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Vibrantsiders III ~ OrangeF

Preset for Darksiders III
Created by TheOriginalF
Added Dec. 2, 2018
Updated 2 Dec 22:46 CET
Shader used: ReShade
Preset description:
More Vibrant (slightly orange), Sharper & Clear... ReShade Version: 4.0.2 FX: -FineSharp.fx (Mode 2) -Curves -Clarity.fx -FakeHDR.fx -Vibrance VIDEO EXAMPLE: SOON *Screenshots (png) -> Max Settings (EPIC & CINEMATIC, 2560x1440)
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Techniques=Curves,Clarity,HDR,Mode2,Vibrance TechniqueSorting=Border,Cartoon,AdaptiveFog,ColorMatrix,LeiFx_Tech,ASCII,Colourfulness,CA,Chromakey,Daltonize,Curves,Deband,AdvancedCRT,BloomAndLensFlares,KNearestNeighbors,NonLocalMeans,AdaptiveSharpen,AmbientLight,Clarity,DepthHaze,DisplayDepth,DPX,Emphasize,EyeAdaption,FilmGrain,MotionBlur,FilmicAnamorphSharpen,CinematicDOF,HDR,FilmicPass,FilmGrain2,GlitchB,HQ4X,Mode1,Mode2,Mode3,HighPassSharp,GaussianBlur,Cross_Cursor,Depth3D,Layer,Levels,HSLShift,LiftGammaGain,LUT,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,LumaSharpen,MultiLUT,Monochrome,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,Nightvision,Tint,MagicBloom,ChromaticAberration,PerfectPerspective,FXAA,Nostalgia,Technicolor,Before,After,Technicolor2,ReflectiveBumpmapping,MXAO,TiltShift,Tonemap,UIMask_Top,UIMask_Bottom,Vibrance,UIDetect,UIDetect_Before,UIDetect_After,Vignette,SurfaceBlur,SMAA [FineSharp.fx] cstr=0.878000 sstr=2.609000 pstr=1.272000 xstr=0.288000 lstr=1.490000 xrep=0.250000 [Splitscreen.fx] splitscreen_mode=0 [Clarity.fx] ClarityRadius=3 ClarityBlendMode=2 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityViewBlendIfMask=0 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 ClarityViewMask=0 [ColorMatrix.fx] ColorMatrix_Red=0.817000,0.279000,0.363000 ColorMatrix_Green=0.324000,0.667000,0.265000 ColorMatrix_Blue=0.000000,0.459000,0.628000 Strength=1.000000 [3DFX.fx] DITHERAMOUNT=0.500000 DITHERBIAS=-1 LEIFX_PIXELWIDTH=1.500000 LEIFX_LINES=1.000000 GAMMA_LEVEL=1.000000 [ASCII.fx] Ascii_spacing=1 Ascii_font=1 Ascii_font_color=1.000000,1.000000,1.000000 Ascii_font_color_mode=1 Ascii_background_color=0.000000,0.000000,0.000000 Ascii_invert_brightness=0 Ascii_swap_colors=0 Ascii_dithering=1 Ascii_dithering_intensity=2.000000 Ascii_dithering_debug_gradient=0 [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.500000 [Curves.fx] Mode=0 Formula=7 Contrast=-0.412000 [FakeHDR.fx] HDRPower=1.229000 radius1=0.776000 radius2=0.819000 [DOF.fx] fADOF_ShapeCurvatureAmount=0.300000 DOF_AUTOFOCUS=1 DOF_FARBLURCURVE=2.222000 DOF_MOUSEDRIVEN_AF=0 fGPDOFBiasCurve=2.000000 DOF_FOCUSPOINT=0.045000,0.768000 fGPDOFChromaAmount=0.150000 DOF_INFINITEFOCUS=1.000000 DOF_MANUALFOCUSDEPTH=0.000000 DOF_FOCUSSAMPLES=4 bADOF_ShapeApertureEnable=0 DOF_NEARBLURCURVE=1.401000 DOF_FOCUSRADIUS=0.027000 fRingDOFFringe=0.500000 bGPDOFPolygonalBokeh=1 fGPDOFBrightnessMultiplier=2.000000 DOF_BLURRADIUS=15.000000 iRingDOFSamples=6 fADOF_BokehCurve=4.000000 iRingDOFRings=4 fRingDOFThreshold=0.700000 fGPDOFBrightnessThreshold=0.500000 fRingDOFGain=27.000000 bADOF_ShapeCurvatureEnable=0 fRingDOFBias=0.000000 iMagicDOFBlurQuality=8 bADOF_ImageChromaEnable=0 fMagicDOFColorCurve=4.000000 iGPDOFQuality=6 iGPDOFPolygonCount=5 fADOF_ShapeRotation=15.000000 fADOF_ShapeChromaAmount=0.125000 fGPDOFBias=10.000000 bMatsoDOFChromaEnable=1 fADOF_SmootheningAmount=1.000000 fMatsoDOFChromaPow=1.400000 fMatsoDOFBokehCurve=8.000000 iMatsoDOFBokehQuality=2 iADOF_ShapeQuality=17 fMatsoDOFBokehAngle=0.000000 bADOF_RotAnimationEnable=0 fADOF_RotAnimationSpeed=2.000000 fADOF_ShapeApertureAmount=0.010000 fADOF_ShapeWeightAmount=1.000000 bADOF_ShapeAnamorphEnable=0 fADOF_ShapeAnamorphRatio=0.200000 bADOF_ShapeDistortEnable=0 fADOF_ShapeDistortAmount=0.200000 fADOF_ShapeWeightCurve=4.000000 bADOF_ShapeChromaEnable=0 bADOF_ShapeDiffusionEnable=0 fADOF_ShapeDiffusionAmount=0.100000 bADOF_ShapeWeightEnable=0 iADOF_ShapeChromaMode=3 iADOF_ImageChromaHues=5 fADOF_ImageChromaCurve=1.000000 fADOF_ImageChromaAmount=3.000000 [LumaSharpen.fx] sharp_strength=0.650000 pattern=1 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0 [ReflectiveBumpMapping.fx] fRBM_BlurWidthPixels=100.000000 iRBM_SampleCount=32 fRBM_LowerThreshold=0.100000 fRBM_ReliefHeight=0.300000 fRBM_ColorMask_Orange=1.000000 fRBM_FresnelReflectance=0.300000 fRBM_FresnelMult=0.500000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [Technicolor2.fx] ColorStrength=0.033737,0.414767,0.573529 Saturation=0.833000 Brightness=1.000000 Strength=0.189000 [Vibrance.fx] Vibrance=0.137000 VibranceRGBBalance=1.000000,1.000000,1.000000 [Cartoon.fx] Power=1.167000 EdgeSlope=1.500000

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