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Holy Cinematic

Created by noeffort
Added April 2, 2020
Updated 16 May 17:09 CEST
Shader used: ReShade
Preset description:
Disable Grain and Chromatic Aberration in Game Settings
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PreprocessorDefinitions= Techniques=Clarity,LightDoF_Far,LumaSharpen,HDR,ChromaticAberration,MXAO,Technicolor,TiltShift,Tonemap,Vignette,Border TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,DepthHaze,DisplayDepth,AmbientLight,CinematicDOF,FilmicPass,ASCII,AspectRatioPS,Mode1,Mode2,Mode3,LevelsPlus,LiftGammaGain,Clarity,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,ColorMatrix,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,DPX,PerfectPerspective,BloomAndLensFlares,Colourfulness,LumaSharpen,FXAA,Emphasize,PPFXBloom,LUT,Cartoon,EyeAdaption,AdvancedCRT,PPFX_Godrays,GaussianBlur,HDR,Chromakey,Curves,MagicBloom,GlitchB,CA,PPFXSSDO,Daltonize,MotionBlur,Monochrome,MultiLUT,FilmGrain,HighPassSharp,ChromaticAberration,Deband,KNearestNeighbors,NonLocalMeans,FilmGrain2,ReflectiveBumpmapping,Tint,HQ4X,FilmicAnamorphSharpen,HSLShift,Nightvision,MXAO,SurfaceBlur,Nostalgia,Layer,Technicolor,Levels,Technicolor2,TriDither,TiltShift,Depth3D,Tonemap,UIDetect_Before,SMAA,UIDetect,UIDetect_After,UIMask_Bottom,Before,After,UIMask_Top,StageDepth,Vignette,Vibrance,Border [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.000000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [Border.fx] border_color=0.000000,0.000000,0.000000 border_ratio=2.000000 border_width=0.000000,0.000000 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=0 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=1 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [Curves.fx] Contrast=-0.027000 Formula=7 Mode=1 [FakeHDR.fx] HDRPower=1.040001 radius1=0.795000 radius2=0.803000 [FilmGrain2.fx] coloramount=0.600000 grainamount=0.050000 grainsize=1.600000 lumamount=1.000000 [GaussianBlur.fx] GaussianBlurOffset=1.000000 GaussianBlurRadius=1 GaussianBlurStrength=0.150001 [Levels.fx] BlackPoint=16 HighlightClipping=0 WhitePoint=235 [LightDoF.fx] bLightDoF_AutoFocus=4294967295 bLightDoF_UseCA=4294967295 bLightDoF_UseMouseFocus=0 f2Bokeh_AutoFocusCenter=0.500000,0.500000 f2LightDoF_CA=1.000000,1.000000 fLightDoF_Amount=1.249984 fLightDoF_AutoFocusSpeed=0.100000 fLightDoF_ManualFocus=0.000000 fLightDoF_Width=1.000000 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.035000 sharp_strength=0.750001 show_sharpen=0 [MultiLUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 fLUT_LutSelector=8 [MXAO.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=1.000000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GAMMA=1.000000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.600000 MXAO_SAMPLE_RADIUS=0.500000 MXAO_SSAO_AMOUNT=0.600000 [Prism.fx] Aberration=4 Automatic=1 Curve=1.000000 SampleCount=8 [Technicolor.fx] Power=4.000001 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.050000 [TiltShift.fx] Axis=0 BlurCurve=5.000000 BlurMultiplier=11.999993 BlurSamples=11 Line=0 Offset=0.000000 [Tonemap.fx] Bleach=0.000000 Defog=0.000000 Exposure=0.020000 FogColor=0.000000,0.000000,1.000000 Gamma=1.020001 Saturation=0.000000 [Vignette.fx] Amount=-0.665998 Center=0.500000,0.500000 Radius=3.000000 Ratio=1.300000 Slope=2 Type=0

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