0 minutes ago
De-Unreal Engine 3
Preset description:
I run this at 4K/60 with a GTX1070, base your performance off of that. This preset attempts to minimize the infamous UE3 haze and improve clarity. I've tried to avoid pitch-black areas that lose all detail, but sometimes that's a function of the map not the PP injection. Tested on ground maps and space maps.
Adjust your gamma in-game for best results, mine is set at 0.55. I do NOT use in-game AA or blur, otherwise all settings are at maximum.
Techniques=Curves,Clarity,HDR,SMAA
TechniqueSorting=Border,AdaptiveFog,LeiFx_Tech,Chromakey,CA,ColorMatrix,Colourfulness,AdaptiveSharpen,AdvancedCRT,Curves,Daltonize,Clarity,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,DPX,Emphasize,HDR,GlitchB,Mode1,Mode2,Mode3,Cross_Cursor,Depth3D,GaussianBlur,HQ4X,HighPassSharp,Layer,FXAA,Levels,HSLShift,LiftGammaGain,LUT,MultiLUT,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,Nightvision,PerfectPerspective,ChromaticAberration,Tint,Technicolor,MXAO,ReflectiveBumpmapping,Technicolor2,TiltShift,SurfaceBlur,Tonemap,UIDetect,UIDetect_Before,UIDetect_After,UIMask_Top,UIMask_Bottom,Vibrance,SMAA
[Border.fx]
border_width=0.000000,0.000000
border_ratio=2.350000
border_color=0.000000,0.000000,0.000000
[Depth3D.fx]
Depth_Map_Adjust=7.500000
Depth_Map=0
Divergence=25.000000
Offset=0.000000
ZPD_GUIDE=0
Depth_Map_View=0
ZPD=0.010000
Auto_Depth_Range=0.000000
Depth_Map_Flip=0
Weapon_Scale=0
Weapon_Adjust=0.000000,2.000000,1.500000
Stereoscopic_Mode=0
Anaglyph_Desaturation=1.000000
Perspective=0.000000
Eye_Swap=0
Cross_Cursor_Adjust=255.000000,255.000000,255.000000,25.000000
[AdaptiveFog.fx]
FogColor=0.900000,0.900000,0.900000
FogCurve=1.500000
MaxFogFactor=0.800000
FogStart=0.050000
BloomPower=10.000000
BloomThreshold=10.250000
BloomWidth=0.200000
[3DFX.fx]
DITHERAMOUNT=0.500000
DITHERBIAS=-1
LEIFX_PIXELWIDTH=1.500000
LEIFX_LINES=1.000000
GAMMA_LEVEL=1.000000
[CRT.fx]
Amount=1.000000
ScanlineGaussian=0
Resolution=1.150000
Gamma=2.400000
Brightness=0.900000
Curvature=0
MonitorGamma=2.200000
ScanlineIntensity=2
CurvatureRadius=1.500000
CornerSize=0.010000
ViewerDistance=2.000000
Angle=0.000000,0.000000
Overscan=1.010000
Oversample=0
[Chromakey.fx]
Threshold=0.100000
Pass=0
Color=0
CustomColor=1.000000,0.000000,0.000000
[ChromaticAberration.fx]
Shift=2.500000,-0.500000
Strength=0.500000
[ColorMatrix.fx]
ColorMatrix_Red=0.817000,0.183000,0.000000
ColorMatrix_Green=0.333000,0.667000,0.000000
ColorMatrix_Blue=0.000000,0.125000,0.875000
Strength=1.000000
[Colourfulness.fx]
colourfulness=0.400000
lim_luma=0.700000
enable_dither=0
col_noise=0
backbuffer_bits=8.000000
[MultiLUT.fx]
fLUT_LutSelector=0
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[Curves.fx]
Mode=2
Formula=4
Contrast=0.677000
[LightDoF.fx]
fLightDoF_Width=5.000000
fLightDoF_Amount=10.000000
f2LightDoF_CA=0.000000,1.000000
f2Bokeh_AutoFocusCenter=0.500000,0.500000
bLightDoF_UseCA=0
bLightDoF_AutoFocus=0
fLightDoF_AutoFocusSpeed=0.100000
bLightDoF_UseMouseFocus=0
fLightDoF_ManualFocus=0.000000
[MXAO.fx]
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_FADE_DEPTH_END=0.400000
MXAO_SAMPLE_RADIUS=2.500000
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_FADE_DEPTH_START=0.050000
MXAO_SSAO_AMOUNT=1.000000
MXAO_BLEND_TYPE=0
[FXAA.fx]
Subpix=0.250000
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000
[Glitch.fx]
Amount=1.000000
bUseUV=0
[FakeHDR.fx]
HDRPower=1.116000
radius1=0.847000
radius2=0.941000
[Clarity.fx]
ClarityRadius=4
ClarityBlendMode=4
ClarityOffset=1.921000
ClarityDarkIntensity=0.401000
ClarityBlendIfDark=40
ClarityBlendIfLight=163
ClarityViewBlendIfMask=0
ClarityStrength=0.687000
ClarityLightIntensity=0.000000
ClarityViewMask=0
[SMAA.fx]
EdgeDetectionType=1
EdgeDetectionThreshold=0.100000
MaxSearchSteps=69
MaxSearchStepsDiagonal=16
CornerRounding=5
DebugOutput=0
[Vibrance.fx]
Vibrance=0.150000
VibranceRGBBalance=1.000000,1.000000,1.000000
[HQ4X.fx]
k=-1.100000
s=1.500000
mx=1.000000
max_w=0.750000
lum_add=0.330000
min_w=0.030000
[GaussianBlur.fx]
GaussianBlurRadius=1
GaussianBlurOffset=1.000000
GaussianBlurStrength=0.300000
[LumaSharpen.fx]
sharp_strength=0.650000
pattern=1
sharp_clamp=0.035000
offset_bias=1.000000
show_sharpen=0