11 hours, 44 minutes ago
Dr.J's Filmic Preset - F.E.A.R
Preset description:
A more filmic look with a LUT and some natural bloom while not taking away too much from the original colours. Also added some Eye Adaptation to make things dynamic (esp for this game and its focus on light and dark) Chromatic Aberration and a subtle DoF effect you see at the butt of guns in modern FPS games. Subtle tweaks but I hope ones that add to the experience and make the game feel less dated. Turn off Antialiasing and Soft Shadows in the game settings for the all the effects to work properly.
This preset requires the following:
- Reshade 4.9 or newer
- Reshade Shader Packs as shown in the image below.
- 3D LUT Mega Collection from Nexus mods:
https://www.nexusmods.com/witcher3/mods/1498/?tab=description
To install the LUT:
grab all of the luts, paste them in ..Reshade-shaders\Textures\ . Then follow the settings as shown in the images below.
Enjoy!
PreprocessorDefinitions=,ADOF_CHROMATIC_ABERRATION_ENABLE=0,MXAO_ENABLE_IL=1,MXAO_MIPLEVEL_AO=0,MXAO_MIPLEVEL_IL=0,MXAO_SMOOTHNORMALS=1,fLUT_TextureName="OSIRIS_Vision_X.png",fLUT_TileAmount=16,fLUT_TileSizeXY=16
Techniques=MXAO@qUINT_mxao.fx,AdaptiveFog@AdaptiveFog.fx,EyeAdaption@EyeAdaption.fx,ADOF@qUINT_dof.fx,Bloom@qUINT_bloom.fx,LUT@LUT.fx,Tonemap@Tonemap.fx,FilmicSharpen@FilmicSharpen.fx,FXAA@FXAA.fx,ChromaticAberration@Prism.fx
TechniqueSorting=DisplayDepth@DisplayDepth.fx,MXAO@qUINT_mxao.fx,SSR@qUINT_ssr.fx,AdaptiveFog@AdaptiveFog.fx,EyeAdaption@EyeAdaption.fx,ADOF@qUINT_dof.fx,Bloom@qUINT_bloom.fx,LUT@LUT.fx,Tonemap@Tonemap.fx,FilmicSharpen@FilmicSharpen.fx,FXAA@FXAA.fx,ChromaticAberration@Prism.fx,TiltShift@TiltShift.fx,Vignette@Vignette.fx,SMAA@SMAA.fx,After@BeforeAfter.fx,Before@BeforeAfter.fx,CA@ChromaticAberration.fx,Deband@Deband.fx,CinematicDOF@CinematicDOF.fx,DepthHaze@DepthHaze.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,Lightroom@qUINT_lightroom.fx,MultiLUT@MultiLUT.fx,PerfectPerspective@PerfectPerspective.fx,ImageTest@Image.fx,Vibrance@Vibrance.fx,Debanding@qUINT_deband.fx,UIDetect@UIDetect.fx,DELC_Sharpen@qUINT_sharp.fx,DirectionalDepthBlur@DirectionalDepthBlur.fx,UIDetect_Before@UIDetect.fx,UIDetect_After@UIDetect.fx,Interlaced@Interlaced.fx,DisplayLUT@LUTTools.fx,ApplyLUT@LUTTools.fx,Cursor@Cursor.fx,AspectRatioPS@AspectRatio.fx,Flipbook@Flipbook.fx,SimpleGrain@SimpleGrain.fx,Chromakey@Chromakey.fx,Letterbox@Letterbox.fx,SunsetFilter@SunsetFilter.fx,Daltonize@Daltonize.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,UIDetect_ShowPixel@UIDetect.fx
[AdaptiveFog.fx]
BloomPower=12.700000
BloomThreshold=46.299999
BloomWidth=0.344000
FogColor=0.476067,0.622549,0.613932
FogCurve=3.800952
FogStart=0.247000
MaxFogFactor=0.328000
[Bloom.fx]
bAnamFlareEnable=0
bChapFlareEnable=0
bGodrayEnable=0
bLensdirtEnable=0
bLenzEnable=1
fAnamFlareAmount=14.500000
fAnamFlareColor=0.012000,0.313000,0.588000
fAnamFlareCurve=1.200000
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fBloomAmount=8.803000
fBloomSaturation=0.800000
fBloomThreshold=0.969000
fBloomTint=0.700000,0.800000,1.000000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareDispersal=0.250000
fChapFlareIntensity=100.000000
fChapFlareSize=0.450000
fChapFlareTreshold=0.958000
fFlareBlur=200.000000
fFlareIntensity=2.070000
fFlareLuminance=0.095000
fFlareTint=0.137000,0.216000,1.000000
fGodrayDecay=0.990000
fGodrayDensity=1.000000
fGodrayExposure=1.000000
fGodrayThreshold=0.900000
fGodrayWeight=1.250000
fLensdirtIntensity=0.710000
fLensdirtSaturation=1.313000
fLensdirtTint=1.000000,1.000000,1.000000
fLenzIntensity=0.622000
fLenzThreshold=0.981000
iBloomMixmode=1
iChapFlareCount=15
iGodraySamples=128
iLensdirtMixmode=1
[Deband.fx]
banding_depth=1.000000
debug_output=0
enable_depthbuffer=0
enable_sdeviation=1
enable_weber=1
iterations=1
range=24.000000
t1=0.007000
t2=0.040000
[DisplayDepth.fx]
Advanced_help=0
bUIShowOffset=0
bUIUseLivePreview=1
bUIUsePreprocessorDefs=0
Depth_help=0
fUIDepthMultiplier=1.000000
fUIFarPlane=1000.000000
fUIScale=1.000000,1.000000
iUILogarithmic=0
iUIOffset=0,0
iUIPresentType=0
iUIReversed=0
iUIUpsideDown=0
[EyeAdaption.fx]
fAdp_BrightenHighlights=0.163000
fAdp_BrightenMidtones=0.276000
fAdp_BrightenShadows=0.104000
fAdp_DarkenHighlights=0.100000
fAdp_DarkenMidtones=0.200000
fAdp_DarkenShadows=0.400000
fAdp_Delay=1.849999
fAdp_Equilibrium=0.500000
fAdp_Strength=1.008000
fAdp_TriggerRadius=5.200000
fAdp_YAxisFocalPoint=0.500000
[FilmicAnamorphSharpen.fx]
Clamp=0.650000
Coefficient=0
DepthMask=0
DepthMaskContrast=128
Offset=0.100000
Preview=0
Strength=60.000000
UseMask=0
[FilmicSharpen.fx]
Clamp=0.650000
Coefficient=0
Offset=0.310000
Preview=0
Strength=16.340000
UseMask=0
[FXAA.fx]
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000
Subpix=0.250000
[LUT.fx]
fLUT_AmountChroma=0.868000
fLUT_AmountLuma=0.211000
[Prism.fx]
Aberration=-10
Automatic=1
Curve=3.540000
SampleCount=8
[qUINT_bloom.fx]
BLOOM_ADAPT_EXPOSURE=0.000000
BLOOM_ADAPT_SPEED=2.000000
BLOOM_ADAPT_STRENGTH=0.000000
BLOOM_CURVE=7.000000
BLOOM_INTENSITY=0.600000
BLOOM_LAYER_MULT_1=0.050000
BLOOM_LAYER_MULT_2=0.050000
BLOOM_LAYER_MULT_3=0.050000
BLOOM_LAYER_MULT_4=0.100000
BLOOM_LAYER_MULT_5=0.500000
BLOOM_LAYER_MULT_6=0.010000
BLOOM_LAYER_MULT_7=0.010000
BLOOM_SAT=0.600000
BLOOM_TONEMAP_COMPRESSION=4.000000
[qUINT_dof.fx]
bADOF_AutofocusEnable=0
fADOF_AutofocusCenter=0.500000,0.200000
fADOF_AutofocusRadius=0.600000
fADOF_AutofocusSpeed=1.000000
fADOF_BokehIntensity=0.300000
fADOF_FarBlurCurve=10.000000
fADOF_HyperFocus=0.100000
fADOF_ManualfocusDepth=0.024000
fADOF_NearBlurCurve=0.100000
fADOF_RenderResolutionMult=1.000000
fADOF_ShapeAnamorphRatio=1.000000
fADOF_ShapeChromaAmount=-0.100000
fADOF_ShapeCurvatureAmount=1.000000
fADOF_ShapeRadius=20.500000
fADOF_ShapeRotation=0.000000
fADOF_SmootheningAmount=4.000000
iADOF_BokehMode=2
iADOF_ShapeChromaMode=2
iADOF_ShapeQuality=5
iADOF_ShapeVertices=6
[qUINT_mxao.fx]
MXAO_BLEND_TYPE=1
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=0.646000
MXAO_FADE_DEPTH_START=0.200000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_SAMPLE_NORMAL_BIAS=0.341000
MXAO_SAMPLE_RADIUS=30.000000
MXAO_SSAO_AMOUNT=0.700000
MXAO_SSIL_AMOUNT=2.000000
MXAO_SSIL_SATURATION=0.800000
[qUINT_sharp.fx]
DEPTH_MASK_ENABLE=1
RMS_MASK_ENABLE=1
SHARPEN_MODE=1
SHARP_STRENGTH=0.600000
[qUINT_ssr.fx]
SSR_ACCEPT_RANGE=2.361000
SSR_FADE_DIST=0.200000
SSR_FIELD_OF_VIEW=20.000000
SSR_FILTER_SIZE=0.100000
SSR_FRESNEL_EXP=3.000000
SSR_JITTER_AMOUNT=0.281000
SSR_RAY_INC=20.000000
SSR_REFLECTION_INTENSITY=0.524000
SSR_RELIEF_AMOUNT=1.000000
SSR_RELIEF_SCALE=0.200000
[SMAA.fx]
CornerRounding=25
DebugOutput=0
DepthEdgeDetectionThreshold=0.010000
EdgeDetectionThreshold=0.050000
EdgeDetectionType=1
MaxSearchSteps=32
MaxSearchStepsDiagonal=16
PredicationEnabled=0
PredicationScale=2.000000
PredicationStrength=0.400000
PredicationThreshold=0.010000
[TiltShift.fx]
Axis=0
BlurCurve=3.795000
BlurMultiplier=2.300000
BlurSamples=11
Line=0
Offset=0.180000
[Tonemap.fx]
Bleach=0.000000
Defog=0.000000
Exposure=0.183000
FogColor=0.000000,0.000000,1.000000
Gamma=1.112000
Saturation=0.000000
[Vignette.fx]
Amount=-1.000000
Center=0.500000,0.500000
Radius=2.166000
Ratio=2.454000
Slope=2
Type=0