SweetFX Settings DB
Latest forum threads
2 hours, 2 minutes ago
by lucass
2 hours, 27 minutes ago
by taotao
2 hours, 43 minutes ago
by Esha
4 hours, 9 minutes ago

Lords of the Fallen....more of the same

Entry created by Megnatar
Added July 31, 2015
SweetFX game notes:
Well unlike in the past. The new and upcoming SweetFX version will probably work if you don't change anything in the game. That does not mean you can just leave all the games setting (post-processing jod's) running. So switch off those setting in the game that are going to be handled trough SweetFX. If you're new to shaders maybe it's handy to know this is a general rule of thumb! For this game you should probably turn off the following techniques: postprocessing post Chromeshift leaving them on will mean you're torturing you're PC, thus resulting in bad performance since you're machine is calculating the same thing twice. It will probably also make you're game look more ugly instead of nice and sparkling. So if you download a setting and see that blooming is used, you now know you need to turn the blooming off somewhere in the video options of you're game. If you copy and past some setting file to you're text editor of choice but notice everything looks messed up. That's because you're editor is using a different codepage, also referred to as file encoding. Check if you're editor can change it to ANSI. Basic notepad can be used but I do not recommend using it. My editor of choice is Notepad++ due to the many advanced programming features. Dynamic Linked Libraries(.DLL) Use the "reshade setup.exe" tool to detect what dll's are needed. Or you could do it manually by renaming the ReShade64.dll or the 32bit dll to: dxgi.dll d3d9.dll And then copy/past everything to the bin directory which is located in the Lords of the Fallen folder. e.g: X:\Lords of the Fallen\bin

Game presets

Preset Added By Screenshots Downloads Shader
Lords of the Fallen July 31, 2015 Megnatar 2 786 SweetFX 2.0

Comments

BROTHERWOLF
2 Aug 19:47 CEST

Good info!!! I love this game.

You need to be logged in to post a comment