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by Ogia

Dr.J's Filmic Preset - Splinter Cell

Created by Dr.J
Added Jan. 1, 2020
Updated 1 Jan 16:04 CET
Shader used: ReShade
Preset description:
A more filmic look with a LUT and some natural bloom while not taking away too much from the original colours. Also added some Chromatic Aberration. There is no depth buffer access so no AO, SSR, etc. This preset requires the following: qUINT for ReShade: https://github.com/martymcmodding/qUINT Enable the Indirect Illumination via the following preprocessor setting: MXAO_ENABLE_IL then set its value to 1. 3D LUT Mega Collection from Nexus mods: https://www.nexusmods.com/witcher3/mods/1498/?tab=description To install the LUT: grab all of the luts, paste them in ..Reshade-shaders\Textures\, and then edit LUT.fx within \..reshade-shaders\Shaders so that they can be properly rendered : #ifndef fLUT_TextureName #define fLUT_TextureName "OSIRIS_M31.png" #endif #ifndef fLUT_TileSizeXY #define fLUT_TileSizeXY 16 #endif #ifndef fLUT_TileAmount #define fLUT_TileAmount 16 #endif Enjoy!
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PreprocessorDefinitions= Techniques=EyeAdaption,Tonemap,BloomAndLensFlares,LUT,ChromaticAberration,SMAA TechniqueSorting=DisplayDepth,MXAO,AdaptiveFog,EyeAdaption,ADOF,Tonemap,BloomAndLensFlares,LUT,ChromaticAberration,SMAA,AdaptiveSharpen,AdvancedCRT,After,ASCII,AmbientLight,AspectRatioPS,Before,Bloom,Border,CA,Cartoon,Chromakey,CinematicDOF,Clarity,ColorMatrix,Colourfulness,Curves,Daltonize,Deband,Depth3D,DepthHaze,DPX,Emphasize,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,FXAA,GaussianBlur,GlitchB,GP65CJ042DOF,HDR,HighPassSharp,HQ4X,HSLShift,KNearestNeighbors,Layer,LeiFx_Tech,Levels,LevelsPlus,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,Lightroom,LumaSharpen,MagicBloom,MagicDOF,MartyMcFlyDOF,MatsoDOF,Mode1,Mode2,Mode3,Monochrome,MotionBlur,MultiLUT,Nightvision,NonLocalMeans,Nostalgia,PerfectPerspective,PPFXBloom,PPFX_Godrays,PPFXSSDO,ReflectiveBumpmapping,RingDOF,SSR,StageDepth,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tint,TriDither,UIDetect,UIDetect_After,UIDetect_Before,UIMask_Bottom,UIMask_Top,Vibrance,Vignette [AdaptiveFog.fx] BloomPower=12.700000 BloomThreshold=46.299999 BloomWidth=0.344000 FogColor=0.476067,0.622549,0.613932 FogCurve=3.800952 FogStart=0.305000 MaxFogFactor=0.255000 [Bloom.fx] bAnamFlareEnable=0 bChapFlareEnable=0 bGodrayEnable=0 bLensdirtEnable=2147483648 bLenzEnable=1 fAnamFlareAmount=14.500000 fAnamFlareColor=0.012000,0.313000,0.588000 fAnamFlareCurve=1.200000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fBloomAmount=3.612000 fBloomSaturation=0.814000 fBloomThreshold=0.971000 fBloomTint=0.700000,0.800000,1.000000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareDispersal=0.250000 fChapFlareIntensity=100.000000 fChapFlareSize=0.450000 fChapFlareTreshold=0.958000 fFlareBlur=200.000000 fFlareIntensity=2.070000 fFlareLuminance=0.095000 fFlareTint=0.137000,0.216000,1.000000 fGodrayDecay=0.990000 fGodrayDensity=1.000000 fGodrayExposure=1.000000 fGodrayThreshold=0.900000 fGodrayWeight=1.250000 fLensdirtIntensity=1.261000 fLensdirtSaturation=1.313000 fLensdirtTint=1.000000,1.000000,1.000000 fLenzIntensity=0.622000 fLenzThreshold=0.981000 iBloomMixmode=1 iChapFlareCount=15 iGodraySamples=128 iLensdirtMixmode=1 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [DisplayDepth.fx] bUIUsePreprocessorDefs=0 fUIFarPlane=10000.000000 iUILogarithmic=0 iUIPresentType=0 iUIReversed=0 iUIUpsideDown=0 [EyeAdaption.fx] fAdp_BrightenHighlights=0.100000 fAdp_BrightenMidtones=0.200000 fAdp_BrightenShadows=0.200000 fAdp_DarkenHighlights=0.100000 fAdp_DarkenMidtones=0.200000 fAdp_DarkenShadows=0.400000 fAdp_Delay=1.800000 fAdp_Equilibrium=0.500000 fAdp_Strength=1.000000 fAdp_TriggerRadius=5.000000 [LUT.fx] fLUT_AmountChroma=0.521000 fLUT_AmountLuma=0.730000 [Prism.fx] Aberration=48 Automatic=1 Curve=4.000000 SampleCount=11 [qUINT_bloom.fx] BLOOM_ADAPT_EXPOSURE=0.000000 BLOOM_ADAPT_SPEED=2.000000 BLOOM_ADAPT_STRENGTH=0.500000 BLOOM_CURVE=2.000000 BLOOM_INTENSITY=0.685000 BLOOM_LAYER_MULT_1=0.050000 BLOOM_LAYER_MULT_2=0.050000 BLOOM_LAYER_MULT_3=0.050000 BLOOM_LAYER_MULT_4=0.100000 BLOOM_LAYER_MULT_5=0.500000 BLOOM_LAYER_MULT_6=0.010000 BLOOM_LAYER_MULT_7=0.010000 BLOOM_SAT=2.000000 BLOOM_TONEMAP_COMPRESSION=4.000000 [qUINT_dof.fx] bADOF_AutofocusEnable=1 fADOF_AutofocusCenter=0.500000,0.500000 fADOF_AutofocusRadius=0.100000 fADOF_AutofocusSpeed=0.600000 fADOF_BokehIntensity=1.000000 fADOF_FarBlurCurve=1.000000 fADOF_HyperFocus=0.100000 fADOF_ManualfocusDepth=0.001000 fADOF_NearBlurCurve=0.500000 fADOF_RenderResolutionMult=1.000000 fADOF_ShapeAnamorphRatio=1.000000 fADOF_ShapeChromaAmount=-0.100000 fADOF_ShapeCurvatureAmount=1.000000 fADOF_ShapeRadius=4.000000 fADOF_ShapeRotation=0.000000 fADOF_SmootheningAmount=2.000000 iADOF_ShapeChromaMode=2 iADOF_ShapeQuality=5 iADOF_ShapeVertices=6 [qUINT_mxao.fx] MXAO_BLEND_TYPE=1 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.646000 MXAO_FADE_DEPTH_START=0.200000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.341000 MXAO_SAMPLE_RADIUS=30.000000 MXAO_SSAO_AMOUNT=1.000000 MXAO_SSIL_AMOUNT=1.500000 MXAO_SSIL_SATURATION=0.800000 [qUINT_ssr.fx] SSR_ACCEPT_RANGE=2.361000 SSR_FADE_DIST=0.200000 SSR_FIELD_OF_VIEW=20.000000 SSR_FILTER_SIZE=1.500000 SSR_FRESNEL_EXP=3.000000 SSR_JITTER_AMOUNT=0.281000 SSR_RAY_INC=20.000000 SSR_REFLECTION_INTENSITY=0.524000 SSR_RELIEF_AMOUNT=1.000000 SSR_RELIEF_SCALE=0.200000 [SMAA.fx] CornerRounding=83 DebugOutput=0 EdgeDetectionThreshold=0.020000 EdgeDetectionType=1 MaxSearchSteps=45 MaxSearchStepsDiagonal=13 [TiltShift.fx] Axis=0 BlurCurve=3.795000 BlurMultiplier=2.300000 Line=0 Offset=0.180000 [Tonemap.fx] Bleach=0.000000 Defog=0.000000 Exposure=0.121000 FogColor=0.000000,0.000000,1.000000 Gamma=0.992000 Saturation=0.000000 [Vignette.fx] Amount=-1.000000 Center=0.500000,0.500000 Radius=2.166000 Ratio=2.454000 Slope=2 Type=0

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