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SoftFX

Preset for The Evil Within
Created by FaramH
Added Feb. 1, 2021
Updated 6 Feb 22:12 CET
Shader used: ReShade
Preset description:
Tried to make the game feel grimier, like old celluloid. Took some inspiration from the sequel, Batman AK and the RE2 remake. Won't be to everyone's tastes but someone might like it. Reshade 4.9.1 *Techniques* FXAA UnrealLens MagicHDR Tonemap LiftGammaGain FlexibleCA EDIT: Brightened the image slightly and some changes to bloom. V2: Removed technicolor2 as it was crushing the red highlights. Removed Gaussian blur as HDR Bloom does something similar.
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PreprocessorDefinitions= Techniques=FXAA@FXAA.fx,UnrealLens@UnrealLens.fx,MagicHDR@MagicHDR.fx,LiftGammaGain@LiftGammaGain.fx,Tonemap@Tonemap.fx,FlexibleCA@FlexibleCA.fx TechniqueSorting=FXAA@FXAA.fx,UnrealLens@UnrealLens.fx,MagicHDR@MagicHDR.fx,FilmGrain2@FilmGrain2.fx,LiftGammaGain@LiftGammaGain.fx,Tonemap@Tonemap.fx,FlexibleCA@FlexibleCA.fx [ArtisticVignette.fx] BlendMode=0 VignetteColor=0.000000,0.000000,0.000000,1.000000 VignetteRatio=0.000000 VignetteShape=1 VignetteStartEnd=0.900000,1.150000 _Help=0 [CAS.fx] Contrast=0.000000 Sharpening=1.000000 [Daltonize.fx] Type=0 [Deband.fx] banding_depth=1.000000 debug_output=0 enable_depthbuffer=0 enable_sdeviation=1 enable_weber=1 iterations=3 range=24.000000 t1=0.007000 t2=0.040000 [DisplayDepth.fx] Advanced_help=0 bUIShowOffset=0 bUIUseLivePreview=1 Depth_help=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIScale=1.000000,1.000000 iUIOffset=0,0 iUIPresentType=2 [FilmGrain.fx] Intensity=1.000000 Mean=0.500000 SignalToNoiseRatio=4 Variance=0.500000 [FilmGrain2.fx] coloramount=0.600000 grainamount=0.030000 grainsize=1.500000 lumamount=1.000000 [FlexibleCA.fx] Mode=1 Multiplier=1.500000 Ratio=-1.000000,0.000000,1.000000 [FXAA.fx] EdgeThreshold=0.050000 EdgeThresholdMin=0.000000 Subpix=0.250000 [GaussianBlur.fx] GaussianBlurOffset=1.000000 GaussianBlurRadius=4 GaussianBlurStrength=0.150000 [HexLensFlare.fx] uColor0=0.576471,1.000000,0.000000 uColor1=0.258824,0.592157,1.000000 uColor2=1.000000,0.576471,0.000000 uColor3=0.392157,0.925490,1.000000 uIntensity=1.000000 uScale=1.000000 uThreshold=0.950000 [LiftGammaGain.fx] RGB_Gain=1.000000,1.000000,1.000000 RGB_Gamma=1.040000,0.970000,0.960000 RGB_Lift=1.000000,1.000000,1.000000 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [MagicHDR.fx] BlendingAmount=1.000000 BlendingBase=0.200000 BloomAmount=0.500000 BloomBrightness=2.000000 BloomSaturation=0.500000 BlurSize=0.500000 Exposure=0.000000 InputExposure=0.000000 InvTonemap=5 ShowBloom=0 Tonemap=5 _Credits=0 _Help=0 _WipWarn=0 [NeoBloom.fx] BloomBlendMode=1 ColorFilter=1.000000,1.000000,1.000000 Intensity=0.500000 MagicMode=0 MaxBrightness=100.000000 Mean=0.000000 NormalizeBrightness=1 Padding=0.100000 Saturation=2.000000 Sigma=2.000000 Variance=2.040000 _Help=0 [PD80_02_Bloom.fx] bExposure=0.000000 BKelvin=6500 BloomLimit=0.333000 BloomMix=0.500000 BloomSaturation=0.000000 BlurSigma=30.000000 debugBloom=0 dither_strength=2.000000 enableBKelvin=0 GreyValue=0.333000 [PD80_06_Film_Grain.fx] depthCurve=1.000000 depthEnd=0.100000 depthStart=0.000000 display_depth=0 enable_depth=0 enable_test=0 grainAdjust=1.000000 grainAmount=0.333000 grainBlur=0.500000 grainColor=1.000000 grainDensity=10.000000 grainIntensity=0.650000 grainIntHigh=0.200000 grainIntLow=1.000000 grainMotion=1 grainOrigColor=1 grainSize=1 use_negnoise=0 [Prism.fx] Aberration=6 Automatic=1 Curve=1.000000 SampleCount=8 [qUINT_mxao.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.630000 MXAO_SAMPLE_RADIUS=0.500000 MXAO_SSAO_AMOUNT=0.200000 [SuperDepth3D.fx] Auto_Balance_Ex=4 Auto_Depth_Adjust=0.100000 Cursor_Lock=0 Cursor_SC=1,0 Cursor_Type=0 Custom_Sidebars=1 Depth_Detection=0 Depth_Edge_Mask=0.000000 Depth_Map=0 Depth_Map_Adjust=40.000000 Depth_Map_Flip=0 Depth_Map_View=0 Divergence=25.000000 Eye_Fade_Reduction_n_Power=0,0,0 Eye_Swap=0 FPSDFIO=0 Interlace_Anaglyph_Calibrate=0.500000,1.000000,0.500000 Offset=0.000100 Performance_Mode=0 Perspective=0 Scaling_Support=0 Stereoscopic_Mode=0 View_Mode=0 Weapon_Adjust=0.000000,0.000000,0.000000 Weapon_ZPD_Boundary=0.000000 WP=0 WZPD_and_WND=0.030000,0.000000 ZPD_Boundary=0 ZPD_Boundary_n_Fade=0.500000,0.250000 ZPD_Separation=0.100000,0.000000 [Technicolor2.fx] Brightness=0.500000 ColorStrength=0.294118,0.082353,0.082353 Saturation=1.100000 Strength=1.000000 [Temporal_AA.fx] Clamping_Adjust=0.000000 Debug=1 Delta=0 Delta_Power=0.000000 Depth_CutOff=0.000000 Depth_Map=0 Depth_Map_Adjust=250.000000 Depth_Map_Flip=0 Persistence=1.000000 Similarity=-0.320000 [Tonemap.fx] Bleach=0.000000 Defog=0.000000 Exposure=0.000000 FogColor=0.294118,1.000000,1.000000 Gamma=1.000000 Saturation=0.500000 [UIMask.fx] bDisplayMask=0 fMask_Intensity=1.000000 _Help=0 [UnrealLens.fx] BokehAngle=0.250000 BokehDefinition=0.200000 BokehSize=1.000000 Brightness=0.070000 EdgesMasking=0.300000 Saturation=0.700000 Scale1=0.600000 Scale2=0.200000 Scale3=0.100000 Scale4=0.050000 Scale5=-1.000000 Scale6=-1.000000 Scale7=-1.000000 ShowLens=0 Threshold=0.950000 Tint1=1.000000,1.000000,1.000000,1.000000 Tint2=1.000000,1.000000,1.000000,1.000000 Tint3=1.000000,1.000000,1.000000,1.000000 Tint4=1.000000,1.000000,1.000000,1.000000 Tint5=1.000000,1.000000,1.000000,1.000000 Tint6=1.000000,1.000000,1.000000,0.000000 Tint7=1.000000,1.000000,1.000000,0.000000 Tonemapper=2 _WipWarn=0

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