffectGamma=0.650000
EffectGammaR=1.000000
EffectGammaG=1.000000
EffectGammaB=1.000000
LumCoeff=0.212656,0.715158,0.072186
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[Tonemap.fx]
Gamma=1.000000
Bleach=0.000000
Defog=0.000000
Exposure=0.000000
Saturation=0.000000
FogColor=0.000000,0.000000,1.000000
[MagicBloom.fx]
fBloom_Intensity=1.000000
f2Adapt_Clip=0.000000,1.000000
fBloom_Threshold=2.000000
fDirt_Intensity=0.000000
fExposure=0.500000
fAdapt_Speed=0.100000
fAdapt_Sensitivity=1.000000
iAdapt_Precision=2
iDebug=0
[GaussianBlur.fx]
GaussianBlurRadius=1
GaussianBlurOffset=1.000000
GaussianBlurStrength=0.300000
Great Reshade perfectly, small fps drops