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Enhanced Roblox

Preset for Roblox
Created by TheOriginalBabu
Added Dec. 11, 2019
Updated 11 Dec 23:37 CET
Shader used: ReShade
Preset description:
REQUIRES GRAPHICS LEVEL 1-8 **WILL NOT WORK WITH GRAPHICS LEVEL 9 AND 10** Uses depth effects. Download patched Reshade 4.0 from here: https://www.dropbox.com/s/k34aw7wl1wr3frk/ReShade_v4.3.0.563Debbie.zip?dl=0
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Techniques=AmbientLight,Colourfulness,Clarity,Mode1,MagicBloom,MXAO,SMAA,Vibrance TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,AspectRatioPS,Border,Cartoon,Chromakey,CA,BloomAndLensFlares,CinematicDOF,ColorMatrix,Colourfulness,Clarity,Curves,AdvancedCRT,Daltonize,KNearestNeighbors,NonLocalMeans,Deband,DepthHaze,DisplayDepth,Depth3D,DPX,Emphasize,MotionBlur,HDR,FilmGrain,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,EyeAdaption,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,GlitchB,GaussianBlur,HighPassSharp,HQ4X,FXAA,Layer,HSLShift,Levels,LiftGammaGain,LevelsPlus,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,Monochrome,MultiLUT,MagicBloom,Nightvision,PerfectPerspective,MXAO,Nostalgia,PPFX_Godrays,PPFXBloom,ChromaticAberration,PPFXSSDO,ReflectiveBumpmapping,Tint,Before,After,StageDepth,Technicolor,Technicolor2,SurfaceBlur,TiltShift,SMAA,Tonemap,TriDither,UIDetect,UIDetect_Before,UIDetect_After,UIMask_Top,UIMask_Bottom,Vibrance,Vignette PreprocessorDefinitions= [FakeMotionBlur.fx] mbRecall=0.046000 mbSoftness=2.000000 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fBloom_Intensity=0.888000 fBloom_Threshold=55.000000 fDirt_Intensity=0.000000 fExposure=0.500000 fAdapt_Sensitivity=0.486000 fAdapt_Speed=0.100000 iDebug=0 iAdapt_Precision=2 [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.119000 DepthEdgeDetectionThreshold=0.001000 MaxSearchSteps=32 PredicationScale=1.000000 MaxSearchStepsDiagonal=20 PredicationEnabled=4294967295 CornerRounding=0 PredicationThreshold=0.011000 PredicationStrength=1.946000 DebugOutput=0 [PPFX_Godrays.fx] pGodraysFalloff=1.120000 pGodraysFreq=1.200000 pGodraysSampleAmount=64 pGodraysSource=0.500000,0.400000 pGodraysExposure=0.100000 pGodraysThreshold=0.857000 [MXAO.fx] MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=5 MXAO_SAMPLE_RADIUS=20.000000 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_SAMPLE_NORMAL_BIAS=0.225000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GAMMA=1.000000 MXAO_FADE_DEPTH_START=0.896000 MXAO_SSAO_AMOUNT=0.988000 MXAO_BLEND_TYPE=3 MXAO_FADE_DEPTH_END=1.000000 [DisplayDepth.fx] bUIUsePreprocessorDefs=0 fUIFarPlane=1000.000000 iUIReversed=1 iUIUpsideDown=0 iUIPresentType=2 iUILogarithmic=0 [DepthHaze.fx] FogStart=0.938000 EffectStrength=0.595000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.587000 [AdaptiveFog.fx] FogColor=0.900000,0.900000,0.900000 FogCurve=1.351000 MaxFogFactor=1.000000 FogStart=1.000000 BloomPower=10.000000 BloomThreshold=10.250000 BloomWidth=0.200000 [AmbientLight.fx] alAdaptBaseMult=0.958000 alDebug=0 alInt=4.556000 AL_DirtTex=0 AL_Adaptive=1 alThreshold=52.896000 AL_Adaptation=4294967295 AL_Dirt=4294967295 alAdapt=1.189000 alLensThresh=0.500000 alAdaptBaseBlackLvL=1 AL_Vibrance=0 alDirtInt=0.772000 alDirtOVInt=0.571000 AL_Lens=0 alLensInt=2.000000 [Colourfulness.fx] colourfulness=0.239000 lim_luma=0.700000 enable_dither=0 col_noise=1 backbuffer_bits=8.000000 [AdaptiveSharpen.fx] D_compr_low=0.250000 L_compr_low=0.167000 curve_height=0.617000 curveslope=0.500000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.500000 scale_cs=0.056000 L_compr_high=0.334000 scale_lim=0.100000 pm_p=0.700000 [FineSharp.fx] sstr=0.463000 cstr=0.924000 xstr=0.190000 pstr=1.272000 xrep=0.250000 lstr=1.490000 [Clarity.fx] ClarityRadius=2 ClarityBlendMode=3 ClarityDarkIntensity=0.463000 ClarityOffset=2.000000 ClarityBlendIfDark=50 ClarityBlendIfLight=195 ClarityStrength=0.386000 ClarityViewMask=0 ClarityViewBlendIfMask=0 ClarityLightIntensity=0.000000 [SurfaceBlur.fx] BlurRadius=1 DebugMode=2 BlurOffset=1.000000 BlurEdge=0.500000 BlurStrength=1.000000 [Curves.fx] Mode=0 Formula=4 Contrast=0.650000 [FilmGrain2.fx] grainamount=0.050000 coloramount=0.600000 lumamount=1.000000 grainsize=1.600000 [EyeAdaption.fx] fAdp_Delay=1.600000 fAdp_Strength=1.000000 fAdp_TriggerRadius=6.000000 fAdp_BrightenMidtones=0.200000 fAdp_DarkenMidtones=0.200000 fAdp_Equilibrium=0.500000 fAdp_BrightenHighlights=0.100000 fAdp_DarkenHighlights=0.100000 fAdp_BrightenShadows=0.100000 fAdp_DarkenShadows=0.100000 [GaussianBlur.fx] GaussianBlurRadius=1 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.300000 [PerfectPerspective.fx] Projection=0 FOV=90 DebugPreview=0 Vertical=0.500000 VerticalScale=0.950000 ResScale=1920,1920 Type=0 Zooming=1.000000 BorderColor=0.027000,0.027000,0.027000,0.000000 MirrorBorders=1 [StageDepth.fx] Stage_Opacity=1.000000 Stage_depth=0.970000 [TiltShift.fx] Line=4294967295 BlurMultiplier=14.300000 Axis=0 Offset=0.005000 BlurCurve=3.193000 [Prism.fx] SampleCount=8 Aberration=6 Automatic=1 Curve=1.000000 [AspectRatio.fx] A=0.405000 Zoom=1.000000 FitScreen=1 Color=0.027000,0.027000,0.027000 [ColorMatrix.fx] ColorMatrix_Red=0.817000,0.183000,0.000000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Blue=0.000000,0.125000,0.875000 Strength=0.452000 [Bloom.fx] bGodrayEnable=0 iBloomMixmode=2 fBloomSaturation=0.800000 fBloomThreshold=0.800000 fLensdirtSaturation=2.000000 fBloomAmount=0.800000 fLensdirtIntensity=0.400000 fBloomTint=0.700000,0.800000,1.000000 fFlareLuminance=0.095000 bLensdirtEnable=0 iLensdirtMixmode=1 bLenzEnable=0 fLensdirtTint=1.000000,1.000000,1.000000 fAnamFlareCurve=1.200000 bAnamFlareEnable=0 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fAnamFlareAmount=14.500000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 fChapFlareTreshold=0.900000 bChapFlareEnable=0 iChapFlareCount=15 fChapFlareDispersal=0.250000 fFlareIntensity=2.070000 fChapFlareSize=0.450000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.990000 fGodrayExposure=1.000000 fGodrayWeight=1.250000 iGodraySamples=128 fGodrayDensity=1.000000 fGodrayThreshold=0.900000 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [Deband.fx] threshold_preset=2 custom_avgdiff=1.800000 range=24.000000 iterations=1 custom_maxdiff=4.000000 debug_output=0 custom_middiff=2.000000 [ReflectiveBumpMapping.fx] fRBM_LowerThreshold=0.100000 iRBM_SampleCount=32 fRBM_BlurWidthPixels=100.000000 fRBM_ColorMask_Orange=1.000000 fRBM_ReliefHeight=0.300000 fRBM_FresnelMult=0.500000 fRBM_FresnelReflectance=0.300000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [Vignette.fx] Type=0 Center=0.500000,0.500000 Ratio=1.000000 Radius=2.000000 Amount=-0.622000 Slope=2 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000

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