SweetFX Settings DB
Latest forum threads
1 hour, 53 minutes ago
by lucass
2 hours, 18 minutes ago
by taotao
2 hours, 34 minutes ago
by Esha
4 hours ago

T7 RayTracedGI 0.13

Preset for Tekken 7
Created by Late_Shift
Added July 31, 2020
Updated 31 Jul 04:41 CEST
Shader used: ReShade
Preset description:
** USES the Reshade RT Global Illumination shader 0.13 by Pascal Gilcher can be obtained from donating into the Breakfast tier at https://www.patreon.com/mcflypg then joining the Discord server as a beta supporter ** Requires Reshade 4.7 or higher to work ** Requires Quint Shaders from https://github.com/martymcmodding/qUINT You will need to use the following shaders stacked in this order: DisplayDepth.fx qUINT_lightroom.fx Curves.fx qUINT_sharp.fx qUINT_rtgi.fx LiftGammaGain.fx Uses lightroom to adjust color grading for new material type preprocess. Turn off or adjust to your monitor. !!!TURN OFF DISPLAY DEPTH SHADER AFTER YOU HAVE SET YOU DEPTH BUFFER ACCESS CORRECTLY!!!!
Download preset Show / Hide settings
PreprocessorDefinitions=INFINITE_BOUNCES=1,MATERIAL_TYPE=1 Techniques=DELC_Sharpen,Lightroom,Curves,RTGlobalIllumination,LiftGammaGain TechniqueSorting=DisplayDepth,DELC_Sharpen,Lightroom,Curves,RTGlobalIllumination,LiftGammaGain [Curves.fx] Contrast=-0.216000 Formula=7 Mode=1 [DisplayDepth.fx] bUIShowOffset=0 bUIUsePreprocessorDefs=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIOffset=0.000000,0.000000 fUIScale=1.000000,1.000000 iUILogarithmic=0 iUIPresentType=2 iUIReversed=1 iUIUpsideDown=0 [LiftGammaGain.fx] RGB_Gain=1.000000,1.000000,1.000000 RGB_Gamma=1.065000,1.000000,1.308000 RGB_Lift=1.000000,1.000000,1.000000 [qUINT_lightroom.fx] LIGHTROOM_AQUA_EXPOSURE=0.000000 LIGHTROOM_AQUA_HUESHIFT=0.000000 LIGHTROOM_AQUA_SATURATION=0.000000 LIGHTROOM_BLUE_EXPOSURE=0.000000 LIGHTROOM_BLUE_HUESHIFT=0.000000 LIGHTROOM_BLUE_SATURATION=0.054000 LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0 LIGHTROOM_ENABLE_CURVE_DISPLAY=0 LIGHTROOM_ENABLE_LUT=0 LIGHTROOM_ENABLE_VIGNETTE=0 LIGHTROOM_GLOBAL_BLACKS_CURVE=0.000000 LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000 LIGHTROOM_GLOBAL_CONTRAST=0.000000 LIGHTROOM_GLOBAL_EXPOSURE=0.000000 LIGHTROOM_GLOBAL_GAMMA=0.000000 LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=-0.008000 LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.074000 LIGHTROOM_GLOBAL_SATURATION=0.000000 LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.187000 LIGHTROOM_GLOBAL_TEMPERATURE=0.000000 LIGHTROOM_GLOBAL_TINT=0.000000 LIGHTROOM_GLOBAL_VIBRANCE=0.000000 LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000 LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000 LIGHTROOM_GREEN_EXPOSURE=0.000000 LIGHTROOM_GREEN_HUESHIFT=0.000000 LIGHTROOM_GREEN_SATURATION=0.000000 LIGHTROOM_LUT_SCROLL=0 LIGHTROOM_LUT_TILE_COUNT=16 LIGHTROOM_LUT_TILE_SIZE=16 LIGHTROOM_MAGENTA_EXPOSURE=0.000000 LIGHTROOM_MAGENTA_HUESHIFT=0.000000 LIGHTROOM_MAGENTA_SATURATION=0.000000 LIGHTROOM_ORANGE_EXPOSURE=0.000000 LIGHTROOM_ORANGE_HUESHIFT=0.000000 LIGHTROOM_ORANGE_SATURATION=0.000000 LIGHTROOM_RED_EXPOSURE=0.000000 LIGHTROOM_RED_HUESHIFT=0.000000 LIGHTROOM_RED_SATURATION=-0.023000 LIGHTROOM_VIGNETTE_AMOUNT=1.000000 LIGHTROOM_VIGNETTE_BLEND_MODE=1 LIGHTROOM_VIGNETTE_CURVE=1.000000 LIGHTROOM_VIGNETTE_HEIGHT=0.000000 LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000 LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000 LIGHTROOM_VIGNETTE_SHOW_RADII=0 LIGHTROOM_VIGNETTE_WIDTH=0.000000 LIGHTROOM_YELLOW_EXPOSURE=0.000000 LIGHTROOM_YELLOW_HUESHIFT=0.000000 LIGHTROOM_YELLOW_SATURATION=0.000000 [qUINT_rtgi.fx] RT_AO_AMOUNT=6.940000 RT_BACKFACE_MIRROR=1 RT_DEBUG_VIEW=0 RT_FADE_DEPTH=0.000000,0.501000 RT_HIGHP_LIGHT_SPREAD=1 RT_IL_AMOUNT=5.730000 RT_IL_BOUNCE_WEIGHT=1.690000 RT_RAY_AMOUNT=6 RT_RAY_STEPS=11 RT_ROUGHNESS=0.680000 RT_SAMPLE_RADIUS=4.260000 RT_SPECULAR=0.200000 RT_Z_THICKNESS=0.300000 [qUINT_sharp.fx] DEPTH_MASK_ENABLE=1 RMS_MASK_ENABLE=0 SHARPEN_MODE=1 SHARP_STRENGTH=0.270000

Comments

Late_Shift
10 Aug 03:49 CEST

@BizaShaders2 Your welcome a suggestion if you dont like the material specular maps (makes shading look nicer but you can see buffer faces a little) change roughness and specular each to 1. You can also turn it off completely by changing global parameter to 0.

BizaShaders2
9 Aug 16:25 CEST

Thanks for the update man, will give it a go!

Late_Shift
1 Aug 02:09 CEST

Screenshots taken at game running 2560 x 1440 on a 2080 super/17 8700k with 144fps mod. FPS can be seen in the upper left of all photos under various loads. Thought it might be helpful.

You need to be logged in to post a comment