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Valheim:Red Blood

Preset for Valheim
Created by slammou
Added May 13, 2021
Shader used: ReShade
Preset description:
Monochrome isolation red.
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PreprocessorDefinitions= Techniques=LUT@LUT.fx,ColorIsolation@ColorIsolation.fx,Bloom@qUINT_bloom.fx,EyeAdaption@EyeAdaption.fx,Clarity@Clarity.fx,Clarity@Clarity.fx TechniqueSorting=Colourfulness@Colourfulness.fx,Vibrance@Vibrance.fx,AmbientLight@AmbientLight.fx,MagicBloom@MagicBloom.fx,ArcaneBloom@ArcaneBloom.fx,HDR@FakeHDR.fx,Curves@Curves.fx,Levels@Levels.fx,LumaSharpen@LumaSharpen.fx,Lightroom@qUINT_lightroom.fx,LUT@LUT.fx,ColorIsolation@ColorIsolation.fx,Bloom@qUINT_bloom.fx,EyeAdaption@EyeAdaption.fx,Clarity@Clarity.fx,Clarity@Clarity.fx,Comic@Comic.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,LiftGammaGain@LiftGammaGain.fx,Before@Splitscreen.fx,Before@BeforeAfter.fx,After@Splitscreen.fx,After@BeforeAfter.fx,prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,MultiLUT@MultiLUT.fx,ArtisticVignette@ArtisticVignette.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,ASCII@ASCII.fx,MXAO@MXAO.fx,AspectRatioPS@AspectRatio.fx,AspectRatioSuite@AspectRatioSuite.fx,NeoBloom@NeoBloom.fx,BilateralComic@BilateralComic.fx,Nightvision@NightVision.fx,NormalMap@NormalMap.fx,BloomAndLensFlares@Bloom.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,Border@Border.fx,Nostalgia@Nostalgia.fx,BulgePinch@BulgePinch.fx,Oilify@Oilify.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,Cartoon@Cartoon.fx,Overlay@Overlay.fx,ContrastAdaptiveSharpen@CAS.fx,PerfectPerspective@PerfectPerspective.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,Checkerboard@Checkerboard.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,Chromakey@Chromakey.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,CA@ChromaticAberration.fx,Pong@Pong.fx,PPFXBloom@PPFX_Bloom.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,PPFX_Godrays@PPFX_Godrays.fx,CinematicDOF@CinematicDOF.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,PPFXSSDO@PPFX_SSDO.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,ChromaticAberration@Prism.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,ColorLab@ColorLab.fx,ColorMatrix@ColorMatrix.fx,RetroFog@RetroFog.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,ContrastStretch@ContrastStretch.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,AdvancedCRT@CRT.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,CRT_Lottes@CRT_Lottes.fx,ReVeil_Top@ReVeil.fx,ReVeil_Bottom@ReVeil.fx,CRT_Yee64@CRT_Yee64.fx,CRT_Yeetron@CRT_Yeetron.fx,SCurve@SCurve.fx,Cursor@Cursor.fx,Tint@Sepia.fx,SharpContrast@SharpContrast.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,Sketch@Sketch.fx,SuperDepth3D@SuperDepth3D.fx,SlitScan@SlitScan.fx,SMAA@SMAA.fx,StageDepth@StageDepth.fx,KNearestNeighbors@Denoise.fx,NonLocalMeans@Denoise.fx,SurfaceBlur@SurfaceBlur.fx,Swirl@Swirl.fx,SuperDepth3D_VR@SuperDepth3D_VR+.fx,Technicolor@Technicolor.fx,Depth3D@Depth3D.fx,Technicolor2@Technicolor2.fx,DepthAlpha@DepthAlpha.fx,TiltShift@TiltShift.fx,Blooming_HDR@BloomingHDR.fx,DepthHaze@DepthHaze.fx,TinyPlanet@TinyPlanet.fx,Tonemap@Tonemap.fx,DisplayDepth@DisplayDepth.fx,TrackingRays@TrackingRays.fx,Dither@Dither.fx,UIDetect@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIDetect_After@UIDetect.fx,Monocular_Cues@Depth_Cues.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,UIMaskCreator@UIMaskCreator.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,RingDOF@DOF.fx,DeHaze@Dehaze.fx,GP65CJ042DOF@DOF.fx,MatsoDOF@DOF.fx,MartyMcFlyDOF@DOF.fx,DPX@DPX.fx,UnrealLens@UnrealLens.fx,eMotionBlur@eMotionBlur.fx,Emphasize@Emphasize.fx,LeiFx_Tech@3DFX.fx,Unsharp@Unsharp.fx,AdaptiveFog@AdaptiveFog.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,Flair@Flair.fx,Vignette@Vignette.fx,MotionBlur@FakeMotionBlur.fx,FilmGrain@FilmGrain.fx,VirtualResolution@VirtualResolution.fx,Normal_Filter_Anti_Aliasing@NFAA.fx,FilmGrain2@FilmGrain2.fx,VariableRateShading@VRS_Map.fx,AdaptiveSharpen@AdaptiveSharpen.fx,Wave@Wave.fx,FilmicPass@FilmicPass.fx,WhitepointerFixer@WhitepointFixer.fx,ZigZag@ZigZag.fx,Mode1@FineSharp.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,Flashlight@Flashlight.fx,MagicDOF@DOF.fx,FlexibleCA@FlexibleCA.fx,PCGI_One@RadiantGI.fx,PCGI_Two@RadiantGI.fx,Debanding@qUINT_deband.fx,FocalDOF@FocalDOF.fx,FramerateLimiter@FramerateLimiter.fx,ADOF@qUINT_dof.fx,Smart_Sharp@Smart_Sharp.fx,FXAA@FXAA.fx,TAA@Temporal_AA.fx,GaussianBlur@GaussianBlur.fx,MagicHDR@MagicHDR.fx,GaussianBlurCS@GaussianBlurCS.fx,MXAO@qUINT_mxao.fx,DELC_Sharpen@qUINT_sharp.fx,GlitchB@Glitch.fx,GrainSpread@GrainSpread.fx,Trails@Trails.fx,SSR@qUINT_ssr.fx,HexLensFlare@HexLensFlare.fx,AdaptiveFog@AdaptiveFog.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,HighPassSharp@HighPassSharpen.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,HQ4X@HQ4X.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,HSLShift@HSLShift.fx,CinematicDOF@CinematicDOF.fx,Layer@Layer.fx,DepthHaze@DepthHaze.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,prod80_02_Bloom@PD80_02_Bloom.fx,DirectionalDepthBlur@DirectionalDepthBlur.fx,LevelsPlus@LevelsPlus.fx,Emphasize@Emphasize.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,pd80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,MagicBorder@MagicBorder.fx,LightDoF_AutoFocus@LightDoF.fx,LightDoF_Far@LightDoF.fx,LightDoF_Near@LightDoF.fx,MultiLUT@MultiLUT.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,PandaFX@PandaFX.fx,LiquidLens@LiquidLens.fx,AspectRatioComposition@AspectRatioComposition.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,LocalContrastCS@LocalContrastCS.fx,ColorfulPoster@ColorfulPoster.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,MBMB@MBMB.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,prod80_03_Levels@PD80_03_Levels.fx,MinimalColorGrading@MinimalColorGrading.fx,HotsamplingHelper@HotsamplingHelper.fx,MeshEdges@MeshEdges.fx,MultiTonePoster@MultiTonePoster.fx,RemoveTint@RemoveTint.fx,RetroTint@RetroTint.fx,AspectRatioPS@AspectRatio.fx,Monochrome@Monochrome.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,Chromakey@Chromakey.fx,Cursor@Cursor.fx,MultiFX@MultiFX.fx,FilmicSharpen@FilmicSharpen.fx,Flipbook@Flipbook.fx,ImageTest@Image.fx,Interlaced@Interlaced.fx,Letterbox@Letterbox.fx,DisplayLUT@LUTTools.fx,ApplyLUT@LUTTools.fx,PerfectPerspective@PerfectPerspective.fx,Pantomorphic@PerfectPerspective2.fx,ChromaticAberration@Prism.fx,SimpleGrain@SimpleGrain.fx,SunsetFilter@SunsetFilter.fx,TiltShift@TiltShift.fx,CanvasFog@CanvasFog.fx,BeforeCanvasMask@CanvasMask.fx,AfterCanvasMask@CanvasMask.fx,BeforeColorMask@ColorMask.fx,AfterColorMask@ColorMask.fx,Flip@Flip.fx,FreezeShot@FreezeShot.fx,StageDepthPlus@StageDepthPlus.fx [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=0.250000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [AmbientLight.fx] alAdapt=0.700000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=1.000000 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=3.002000 alLensInt=2.000000 alLensThresh=0.500000 alThreshold=7.679000 AL_Adaptation=1 AL_Adaptive=0 AL_Dirt=1 AL_DirtTex=0 AL_Lens=0 AL_Vibrance=0 [ArcaneBloom.fx] uAdapt_DoLimits=1 uAdapt_Intensity=1.000000 uAdapt_Limits=0.000000,1.000000 uAdapt_Precision=0 uAdapt_Sensitivity=1.000000 uAdapt_Time=1.000000 uBloomIntensity=0.200001 uExposure=0.510006 uMaxBrightness=100.000000 [AspectRatioComposition.fx] iUIAspectRatio=16,9 iUIGridFractions=3 iUIGridType=0 UIGridColor=0.000000,0.000000,0.000000,1.000000 [CinematicDOF.fx] AutoFocusPoint=0.500000,0.500000 AutoFocusTransitionSpeed=0.200000 BlurQuality=5.000000 BokehBusyFactor=0.500000 FarPlaneMaxBlur=1.000000 FNumber=2.800000 FocalLength=120.000000 FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000 FocusPlaneColor=0.000000,0.000000,1.000000 HighlightAnamorphicAlignmentFactor=0.000000 HighlightAnamorphicFactor=1.000000 HighlightAnamorphicSpreadFactor=0.000000 HighlightGainFarPlane=0.500000 HighlightGainNearPlane=0.200000 HighlightThresholdFarPlane=0.000000 HighlightThresholdNearPlane=0.000000 ManualFocusPlane=10.000000 NearPlaneMaxBlur=1.000000 OutOfFocusPlaneColor=0.800000,0.800000,0.800000 OutOfFocusPlaneColorTransparency=0.700000 PostBlurSmoothing=0.000000 ShowCoCValues=0 ShowOutOfFocusPlaneOnMouseDown=1 UseAutoFocus=1 UseMouseDrivenAutoFocus=1 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=4 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.250002 ClarityViewBlendIfMask=0 ClarityViewMask=0 [ColorIsolation.fx] bUIShowDebugOverlay=0 bUIShowDiff=0 cUIWindowFunction=0 fUIOverlap=0.934992 fUIOverlayOpacity=1.000000 fUIOverlayPos=0.000000,0.000000 fUITargetHue=0.000000 fUIWindowHeight=2.399999 iUIOverlaySize=600,100 iUIType=0 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.350000 col_noise=1 enable_dither=0 lim_luma=0.700000 [Comic.fx] bUIChromaEdgesDebugLayer=1 bUIColorEdgesDebugLayer=1 bUIEnableDebugLayer=0 bUIMeshEdgesDebugLayer=1 bUIOutlinesDebugLayer=1 fUIChromaEdgesDetails=0.000000 fUIChromaEdgesDistanceFading=0.000000,0.500000,0.800000 fUIChromaEdgesStrength=1.000000,0.500000 fUIColor=0.000000,0.000000,0.000000 fUIColorEdgesDetails=1.000000 fUIColorEdgesDistanceFading=0.000000,1.000000,0.800000 fUIColorEdgesStrength=1.000000,1.000000 fUIEdgesLumaWeight=0.000000,1.000000,0.800000 fUIEdgesSaturationWeight=0.000000,1.000000,0.800000 fUIMeshEdgesDistanceFading=-1.000000,0.100000,0.800000 fUIMeshEdgesStrength=3.000000,3.000000 fUIOutlinesDistanceFading=0.000000,1.000000,0.800000 fUIOutlinesStrength=1.000000,1.000000 fUIOutlinesThreshold=1.000000 fUIOverlayColor=1.000000,0.000000,0.000000 fUIStrength=1.000000 iUIChromaEdgesType=3 iUIColorEdgesType=1 iUIMeshEdgesEnable=1 iUIMeshEdgesIterations=1 iUIOutlinesEnable=1 iUIShowFadingOverlay=0 [Curves.fx] Contrast=0.300001 Formula=4 Mode=0 [DrawOverlay.fx] i2UIOverlayPos=0,0 UIoffset=1.000000 [Emphasize.fx] BlendColor=0.000000,0.000000,0.000000 BlendFactor=0.000000 EffectFactor=0.900000 FocusDepth=0.026000 FocusEdgeDepth=0.050000 FocusRangeDepth=0.001000 Sphere_FieldOfView=75 Sphere_FocusHorizontal=0.500000 Sphere_FocusVertical=0.500000 Spherical=0 [EyeAdaption.fx] fAdp_BrightenHighlights=0.000000 fAdp_BrightenMidtones=0.200000 fAdp_BrightenShadows=0.150000 fAdp_DarkenHighlights=0.000000 fAdp_DarkenMidtones=0.000000 fAdp_DarkenShadows=0.000000 fAdp_Delay=1.300000 fAdp_Equilibrium=0.700000 fAdp_Strength=1.200000 fAdp_TriggerRadius=4.500000 fAdp_YAxisFocalPoint=0.500000 [FakeHDR.fx] HDRPower=1.200008 radius1=0.793000 radius2=0.870000 [FilmicAnamorphSharpen.fx] Clamp=0.526000 Coefficient=0 DepthMask=4294967295 DepthMaskContrast=128 Offset=0.100000 Preview=0 Strength=34.903999 UseMask=0 [GaussianBlur.fx] GaussianBlurOffset=1.000000 GaussianBlurRadius=1 GaussianBlurStrength=0.431000 [Levels.fx] BlackPoint=7 HighlightClipping=0 WhitePoint=240 [LevelsPlus.fx] ACESLuminancePercentage=100,100,100 ColorRangeShift=0.000000,0.000000,0.000000 ColorRangeShiftSwitch=0 enableACESFilmRec2020=0 enableACESFilmRec2020old=0 enableACESFitted=0 EnableLevels=1 HighlightClipping=0 InputBlackPoint=0.062745,0.070588,0.078431 InputGamma=1.000000,1.000000,1.000000 InputWhitePoint=0.913725,0.870588,0.827451 OutputBlackPoint=0.000000,0.000000,0.000000 OutputWhitePoint=1.000000,1.000000,1.000000 [LiftGammaGain.fx] RGB_Gain=1.000000,1.000000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Lift=1.000000,1.000000,1.000000 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.035000 sharp_strength=0.800000 show_sharpen=0 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 fBloom_Intensity=0.550004 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 iAdapt_Precision=2 iDebug=0 [MXAO.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GAMMA=1.000000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=6 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SSAO_AMOUNT=1.500012 [PPFX_Bloom.fx] pBloomBlendMode=0 pBloomCurve=1.500000 pBloomIntensity=0.200000 pBloomRadius=64.000000 pBloomSaturation=2.000000 pBloomThreshold=0.400000 pEnableHDR=0 pEnableLensdirt=0 pLensdirtCurve=1.200000 pLensdirtIntensity=1.000000 pTonemapContrast=1.020000 pTonemapCurve=5.000000 pTonemapExposure=1.200000 pTonemapMode=2 pTonemapSaturateBlacks=0.000000 [PPFX_Godrays.fx] pGodraysExposure=0.100000 pGodraysFalloff=1.060000 pGodraysFreq=1.200000 pGodraysSampleAmount=64 pGodraysSource=0.500000,0.400000 pGodraysThreshold=0.650000 [PPFX_SSDO.fx] pSSDOAmount=1.000000 pSSDOAOMix=1.000000 pSSDOBounceLOD=0 pSSDOBounceMultiplier=1.000000 pSSDOBounceSaturation=3.000000 pSSDODebugMode=0 pSSDOFilterRadius=12.000000 pSSDOFilterStep=1 pSSDOILMix=1.000000 pSSDOIntensity=2.000000 pSSDOLightPos=0.000000,0.200000,0.800000 pSSDOMixMode=0 pSSDOSampleAmount=16 pSSDOSampleRange=50.500000 pSSDOSourceLOD=0 [qUINT_bloom.fx] BLOOM_ADAPT_EXPOSURE=0.000000 BLOOM_ADAPT_SPEED=2.500000 BLOOM_ADAPT_STRENGTH=0.000000 BLOOM_CURVE=1.700000 BLOOM_INTENSITY=0.670000 BLOOM_LAYER_MULT_1=0.025000 BLOOM_LAYER_MULT_2=0.100000 BLOOM_LAYER_MULT_3=0.050000 BLOOM_LAYER_MULT_4=0.100000 BLOOM_LAYER_MULT_5=0.100000 BLOOM_LAYER_MULT_6=0.005000 BLOOM_LAYER_MULT_7=0.005000 BLOOM_SAT=2.000000 BLOOM_TONEMAP_COMPRESSION=4.000000 [qUINT_dof.fx] bADOF_AutofocusEnable=1 fADOF_AutofocusCenter=0.500000,0.500000 fADOF_AutofocusRadius=0.600000 fADOF_AutofocusSpeed=0.100000 fADOF_BokehIntensity=0.300000 fADOF_FarBlurCurve=1.500000 fADOF_HyperFocus=0.100000 fADOF_ManualfocusDepth=0.001000 fADOF_NearBlurCurve=6.000000 fADOF_RenderResolutionMult=0.500000 fADOF_ShapeAnamorphRatio=1.000000 fADOF_ShapeChromaAmount=-0.100000 fADOF_ShapeCurvatureAmount=1.000000 fADOF_ShapeRadius=20.500000 fADOF_ShapeRotation=0.000000 fADOF_SmootheningAmount=4.000000 iADOF_ShapeChromaMode=2 iADOF_ShapeQuality=5 iADOF_ShapeVertices=6 [qUINT_lightroom.fx] LIGHTROOM_AQUA_EXPOSURE=0.000000 LIGHTROOM_AQUA_HUESHIFT=0.000000 LIGHTROOM_AQUA_SATURATION=0.000000 LIGHTROOM_BLUE_EXPOSURE=0.000000 LIGHTROOM_BLUE_HUESHIFT=0.000000 LIGHTROOM_BLUE_SATURATION=0.000000 LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0 LIGHTROOM_ENABLE_CURVE_DISPLAY=0 LIGHTROOM_ENABLE_LUT=0 LIGHTROOM_ENABLE_VIGNETTE=0 LIGHTROOM_GLOBAL_BLACKS_CURVE=-0.200000 LIGHTROOM_GLOBAL_BLACK_LEVEL=13.000000 LIGHTROOM_GLOBAL_CONTRAST=0.200000 LIGHTROOM_GLOBAL_EXPOSURE=0.350000 LIGHTROOM_GLOBAL_GAMMA=0.000000 LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.500000 LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.100000 LIGHTROOM_GLOBAL_SATURATION=0.100000 LIGHTROOM_GLOBAL_SHADOWS_CURVE=-0.150000 LIGHTROOM_GLOBAL_TEMPERATURE=0.000000 LIGHTROOM_GLOBAL_TINT=0.000000 LIGHTROOM_GLOBAL_VIBRANCE=0.100000 LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000 LIGHTROOM_GLOBAL_WHITE_LEVEL=235.000000 LIGHTROOM_GREEN_EXPOSURE=0.000000 LIGHTROOM_GREEN_HUESHIFT=0.000000 LIGHTROOM_GREEN_SATURATION=0.000000 LIGHTROOM_LUT_SCROLL=0 LIGHTROOM_LUT_TILE_COUNT=32 LIGHTROOM_LUT_TILE_SIZE=32 LIGHTROOM_MAGENTA_EXPOSURE=0.000000 LIGHTROOM_MAGENTA_HUESHIFT=0.000000 LIGHTROOM_MAGENTA_SATURATION=0.000000 LIGHTROOM_ORANGE_EXPOSURE=0.000000 LIGHTROOM_ORANGE_HUESHIFT=0.000000 LIGHTROOM_ORANGE_SATURATION=0.000000 LIGHTROOM_RED_EXPOSURE=0.000000 LIGHTROOM_RED_HUESHIFT=0.000000 LIGHTROOM_RED_SATURATION=0.000000 LIGHTROOM_VIGNETTE_AMOUNT=1.000000 LIGHTROOM_VIGNETTE_BLEND_MODE=1 LIGHTROOM_VIGNETTE_CURVE=1.000000 LIGHTROOM_VIGNETTE_HEIGHT=0.000000 LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000 LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000 LIGHTROOM_VIGNETTE_SHOW_RADII=0 LIGHTROOM_VIGNETTE_WIDTH=0.000000 LIGHTROOM_YELLOW_EXPOSURE=0.000000 LIGHTROOM_YELLOW_HUESHIFT=0.000000 LIGHTROOM_YELLOW_SATURATION=0.000000 [qUINT_mxao.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SSAO_AMOUNT=1.000000 [qUINT_ssr.fx] SSR_ACCEPT_RANGE=2.500000 SSR_FADE_DIST=0.800000 SSR_FIELD_OF_VIEW=50.000000 SSR_FILTER_SIZE=0.500000 SSR_FRESNEL_EXP=5.000000 SSR_JITTER_AMOUNT=0.250000 SSR_RAY_INC=1.600000 SSR_REFLECTION_INTENSITY=1.000000 SSR_RELIEF_AMOUNT=0.050000 SSR_RELIEF_SCALE=0.350000 [ReflectiveBumpMapping.fx] fRBM_BlurWidthPixels=100.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Magenta=1.000000 fRBM_ColorMask_Orange=1.000000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_FresnelMult=0.500000 fRBM_FresnelReflectance=0.300000 fRBM_LowerThreshold=0.100000 fRBM_ReliefHeight=0.300000 fRBM_UpperThreshold=0.200000 iRBM_SampleCount=32 [RetroTint.fx] fUIColor=0.100000,0.000000,0.300000 fUIStrength=1.000000 [Sepia.fx] Strength=0.130000 Tint=1.000000,1.000000,1.000000 [SMAA.fx] CornerRounding=25 DebugOutput=0 EdgeDetectionThreshold=0.050000 EdgeDetectionType=1 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000

Comments

slammou
13 May 10:42 CEST

If you want more color blood. Up Vibrance

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