3 hours, 14 minutes ago
SoftFX
Preset description:
Just my take on the game.
As always, I tend to go for high post process images.
Tried my best to color correct but the game seems to be using multiple image space modifiers so this was the best compromise.
Also, the default tonemapping is pretty subpar with ugly blue highlights.
Adjust your gamma accordingly.
--Techniques--
FXAA
LiftGammaGain
UnrealLens
MXAO
NeoBloom
Deband
Tonemap
HaarmPeterDuikerFilmicToneMapping(HPD)
FlexibleCA
ArtisticVignette
Grab HPD here.
https://reshade.me/forum/shader-presentation/2990-ported-reshade-2-x-effects
PreprocessorDefinitions=
Techniques=FXAA@FXAA.fx,LiftGammaGain@LiftGammaGain.fx,UnrealLens@UnrealLens.fx,MXAO@qUINT_mxao.fx,NeoBloom@NeoBloom.fx,Deband@Deband.fx,Tonemap@Tonemap.fx,HaarmPeterDuikerFilmicToneMapping@HPD.fx,FlexibleCA@FlexibleCA.fx,ArtisticVignette@ArtisticVignette.fx
TechniqueSorting=ArcaneBloom@ArcaneBloom.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,Daltonize@Daltonize.fx,LUT@LUT.fx,DisplayDepth@DisplayDepth.fx,GaussianBlur@GaussianBlur.fx,MagicHDR@MagicHDR.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,ContrastAdaptiveSharpen@CAS.fx,HexLensFlare@HexLensFlare.fx,Technicolor2@Technicolor2.fx,FXAA@FXAA.fx,LiftGammaGain@LiftGammaGain.fx,UnrealLens@UnrealLens.fx,MXAO@qUINT_mxao.fx,NeoBloom@NeoBloom.fx,Deband@Deband.fx,Tonemap@Tonemap.fx,HaarmPeterDuikerFilmicToneMapping@HPD.fx,FlexibleCA@FlexibleCA.fx,ArtisticVignette@ArtisticVignette.fx
[ArcaneBloom.fx]
uAdapt_DoLimits=1
uAdapt_Intensity=1.000000
uAdapt_Limits=0.000000,1.000000
uAdapt_Precision=0
uAdapt_Sensitivity=1.000000
uAdapt_Time=1.000000
uBloomIntensity=1.000000
uExposure=1.000000
uMaxBrightness=100.000000
[ArtisticVignette.fx]
BlendMode=0
VignetteColor=0.000000,0.000000,0.000000,1.000000
VignetteRatio=0.235000
VignetteShape=1
VignetteStartEnd=0.800000,1.290000
_Help=0
[CAS.fx]
Contrast=0.000000
Sharpening=1.000000
[Deband.fx]
banding_depth=1.000000
debug_output=0
enable_depthbuffer=0
enable_sdeviation=1
enable_weber=1
iterations=2
range=24.000000
t1=0.007000
t2=0.040000
[DisplayDepth.fx]
Advanced_help=0
bUIShowOffset=0
bUIUseLivePreview=1
Depth_help=0
fUIDepthMultiplier=1.000000
fUIFarPlane=1000.000000
fUIScale=1.000000,1.000000
iUIOffset=0,0
iUIPresentType=2
[FlexibleCA.fx]
Mode=1
Multiplier=2.500000
Ratio=-1.000000,0.000000,1.000000
[FXAA.fx]
EdgeThreshold=0.050000
EdgeThresholdMin=0.000000
Subpix=0.250000
[GaussianBlur.fx]
GaussianBlurOffset=1.000000
GaussianBlurRadius=4
GaussianBlurStrength=0.308000
[HexLensFlare.fx]
uColor0=0.576471,1.000000,1.000000
uColor1=0.258824,0.592157,1.000000
uColor2=1.000000,0.576471,0.000000
uColor3=0.392157,0.168627,0.141176
uIntensity=0.025000
uScale=1.000000
uThreshold=0.950000
[LiftGammaGain.fx]
RGB_Gain=1.132000,1.000000,1.000000
RGB_Gamma=1.075000,0.937000,0.925000
RGB_Lift=1.000000,0.994999,0.982999
[MagicHDR.fx]
BlendingAmount=0.500000
BlendingBase=0.800000
BloomAmount=0.000000
BloomBrightness=1.850000
BloomSaturation=0.999999
BlurSize=0.500000
Exposure=0.000000
InputExposure=0.000000
InvTonemap=3
ShowBloom=0
Tonemap=5
_Credits=0
_Help=0
_WipWarn=0
[NeoBloom.fx]
BloomBlendMode=1
ColorFilter=1.000000,1.000000,1.000000
Intensity=0.500000
MagicMode=0
MaxBrightness=100.000000
Mean=0.000000
NormalizeBrightness=1
Padding=0.100000
Saturation=0.850000
Sigma=4.000000
Variance=5.000000
_Help=0
[PD80_06_Film_Grain.fx]
depthCurve=1.000000
depthEnd=0.100000
depthStart=0.000000
display_depth=0
enable_depth=1
enable_test=0
grainAdjust=1.000000
grainAmount=0.333000
grainColor=1.000000
grainDensity=10.000000
grainIntensity=0.650000
grainIntHigh=1.000000
grainIntLow=1.000000
grainMotion=1
grainOrigColor=1
grainSize=1
use_negnoise=0
[qUINT_mxao.fx]
MXAO_BLEND_TYPE=0
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=0.400000
MXAO_FADE_DEPTH_START=0.050000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_SAMPLE_NORMAL_BIAS=0.000000
MXAO_SAMPLE_RADIUS=2.500000
MXAO_SSAO_AMOUNT=0.450000
[Technicolor2.fx]
Brightness=0.500000
ColorStrength=0.000000,0.070588,0.235294
Saturation=0.750000
Strength=1.000000
[Tonemap.fx]
Bleach=0.000000
Defog=0.010000
Exposure=0.000000
FogColor=0.800000,0.827451,1.000000
Gamma=1.000000
Saturation=0.250000
[UnrealLens.fx]
BokehAngle=0.250000
BokehDefinition=0.200000
BokehSize=1.000000
Brightness=0.050000
EdgesMasking=0.300000
Saturation=0.700000
Scale1=0.600000
Scale2=0.200000
Scale3=0.100000
Scale4=0.050000
Scale5=-1.000000
Scale6=-1.000000
Scale7=-1.000000
ShowLens=0
Threshold=0.700000
Tint1=1.000000,1.000000,1.000000,1.000000
Tint2=1.000000,1.000000,1.000000,1.000000
Tint3=1.000000,1.000000,1.000000,1.000000
Tint4=1.000000,1.000000,1.000000,1.000000
Tint5=1.000000,1.000000,1.000000,1.000000
Tint6=1.000000,1.000000,1.000000,0.000000
Tint7=1.000000,1.000000,1.000000,0.000000
Tonemapper=2
_WipWarn=0