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Dr.J's Filmic Preset - F.E.A.R

Preset for F.E.A.R.
Created by Dr.J
Added Oct. 31, 2019
Updated 2 Sep 16:04 CEST
Shader used: ReShade
Preset description:
A more filmic look with a LUT and some natural bloom while not taking away too much from the original colours. Also added some Eye Adaptation to make things dynamic (esp for this game and its focus on light and dark) Chromatic Aberration and a subtle DoF effect you see at the butt of guns in modern FPS games. Subtle tweaks but I hope ones that add to the experience and make the game feel less dated. Turn off Antialiasing and Soft Shadows in the game settings for the all the effects to work properly. This preset requires the following: - Reshade 4.9 or newer - Reshade Shader Packs as shown in the image below. - 3D LUT Mega Collection from Nexus mods: https://www.nexusmods.com/witcher3/mods/1498/?tab=description To install the LUT: grab all of the luts, paste them in ..Reshade-shaders\Textures\ . Then follow the settings as shown in the images below. Enjoy!
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PreprocessorDefinitions=,ADOF_CHROMATIC_ABERRATION_ENABLE=0,MXAO_ENABLE_IL=1,MXAO_MIPLEVEL_AO=0,MXAO_MIPLEVEL_IL=0,MXAO_SMOOTHNORMALS=1,fLUT_TextureName="OSIRIS_Vision_X.png",fLUT_TileAmount=16,fLUT_TileSizeXY=16 Techniques=MXAO@qUINT_mxao.fx,AdaptiveFog@AdaptiveFog.fx,EyeAdaption@EyeAdaption.fx,ADOF@qUINT_dof.fx,Bloom@qUINT_bloom.fx,LUT@LUT.fx,Tonemap@Tonemap.fx,FilmicSharpen@FilmicSharpen.fx,FXAA@FXAA.fx,ChromaticAberration@Prism.fx TechniqueSorting=DisplayDepth@DisplayDepth.fx,MXAO@qUINT_mxao.fx,SSR@qUINT_ssr.fx,AdaptiveFog@AdaptiveFog.fx,EyeAdaption@EyeAdaption.fx,ADOF@qUINT_dof.fx,Bloom@qUINT_bloom.fx,LUT@LUT.fx,Tonemap@Tonemap.fx,FilmicSharpen@FilmicSharpen.fx,FXAA@FXAA.fx,ChromaticAberration@Prism.fx,TiltShift@TiltShift.fx,Vignette@Vignette.fx,SMAA@SMAA.fx,After@BeforeAfter.fx,Before@BeforeAfter.fx,CA@ChromaticAberration.fx,Deband@Deband.fx,CinematicDOF@CinematicDOF.fx,DepthHaze@DepthHaze.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,Lightroom@qUINT_lightroom.fx,MultiLUT@MultiLUT.fx,PerfectPerspective@PerfectPerspective.fx,ImageTest@Image.fx,Vibrance@Vibrance.fx,Debanding@qUINT_deband.fx,UIDetect@UIDetect.fx,DELC_Sharpen@qUINT_sharp.fx,DirectionalDepthBlur@DirectionalDepthBlur.fx,UIDetect_Before@UIDetect.fx,UIDetect_After@UIDetect.fx,Interlaced@Interlaced.fx,DisplayLUT@LUTTools.fx,ApplyLUT@LUTTools.fx,Cursor@Cursor.fx,AspectRatioPS@AspectRatio.fx,Flipbook@Flipbook.fx,SimpleGrain@SimpleGrain.fx,Chromakey@Chromakey.fx,Letterbox@Letterbox.fx,SunsetFilter@SunsetFilter.fx,Daltonize@Daltonize.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,UIDetect_ShowPixel@UIDetect.fx [AdaptiveFog.fx] BloomPower=12.700000 BloomThreshold=46.299999 BloomWidth=0.344000 FogColor=0.476067,0.622549,0.613932 FogCurve=3.800952 FogStart=0.247000 MaxFogFactor=0.328000 [Bloom.fx] bAnamFlareEnable=0 bChapFlareEnable=0 bGodrayEnable=0 bLensdirtEnable=0 bLenzEnable=1 fAnamFlareAmount=14.500000 fAnamFlareColor=0.012000,0.313000,0.588000 fAnamFlareCurve=1.200000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fBloomAmount=8.803000 fBloomSaturation=0.800000 fBloomThreshold=0.969000 fBloomTint=0.700000,0.800000,1.000000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareDispersal=0.250000 fChapFlareIntensity=100.000000 fChapFlareSize=0.450000 fChapFlareTreshold=0.958000 fFlareBlur=200.000000 fFlareIntensity=2.070000 fFlareLuminance=0.095000 fFlareTint=0.137000,0.216000,1.000000 fGodrayDecay=0.990000 fGodrayDensity=1.000000 fGodrayExposure=1.000000 fGodrayThreshold=0.900000 fGodrayWeight=1.250000 fLensdirtIntensity=0.710000 fLensdirtSaturation=1.313000 fLensdirtTint=1.000000,1.000000,1.000000 fLenzIntensity=0.622000 fLenzThreshold=0.981000 iBloomMixmode=1 iChapFlareCount=15 iGodraySamples=128 iLensdirtMixmode=1 [Deband.fx] banding_depth=1.000000 debug_output=0 enable_depthbuffer=0 enable_sdeviation=1 enable_weber=1 iterations=1 range=24.000000 t1=0.007000 t2=0.040000 [DisplayDepth.fx] Advanced_help=0 bUIShowOffset=0 bUIUseLivePreview=1 bUIUsePreprocessorDefs=0 Depth_help=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIScale=1.000000,1.000000 iUILogarithmic=0 iUIOffset=0,0 iUIPresentType=0 iUIReversed=0 iUIUpsideDown=0 [EyeAdaption.fx] fAdp_BrightenHighlights=0.163000 fAdp_BrightenMidtones=0.276000 fAdp_BrightenShadows=0.104000 fAdp_DarkenHighlights=0.100000 fAdp_DarkenMidtones=0.200000 fAdp_DarkenShadows=0.400000 fAdp_Delay=1.849999 fAdp_Equilibrium=0.500000 fAdp_Strength=1.008000 fAdp_TriggerRadius=5.200000 fAdp_YAxisFocalPoint=0.500000 [FilmicAnamorphSharpen.fx] Clamp=0.650000 Coefficient=0 DepthMask=0 DepthMaskContrast=128 Offset=0.100000 Preview=0 Strength=60.000000 UseMask=0 [FilmicSharpen.fx] Clamp=0.650000 Coefficient=0 Offset=0.310000 Preview=0 Strength=16.340000 UseMask=0 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.250000 [LUT.fx] fLUT_AmountChroma=0.868000 fLUT_AmountLuma=0.211000 [Prism.fx] Aberration=-10 Automatic=1 Curve=3.540000 SampleCount=8 [qUINT_bloom.fx] BLOOM_ADAPT_EXPOSURE=0.000000 BLOOM_ADAPT_SPEED=2.000000 BLOOM_ADAPT_STRENGTH=0.000000 BLOOM_CURVE=7.000000 BLOOM_INTENSITY=0.600000 BLOOM_LAYER_MULT_1=0.050000 BLOOM_LAYER_MULT_2=0.050000 BLOOM_LAYER_MULT_3=0.050000 BLOOM_LAYER_MULT_4=0.100000 BLOOM_LAYER_MULT_5=0.500000 BLOOM_LAYER_MULT_6=0.010000 BLOOM_LAYER_MULT_7=0.010000 BLOOM_SAT=0.600000 BLOOM_TONEMAP_COMPRESSION=4.000000 [qUINT_dof.fx] bADOF_AutofocusEnable=0 fADOF_AutofocusCenter=0.500000,0.200000 fADOF_AutofocusRadius=0.600000 fADOF_AutofocusSpeed=1.000000 fADOF_BokehIntensity=0.300000 fADOF_FarBlurCurve=10.000000 fADOF_HyperFocus=0.100000 fADOF_ManualfocusDepth=0.024000 fADOF_NearBlurCurve=0.100000 fADOF_RenderResolutionMult=1.000000 fADOF_ShapeAnamorphRatio=1.000000 fADOF_ShapeChromaAmount=-0.100000 fADOF_ShapeCurvatureAmount=1.000000 fADOF_ShapeRadius=20.500000 fADOF_ShapeRotation=0.000000 fADOF_SmootheningAmount=4.000000 iADOF_BokehMode=2 iADOF_ShapeChromaMode=2 iADOF_ShapeQuality=5 iADOF_ShapeVertices=6 [qUINT_mxao.fx] MXAO_BLEND_TYPE=1 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.646000 MXAO_FADE_DEPTH_START=0.200000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.341000 MXAO_SAMPLE_RADIUS=30.000000 MXAO_SSAO_AMOUNT=0.700000 MXAO_SSIL_AMOUNT=2.000000 MXAO_SSIL_SATURATION=0.800000 [qUINT_sharp.fx] DEPTH_MASK_ENABLE=1 RMS_MASK_ENABLE=1 SHARPEN_MODE=1 SHARP_STRENGTH=0.600000 [qUINT_ssr.fx] SSR_ACCEPT_RANGE=2.361000 SSR_FADE_DIST=0.200000 SSR_FIELD_OF_VIEW=20.000000 SSR_FILTER_SIZE=0.100000 SSR_FRESNEL_EXP=3.000000 SSR_JITTER_AMOUNT=0.281000 SSR_RAY_INC=20.000000 SSR_REFLECTION_INTENSITY=0.524000 SSR_RELIEF_AMOUNT=1.000000 SSR_RELIEF_SCALE=0.200000 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.050000 EdgeDetectionType=1 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [TiltShift.fx] Axis=0 BlurCurve=3.795000 BlurMultiplier=2.300000 BlurSamples=11 Line=0 Offset=0.180000 [Tonemap.fx] Bleach=0.000000 Defog=0.000000 Exposure=0.183000 FogColor=0.000000,0.000000,1.000000 Gamma=1.112000 Saturation=0.000000 [Vignette.fx] Amount=-1.000000 Center=0.500000,0.500000 Radius=2.166000 Ratio=2.454000 Slope=2 Type=0

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