Located below are instructions on how to install files associated with the three shaders I use for reshade presets. Those shaders are:
MultiLUT.fx,
LUT.fx, and/or
Layer.fx. The majority of the time a preset of mine will just contain one shader either MultiLUT.fx or LUT.fx. At times Layer.fx will be used accompanying either MultiLUT.fx or LUT.fx, never both. This in mind at most my presets will contain only 2 shaders; on the rare occasions maybe 3 if the game has poor or no anti-aliasing options. The reason I only use 1 to 2 shaders is for better optimization; giving the game a better look without the sacrifice of performance. This also makes these presets accessible to all players, meaning because of little to no impact with game performance. anyone, no matter how lean or beefy their computer hardware is, can use it. Another benefit is because all effects are done in a single MultiLUT, LUT, and/or layer file, this frees up access to Reshade’s shaders to users; if they want to add other effects. It is a win/win all around.
MultiLUT.fx
To install, save the MultiLUT file from image gallery (In the first row of images), go to where Reshade is installed (Game’s directory). Place the file in reshade-shaders/Textures/ folder.
Rename the file to
“MultiLut_atlas1.png”. This will overwrite the file with the same name, if one does not want to overwrite the original file, back it up first. Load the game, make sure
MultiLUT.fx is enabled, and it should recognize the installed file
LUT.fx
To install, save the LUT file from image gallery (In the first row of images), go to where Reshade is installed (Game’s directory). Place the file in reshade-shaders/Textures/ folder.
Rename the file to
“lut.png”. This will overwrite the file with the same name, if one does not want to overwrite the original file, back it up first. Load the game, make sure
LUT.fx is enabled, and it should recognize the installed file
Layer.fx
To install, save the Layer file from image gallery (In the first row of images), go to where Reshade is installed (Game’s directory). Place the file in reshade-shaders/Textures/ folder.
Rename the file to
“Layer.png”. This will overwrite the file with the same name, if one does not want to overwrite the original file, back it up first. Load the game, make sure
Layer.fx is enabled, and it should recognize the installed file
This has been my objective since I first created presets in the program SweetFX. This objective was further solidified by the user
Stakado on the Nexus Forum even before first uploading a preset on this website. This:
Stakado Cinemascope ENB in 2013/2014 for Skyrim was a catalyst to further that doctrine already purpose driven in my mind.
https://www.nexusmods.com/skyrim/mods/15425
After having experience with both SweetFx and Reshade programs, I humbly think this is an extremely effective way to increase a game’s graphical fidelity without sacrificing game performance. This more than likely will be enough to help performance with most; that said, here are two optional configurations for Reshade.
1. Manually install shaders that you need; doing this rather than automatically downloading many shaders through reshade’s initial run can help load times with game launch and navigating the menu.
One can download base reshade shaders here. It also has instructions on how to manually install.
https://github.com/crosire/reshade-shaders
2. When enabling a preset, make sure performance is checked at the bottom corner. With newer versions of Reshade one can map this feature to a designated character/symbol on the keyboard.
-peace out