3 hours, 19 minutes ago
4x4 Offroad HD RGTI/MXAO Edition
Preset description:
Reshade Binary 4.70 + RTGI Beta 0.11
Fx Libraries used:
qUINT shaders
Standard shaders
RGTI 0.11 shaders
This was a little labor of love in the last few days to reinvent shadows in Death Stranding.
The game has a HUGE wealth of geometry on screen to manipulate with shaders.
I must warn you. This preset is touchy. Adjusting in game graphical settings may break the post processing. If this happens restart the game. F11 disables/enables the shaders and HOME brings up the GUI menu. Have fun!
- BONUS ROUND -
I also did a bloom and a DoF shader which is toggle-able in the HOME menu
UPDATE> I donked up the first upload and didnt have the preset. This is fixed now
PreprocessorDefinitions=MXAO_ENABLE_IL=1,ADOF_OPTICAL_VIGNETTE_ENABLE=1,INFINITE_BOUNCES=1,MXAO_SMOOTHNORMALS=1
Techniques=MXAO,RTGlobalIllumination,ADOF,DELC_Sharpen,Deband
TechniqueSorting=DisplayDepth,MXAO,RTGlobalIllumination,ADOF,Bloom,Lightroom,DELC_Sharpen,Deband,Daltonize,LUT,UIMask_Top,UIMask_Bottom
[Daltonize.fx]
Type=0
[Deband.fx]
custom_avgdiff=1.800000
custom_maxdiff=4.000000
custom_middiff=2.000000
debug_output=0
iterations=1
range=24.000000
threshold_preset=0
[DisplayDepth.fx]
bUIShowOffset=0
bUIUsePreprocessorDefs=0
fUIDepthMultiplier=1.000000
fUIFarPlane=1000.000000
fUIOffset=0.000000,0.000000
fUIScale=1.000000,1.000000
iUILogarithmic=0
iUIPresentType=2
iUIReversed=0
iUIUpsideDown=0
[qUINT_bloom.fx]
BLOOM_ADAPT_EXPOSURE=0.177000
BLOOM_ADAPT_SPEED=2.000000
BLOOM_ADAPT_STRENGTH=0.411000
BLOOM_CURVE=1.930000
BLOOM_INTENSITY=0.844000
BLOOM_LAYER_MULT_1=0.050000
BLOOM_LAYER_MULT_2=0.050000
BLOOM_LAYER_MULT_3=0.050000
BLOOM_LAYER_MULT_4=0.100000
BLOOM_LAYER_MULT_5=0.500000
BLOOM_LAYER_MULT_6=0.010000
BLOOM_LAYER_MULT_7=0.010000
BLOOM_SAT=1.529000
BLOOM_TONEMAP_COMPRESSION=5.112000
[qUINT_dof.fx]
bADOF_AutofocusEnable=1
fADOF_AutofocusCenter=0.500000,0.500000
fADOF_AutofocusRadius=0.600000
fADOF_AutofocusSpeed=0.100000
fADOF_BokehIntensity=0.300000
fADOF_FarBlurCurve=3.099000
fADOF_HyperFocus=1.000000
fADOF_ManualfocusDepth=0.001000
fADOF_NearBlurCurve=6.000000
fADOF_RenderResolutionMult=0.500000
fADOF_ShapeAnamorphRatio=1.000000
fADOF_ShapeChromaAmount=-0.100000
fADOF_ShapeCurvatureAmount=1.000000
fADOF_ShapeRadius=20.500000
fADOF_ShapeRotation=0.000000
fADOF_ShapeVignetteAmount=1.000000
fADOF_ShapeVignetteCurve=0.750000
fADOF_SmootheningAmount=4.000000
iADOF_BokehMode=2
iADOF_ShapeChromaMode=2
iADOF_ShapeQuality=5
iADOF_ShapeVertices=6
[qUINT_lightroom.fx]
LIGHTROOM_AQUA_EXPOSURE=0.000000
LIGHTROOM_AQUA_HUESHIFT=0.000000
LIGHTROOM_AQUA_SATURATION=0.000000
LIGHTROOM_BLUE_EXPOSURE=0.000000
LIGHTROOM_BLUE_HUESHIFT=0.000000
LIGHTROOM_BLUE_SATURATION=0.000000
LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0
LIGHTROOM_ENABLE_CURVE_DISPLAY=0
LIGHTROOM_ENABLE_LUT=0
LIGHTROOM_ENABLE_VIGNETTE=0
LIGHTROOM_GLOBAL_BLACKS_CURVE=-0.013000
LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000
LIGHTROOM_GLOBAL_CONTRAST=0.017000
LIGHTROOM_GLOBAL_EXPOSURE=0.000000
LIGHTROOM_GLOBAL_GAMMA=0.000000
LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.000000
LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.000000
LIGHTROOM_GLOBAL_SATURATION=0.071000
LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.000000
LIGHTROOM_GLOBAL_TEMPERATURE=0.000000
LIGHTROOM_GLOBAL_TINT=0.000000
LIGHTROOM_GLOBAL_VIBRANCE=-0.007000
LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000
LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000
LIGHTROOM_GREEN_EXPOSURE=0.000000
LIGHTROOM_GREEN_HUESHIFT=0.000000
LIGHTROOM_GREEN_SATURATION=0.000000
LIGHTROOM_LUT_SCROLL=0
LIGHTROOM_LUT_TILE_COUNT=16
LIGHTROOM_LUT_TILE_SIZE=16
LIGHTROOM_MAGENTA_EXPOSURE=0.000000
LIGHTROOM_MAGENTA_HUESHIFT=0.000000
LIGHTROOM_MAGENTA_SATURATION=0.000000
LIGHTROOM_ORANGE_EXPOSURE=0.000000
LIGHTROOM_ORANGE_HUESHIFT=0.000000
LIGHTROOM_ORANGE_SATURATION=0.000000
LIGHTROOM_RED_EXPOSURE=0.000000
LIGHTROOM_RED_HUESHIFT=0.000000
LIGHTROOM_RED_SATURATION=0.000000
LIGHTROOM_VIGNETTE_AMOUNT=1.000000
LIGHTROOM_VIGNETTE_BLEND_MODE=1
LIGHTROOM_VIGNETTE_CURVE=1.000000
LIGHTROOM_VIGNETTE_HEIGHT=0.000000
LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000
LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000
LIGHTROOM_VIGNETTE_SHOW_RADII=0
LIGHTROOM_VIGNETTE_WIDTH=0.000000
LIGHTROOM_YELLOW_EXPOSURE=0.000000
LIGHTROOM_YELLOW_HUESHIFT=-0.082000
LIGHTROOM_YELLOW_SATURATION=0.000000
[qUINT_mxao.fx]
MXAO_BLEND_TYPE=2
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=0.711000
MXAO_FADE_DEPTH_START=0.000000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_SAMPLE_NORMAL_BIAS=0.777000
MXAO_SAMPLE_RADIUS=1.757000
MXAO_SSAO_AMOUNT=1.872000
MXAO_SSIL_AMOUNT=2.874000
MXAO_SSIL_SATURATION=1.000000
[qUINT_rtgi.fx]
RT_AO_AMOUNT=1.350000
RT_DEBUG_VIEW=0
RT_FADE_DEPTH=0.000000,0.491000
RT_HIGHP_LIGHT_SPREAD=1
RT_IL_AMOUNT=2.230000
RT_IL_BOUNCE_WEIGHT=1.950000
RT_RAY_AMOUNT=3
RT_RAY_STEPS=20
RT_SAMPLE_RADIUS=4.400000
RT_Z_THICKNESS=0.090000
SIZE_SCALE_BOOLEAN=1
[qUINT_sharp.fx]
DEPTH_MASK_ENABLE=1
RMS_MASK_ENABLE=1
SHARPEN_MODE=0
SHARP_STRENGTH=0.124000
No worry, good work, nice preset!
ruh oh. Thanks dude I'll get right on that
Dude you put the wrong file, this is not a preset but the content of Reshade.ini ^^