You seem quite hostile, not nearly as nice as you seemed with Fiery, odd.
Are you two-faced with everyone you're not dying to get into the panties of?
I did think your attempt with her was cute and you had my silent support, but now...?
If you're trying to act tough, you're doing a terrible job.
I'm happy to hear that you're satisfied with the staircase effect (except for when you use super sampling), sometimes I play without AA, most times I don't. You seem to be awfully judgmental about that (and the specific implementation of AA people might choose), and usually I don't opt for SuperSampling because not all games play nice with it, especially since it often has to be forced on. Whether you use AA or not sharpness settings still allow you to vastly improve the appearance of the image. My semi-outrage for the sake of consumers at a lack of sharpness settings in some brands of monitors is at least warranted, yours seems silly and unnecessary.
Okay, well I'm not an expert but as far as I know, yes MSAA blurs the edges of objects that it smooths as an inherent feature of antialiasing (from what I remember reading years ago), maybe SSAA is different (I think it's supposed to essentially render a higher resolution & downscale it to your native resolution to emulate the effect of AA, while being the most likely to give you low FPS depending on the game and your computer's components), I know it's supposed to be the best quality and most taxing AA option at least last time I checked, but MSAA does not also smooth non-edges, which means textures will not appear blurred because they are not edges. Compared to MLAA amd SMAA & FXAA which add blur to the entire image, MSAA is often preferred because while it's not as low impact on performance, it provides a clearer image when looking at textures, while removing aliasing from most things that aren't transparent objects, I believe.
Please correct me if I'm wrong, I may even have the type of antialiasing wrong but I did a quick search and I'm pretty sure MSAA is as I described. Maybe you're pointing to some other technical aspect that is true, but doesn't quite have the effect you think it does. Transparent objects I believe is where adaptive antialiasing comes into the picture, and is a low impact way of getting the whole screen (at least the aliased parts that need it) to have AA while using MSAA. If you're willing to put the most strain on your system, if you can achieve decent framerates in a specific game, than SSAA is probably still the best afaik.
SMAA is supposed to be blurry, MSAA with Adaptive AA should be superior as long as the Adaptive AA doesn't cause any visual anomalies (which I've seen in certain games). If I'm wrong with any of this, I truly don't care about your ego trip rebuttal, just show me the information and leave your emotions out of it, I'd appreciate it.
Nobody said anything about having to upgrade a computer's parts, and they having nothing to do with the sharpness options of the monitor, unless the GPU is capable of adding sharpness or something, this is irrelevant.