1 week, 2 days ago
Natural Beauty [PCGH_DaveGame]
Preset description:
Wie in der PCGH Print 06/20 versprochen, folgt nun mein erstes eigenes Preset.
Genutzt wurde ReShade, in der aktuellen Version.
Die Installation ist ganz einfach.
Geht auf www.reshade.me
Installiert Reshade und ladet dann mein Preset runter:
https://www.dropbox.com/s/cg8ggux00rz2aw4/DaveGame.7z?dl=0
Die eine Datei fügt ihr dann in das gleiche Verzeichnis ein, in welchem ihr Reshade installiert habt. Im Spiel dann mit "Pos1" das Overlay öffnen und oben das Preset auswählen. Fertig.
PreprocessorDefinitions=
Techniques=Clarity,Curves,HighPassSharp,Pirate_Vibrance,prod80_04_ColorBalance,Technicolor
TechniqueSorting=AdaptiveFog,ADOF,After,After,ApplyLUT,ArcaneBloom,ArtisticVignette,AspectRatioPS,AspectRatioComposition,AspectRatioSuite,Before,Before,Bloom,Cartoon,Checkerboard,Chromakey,ChromaticAberration,CinematicDOF,Clarity,ColorfulPoster,ColorIsolation,ColorMatrix,Comic,CrossHair,CRT_Yee64,CRT_Yeetron,Cursor,Curves,DELC_Sharpen,DepthHaze,DirectionalDepthBlur,DisplayLUT,DisplayDepth,Dither,DPX,Emphasize,FilmGrain,FilmicAnamorphSharpen,FilmicBloom,FilmicGrade,FilmicSharpen,Flashlight,FlexibleCA,Flipbook,FocalDOF,FramerateLimiter,FXAA,GrainSpread,HDR,HexLensFlare,HighPassSharp,HotsamplingHelper,Interlaced,Letterbox,Levels,LevelsPlus,LiftGammaGain,Lightroom,LumaSharpen,LUT,MatCap_DisplayNormals,MatCap_Experimental,MatCap_Outlines,MatCap_Rainbow,MatCap_SmoothNormals,MatCap_TextureReplace,MBMB,MeshEdges,MinimalColorGrading,Monochrome,MultiFX,MultiLUT,MultiTonePoster,MXAO,NeoBloom,Overlay,PandaFX,pd80_02_MultiLUT_v2,PerfectPerspective,PiecewiseFilmicTonemap,PiecewiseFilmicTonemap_Debug,Pirate_Bloom,Pirate_Curve,Pirate_DepthPreProcess,Pirate_DOF,Pirate_FXAA,Pirate_GI,Pirate_LightAdaptation,Pirate_LumaSharpen,Pirate_SSAO,Pirate_Tonemap,Pirate_Vibrance,Pirate_Vignette,prod80_01A_RT_Correct_Contrast,prod80_01B_RT_Correct_Color,prod80_02_Bloom,prod80_02_LUT_Creator,prod80_03_Color_Space_Curves,prod80_03_CurvedLevels,prod80_03_FilmicTonemap,prod80_03_Levels,prod80_03_Shadows_Midtones_Highlights,prod80_04_Black_and_White,prod80_04_ColorBalance,prod80_04_ColorGradient,prod80_04_ColorIsolation,prod80_04_ColorTemperature,prod80_04_ContrastBrightnessSaturation,prod80_04_Magical_Rectangle,prod80_04_SelectiveColor,prod80_04_SelectiveColor_v2,prod80_04_Technicolor,prod80_05_LumaSharpen,prod80_06_Depth_Slicer,prod80_06_FilmGrain,prod80_06_Posterize_Pixelate,RealGrain,Reflection,RemoveTint,RetroFog,RetroTint,RimLight,ScreenShake,SCurve,SimpleBloom,SimpleGrain,Sketch,SMAA,SSR,SunsetFilter,SuperDepth3D,SuperDepth3D_VR,Technicolor,Technicolor2,ImageTest,ThinFilm,TiltShift,Tint,Tonemap,Vibrance,Vignette,VR_nose,VR,VirtualResolution
[ArcaneBloom.fx]
uAdapt_DoLimits=1
uAdapt_Intensity=1.000000
uAdapt_Limits=0.000000,1.000000
uAdapt_Precision=0
uAdapt_Sensitivity=1.000000
uAdapt_Time=1.000000
uBloomIntensity=1.000000
uExposure=1.000000
uMaxBrightness=100.000000
[ArtisticVignette.fx]
BlendMode=0
VignetteColor=0.000000,0.000000,0.000000,1.000000
VignetteRatio=0.000000
VignetteShape=1
VignetteStartEnd=0.000000,1.000000
_Help=0
[AspectRatioComposition.fx]
iUIAspectRatio=16,9
iUIGridFractions=3
iUIGridType=0
UIGridColor=0.000000,0.000000,0.000000,1.000000
[Clarity.fx]
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityBlendMode=0
ClarityDarkIntensity=0.863000
ClarityLightIntensity=0.760000
ClarityOffset=5.000000
ClarityRadius=4
ClarityStrength=0.400000
ClarityViewBlendIfMask=0
ClarityViewMask=0
[ColorfulPoster.fx]
fUISlope=13.000000
fUIStepContinuity=1.000000
fUIStrength=1.000000
fUITint=1.000000
iUIDebugOverlayPosterizeLevels=0
iUILumaLevels=16
iUIStepType=2
[ColorIsolation.fx]
bUIShowDebugOverlay=0
bUIShowDiff=0
cUIWindowFunction=0
fUIOverlap=0.300000
fUIOverlayOpacity=1.000000
fUIOverlayPos=0.000000,0.000000
fUITargetHue=0.000000
fUIWindowHeight=1.000000
iUIOverlaySize=600,100
iUIType=0
[Cursor.fx]
Color=0.871000,0.871000,0.871000
Scale=0.200000
[Curves.fx]
Contrast=0.255000
Formula=4
Mode=2
[DepthHaze.fx]
EffectStrength=0.900000
FogColor=0.800000,0.800000,0.800000
FogFactor=0.200000
FogStart=0.200000
[HexLensFlare.fx]
uColor0=0.576471,1.000000,0.000000
uColor1=0.258824,0.592157,1.000000
uColor2=1.000000,0.576471,0.000000
uColor3=0.392157,0.925490,1.000000
uIntensity=1.000000
uScale=1.000000
uThreshold=0.950000
[HighPassSharpen.fx]
HighPassBlendIfDark=0
HighPassBlendIfLight=255
HighPassBlendMode=0
HighPassDarkIntensity=5.000000
HighPassLightIntensity=4.232000
HighPassSharpOffset=0.937000
HighPassSharpRadius=3
HighPassSharpStrength=0.228000
HighPassViewBlendIfMask=0
HighPassViewSharpMask=0
[HotsamplingHelper.fx]
bUIMaskBackground=1
fUIOverlayPos=0.500000,0.500000
fUIOverlayScale=0.200000
[Levels.fx]
BlackPoint=16
HighlightClipping=0
WhitePoint=235
[LevelsPlus.fx]
ACESLuminancePercentage=100,100,100
ColorRangeShift=0.000000,0.000000,0.000000
ColorRangeShiftSwitch=0
enableACESFilmRec2020=0
enableACESFilmRec2020old=0
enableACESFitted=0
EnableLevels=1
HighlightClipping=0
InputBlackPoint=0.062745,0.070588,0.078431
InputGamma=1.000000,1.000000,1.000000
InputWhitePoint=0.913725,0.870588,0.827451
OutputBlackPoint=0.000000,0.000000,0.000000
OutputWhitePoint=1.000000,1.000000,1.000000
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[MatCap.fx]
bDisplayOutlines=0
fOutlinesCorrection=20.000000
[MBMB.fx]
f2MinMaxSpeed=0.100000,10.000000
fBlur_Sigma=4.000000
fDistortion=1.000000
fSensitivity=0.100000
[MeshEdges.fx]
fUIColorBackground=1.000000,1.000000,1.000000
fUIColorLines=0.000000,0.000000,0.000000
fUIStrength=1.000000
iUIBackground=1
[NeoBloom.fx]
BloomBlendMode=1
ColorFilter=1.000000,1.000000,1.000000
Intensity=1.000000
MagicMode=0
MaxBrightness=100.000000
Mean=0.000000
NormalizeBrightness=1
Padding=0.100000
Saturation=1.000000
Sigma=2.000000
Variance=5.000000
_Help=0
[PandaFX.fx]
Bleach_Bypass_Amount=0.500000
Blend_Amount=0.500000
Contrast_B=0.800000
Contrast_G=0.800000
Contrast_R=0.900000
Diffusion_1_Amount=0.300000
Diffusion_1_Gamma=0.700000
Diffusion_1_Quality=2.000000
Diffusion_1_Radius=8.000000
Diffusion_2_Amount=0.200000
Diffusion_2_Gamma=0.500000
Diffusion_2_Quality=16.000000
Diffusion_2_Radius=5.000000
Diffusion_3_Amount=1.000000
Diffusion_3_Gamma=5.000000
Diffusion_3_Quality=3.000000
Diffusion_3_Radius=7.400000
Enable_Bleach_Bypass=1
Enable_Diffusion=1
Enable_Dither=0
Enable_Static_Dither=1
Gamma_B=0.990000
Gamma_G=1.000000
Gamma_R=1.000000
[PD80_04_Color_Balance.fx]
h_BlueShift=-0.073000
h_GreenShift=0.197000
h_RedShift=-0.164000
m_BlueShift=-0.105000
m_GreenShift=0.084000
m_RedShift=0.094000
preserve_luma=1
separation_mode=0
s_BlueShift=-0.084000
s_GreenShift=-0.078000
s_RedShift=0.000000
[Pirate_Vibrance.fx]
LUMA_MODE=1
VIBRANCE_STRENGTH=0.185000
[qUINT_dof.fx]
bADOF_AutofocusEnable=1
fADOF_AutofocusCenter=0.500000,0.500000
fADOF_AutofocusRadius=0.600000
fADOF_AutofocusSpeed=0.100000
fADOF_BokehIntensity=0.300000
fADOF_FarBlurCurve=1.500000
fADOF_HyperFocus=0.100000
fADOF_ManualfocusDepth=0.001000
fADOF_NearBlurCurve=6.000000
fADOF_RenderResolutionMult=0.500000
fADOF_ShapeAnamorphRatio=1.000000
fADOF_ShapeChromaAmount=-0.100000
fADOF_ShapeCurvatureAmount=1.000000
fADOF_ShapeRadius=20.500000
fADOF_ShapeRotation=0.000000
fADOF_SmootheningAmount=4.000000
iADOF_BokehMode=2
iADOF_ShapeChromaMode=2
iADOF_ShapeQuality=5
iADOF_ShapeVertices=6
[qUINT_sharp.fx]
DEPTH_MASK_ENABLE=1
RMS_MASK_ENABLE=1
SHARPEN_MODE=1
SHARP_STRENGTH=0.700000
[RetroFog.fx]
bAutoColor=0
bCurved=1
bDithering=1
f2Curve=0.000000,1.000000
f3Color=0.000000,0.000000,0.000000
fOpacity=1.000000
fQuantize=255.000000
fStart=0.000000
[RetroTint.fx]
fUIColor=0.100000,0.000000,0.300000
fUIStrength=1.000000
[RimLight.fx]
Color=1.000000,1.000000,1.000000
CustomFarPlane=1
Debug=0
FarPlane=1000.000000
[SCurve.fx]
f4Offsets=0.000000,0.000000,0.000000,0.000000
fCurve=1.000000
[Technicolor.fx]
Power=4.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.065000
[ThinFilm.fx]
BlendingAmount=1.000000
BlendingMode=2
FarPlane=1000.000000
FOV=90
LumaBlending=1
nfilm=1.500000
ninternal=3.500000
nmedium=1.000000
Skip4Background=1
thick=350
[Tonemap.fx]
Bleach=0.000000
Defog=0.000000
Exposure=0.000000
FogColor=0.000000,0.000000,1.000000
Gamma=1.000000
Saturation=0.000000