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Realistic Warfare FX

Created by THZ
Added May 10, 2020
Updated 6 Jun 07:21 CEST
Shader used: ReShade
Preset description:
Warfare FX preset for Call of Duty: Modern Warfare 2 Remastered 1 - Download the latest version of Reshade https://reshade.me/ Find "MW2CR.exe" and install Effects: DPX.fx FakeHDR.fx FilmicPass.fx Levels.fx LumaSharpen.fx Tonemap.fx 2 - Download the preset and place it in the game folder Test: https://www.youtube.com/watch?v=I96PTcvoov4
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PreprocessorDefinitions= Techniques=Tonemap,FilmicPass,DPX,HDR,Levels,LumaSharpen TechniqueSorting=Tonemap,Technicolor2,Curves,LiftGammaGain,FilmicPass,Lightroom,MatsoDOF,Tint,GaussianBlur,Vibrance,PPFXBloom,AmbientLight,Bloom,BloomAndLensFlares,Clarity,DPX,HDR,LUT,Levels,HighPassSharp,LumaSharpen,FilmGrain,SurfaceBlur,AdaptiveFog,AdaptiveFog,ADOF,AdvancedCRT,AdaptiveSharpen,After,After,After,ASCII,AspectRatioPS,AspectRatioPS,Before,Before,Before,Border,CA,Cartoon,Chromakey,Chromakey,ChromaticAberration,ChromaticAberration,CinematicDOF,CinematicDOF,Colourfulness,ColorMatrix,Depth3D,Deband,DepthHaze,DepthHaze,DisplayDepth,Daltonize,Emphasize,Emphasize,EyeAdaption,FilmicAnamorphSharpen,FilmicAnamorphSharpen,FXAA,FilmGrain2,GlitchB,HQ4X,HSLShift,KNearestNeighbors,GP65CJ042DOF,LeiFx_Tech,LevelsPlus,Layer,LightDoF_Far,LightDoF_AutoFocus,LightDoF_Near,MagicBloom,MagicDOF,MartyMcFlyDOF,Mode1,Mode2,Mode3,Monochrome,MotionBlur,MultiLUT,MultiLUT,MXAO,MXAO,Nightvision,NonLocalMeans,Nostalgia,PerfectPerspective,PerfectPerspective,PPFX_Godrays,PPFXSSDO,ReflectiveBumpmapping,RingDOF,SMAA,SSR,StageDepth,Technicolor,TiltShift,TiltShift,TriDither,UIDetect,UIDetect_After,UIDetect_Before,UIMask_Bottom,UIMask_Top,Vignette,DELC_Sharpen,Sketch,CrossHair,prod80_03_Levels,Cursor,prod80_03_Shadows_Midtones_Highlights,FilmicBloom,Pirate_DepthPreProcess,Pirate_SSAO,Pirate_GI,Pirate_DOF,FilmicGrade,Pirate_FXAA,Dither,TinyPlanet,SimpleBloom,RimLight,prod80_04_ContrastBrightnessSaturation,AspectRatioSuite,Reflection,SimpleGrain,Swirl,prod80_04_ColorTemperature,SunsetFilter,NeoBloom,BulgePinch,RealGrain,MultiFX,prod80_04_ColorIsolation,ScreenShake,ThinFilm,Checkerboard,AspectRatioComposition,prod80_04_Magical_Rectangle,ArtisticVignette,ArcaneBloom,MinimalColorGrading,prod80_04_ColorGradient,ColorfulPoster,Flashlight,VirtualResolution,ZigZag,ColorIsolation,ApplyLUT,FlexibleCA,Overlay,FocalDOF,prod80_04_SelectiveColor,prod80_01A_RT_Correct_Contrast,VR,FramerateLimiter,SCurve,VR_nose,Comic,DisplayLUT,prod80_01B_RT_Correct_Color,MeshEdges,PiecewiseFilmicTonemap,PiecewiseFilmicTonemap_Debug,MBMB,MultiTonePoster,prod80_03_CurvedLevels,MatCap_Experimental,RemoveTint,RetroTint,PandaFX,MatCap_SmoothNormals,prod80_02_Bloom,MatCap_TextureReplace,Pirate_Bloom,prod80_02_LUT_Creator,MatCap_Rainbow,MatCap_DisplayNormals,MatCap_Outlines,Letterbox,pd80_02_MultiLUT_v2,prod80_04_SelectiveColor_v2,prod80_04_ColorBalance,GrainSpread,ColorLab,HotsamplingHelper,prod80_03_FilmicTonemap,HexLensFlare,Interlaced,prod80_03_Color_Space_Curves,prod80_05_LumaSharpen,Pirate_Vignette,RetroFog,prod80_06_ChromaticAberration,Pirate_Vibrance,ImageTest,CRT_Yee64,prod80_06_Depth_Slicer,CRT_Yeetron,Pirate_Curve,Pirate_Tonemap,prod80_06_FilmGrain,Flipbook,prod80_06_Posterize_Pixelate,SuperDepth3D,SuperDepth3D_VR,prod80_04_Black_and_White,Pirate_LumaSharpen,FilmicSharpen,DirectionalDepthBlur,Pirate_LightAdaptation,prod80_04_Technicolor [DPX.fx] Colorfulness=1.150000 Contrast=0.222000 RGB_C=0.372000,0.368000,0.340000 RGB_Curve=5.000000,6.000000,10.000000 Saturation=2.370000 Strength=0.220000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [FilmicPass.fx] BaseCurve=1.300000 BaseGamma=1.000000 Bleach=0.545000 BlueCurve=0.120000 Contrast=1.000000 EffectGamma=0.640000 EffectGammaB=1.000000 EffectGammaG=1.000000 EffectGammaR=1.000000 Fade=0.103000 GreenCurve=0.190000 Linearization=0.680000 LumCoeff=1.000000,1.000000,1.000000 RedCurve=0.200000 Saturation=-0.243000 Strength=0.450000 [Levels.fx] BlackPoint=12 HighlightClipping=0 WhitePoint=255 [LumaSharpen.fx] offset_bias=0.770000 pattern=1 sharp_clamp=0.035000 sharp_strength=0.795000 show_sharpen=0 [Tonemap.fx] Bleach=0.000000 Defog=0.010000 Exposure=-0.390000 FogColor=1.000000,1.000000,1.000000 Gamma=0.970000 Saturation=0.137000

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