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TEW2 ENCHANCED HDR

Created by jonny25
Added Nov. 27, 2018
Shader used: ReShade
Preset description:
the game now is more realistic with filter HDR
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Techniques=AdaptiveSharpen,Colourfulness,HDR,DPX KeyVignette=45,0,0,0 KeySMAA=45,0,0,0 KeyHDR=45,0,0,0 KeyTechnicolor=45,0,0,0 KeyFXAA=45,0,0,0 TechniqueSorting=AdaptiveSharpen,AmbientLight,Clarity,Colourfulness,HDR,FXAA,HighPassSharp,Levels,LumaSharpen,SMAA,Technicolor,Technicolor2,Vibrance,Vignette,DPX,Mode2,Mode3,FilmicPass,Mode1,BloomAndLensFlares,FilmicAnamorphSharpen,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LUT,MXAO,Border,Tonemap,RingDOF,MotionBlur,MartyMcFlyDOF,MatsoDOF,GP65CJ042DOF,TiltShift,MagicDOF,Curves,MultiLUT,MagicBloom,Layer,GaussianBlur,CinematicDOF,Depth3D,Cross_Cursor,CA,DisplayDepth,ASCII,PerfectPerspective,LeiFx_Tech,Cartoon,ReflectiveBumpmapping,GlitchB,HQ4X KeyLevels=45,0,0,0 KeyReflectiveBumpmapping=45,0,0,0 [FakeHDR.fx] HDRPower=1.199999 radius1=0.790000 radius2=0.840000 [AdaptiveSharpen.fx] D_compr_low=0.250000 L_compr_low=0.167000 curve_height=1.000000 curveslope=0.500000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.500000 L_compr_high=0.334000 scale_lim=0.100000 scale_cs=0.056000 pm_p=0.700000 [AmbientLight.fx] alDebug=0 alAdaptBaseMult=1.000000 alInt=10.150000 AL_DirtTex=0 alThreshold=15.000000 AL_Adaptation=1 alAdapt=0.700000 AL_Dirt=1 alAdaptBaseBlackLvL=2 alLensThresh=0.500000 AL_Vibrance=0 AL_Adaptive=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alLensInt=2.000000 AL_Lens=0 [DPX.fx] Strength=0.200000 RGB_Curve=8.000000,8.000000,8.000000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Technicolor2.fx] Saturation=1.000000 ColorStrength=0.200000,0.200000,0.200000 Brightness=1.000000 Strength=1.000000 [Colourfulness.fx] colourfulness=0.445000 lim_luma=0.700000 enable_dither=0 col_noise=1 backbuffer_bits=8.000000 [FilmicPass.fx] Strength=0.850000 Linearization=0.500000 Fade=0.400000 Contrast=1.000000 Bleach=0.000000 Saturation=-0.150000 RedCurve=1.000000 GreenCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.500000 BaseGamma=1.000000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=0.212656,0.715158,0.072186 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Tonemap.fx] Gamma=1.000000 Bleach=0.000000 Defog=0.000000 Exposure=0.000000 Saturation=0.000000 FogColor=0.000000,0.000000,1.000000 [MagicBloom.fx] fBloom_Intensity=1.000000 f2Adapt_Clip=0.000000,1.000000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 fAdapt_Speed=0.100000 fAdapt_Sensitivity=1.000000 iAdapt_Precision=2 iDebug=0 [GaussianBlur.fx] GaussianBlurRadius=1 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.300000

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