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Sharpness + Contrast

Preset for Metro Exodus
Created by Legenbaer
Added May 13, 2021
Updated 21 May 11:21 CEST
Shader used: ReShade
Preset description:
Uses AMDs Contrast Adaptive Sharpening. Color enhancement is achieved by DPX + FakeHDR. I dont use Hardware HDR, so these images are without Nvidias HDR.
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PreprocessorDefinitions= Techniques=ContrastAdaptiveSharpen,HDR,DPX TechniqueSorting=ContrastAdaptiveSharpen,ASCII,CA,AdvancedCRT,Border,ColorMatrix,Curves,Cartoon,Daltonize,Deband,HDR,DisplayDepth,FilmGrain,DPX,Layer,LiftGammaGain,Levels,Monochrome,Technicolor2,Tonemap,UIMask_Top,UIMask_Bottom,LumaSharpen,FXAA,Vibrance,LUT,Nostalgia,Tint,Vignette,SMAA,Before,After,Technicolor [CAS.fx] Contrast=1.000000 Sharpening=1.000000 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=0.988000 Strength=0.200000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000

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