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Metro Exodus ☢ Enhanced - Cine FX v1.0

Created by Da_ReLLiK
Added May 23, 2021
Updated 23 May 14:08 CEST
Shader used: ReShade
Preset description:
☢ METRO EXODUS ☢ PC ENHANCED EDITION -Ultra Realistic CiNE FX Preset v1.0- ---------------------------------------------------------------------------- **Please Note: HDR can not be Screenshotted correctly with Reshade (Washed)!.. Please Set the in-game [Brightness] to specified brightness! *Truer Blacks and Whites - Contrast- Shadows *NO Greenish HORROR tint! *More improved and realistic looking lighting, *Better clarity, depth and visuals! *Improved & more Realistic Saturation *Improved Texture Clarity *Distance Sharpness **(Recommended with [AA] enabled in-game for best visual quality) a minor Performance hit! **A Minimal to No FPS Hit with this Preset! the closest it will get to that realism as I have taken time in ensuring every aspect of shading and detail is as photo-realistic as possible! TRY THIS OUT! ;) ----------------------------------------------------------------------------- [INSTRUCTIONS] >>DOWNLOAD RESHADE 4.8 or newer: http://reshade.me/sweetfx#download >>> **N.B. DOWNLOAD THE LATEST RESHADE SFX: https://reshade.me/#download *You MUST INSTALL RESHADE SFX WITH DX10/11 FILES to the main game folder containing MetroExodus.exe. You MUST also Tick/Enable: [Standard Effects], [SweetFX by CeeJay.dk] & [Legacy Standard Effects] for this Preset to work! :) >>>PLEASE NOTE<<< This preset was built for 2k/4k displays primarily.
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PreprocessorDefinitions= Techniques=Tonemap@Tonemap.fx,Colourfulness@Colourfulness.fx,Curves@Curves.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,Levels@Levels.fx TechniqueSorting=LumaSharpen@LumaSharpen.fx,Tonemap@Tonemap.fx,Colourfulness@Colourfulness.fx,AdaptiveSharpen@AdaptiveSharpen.fx,Curves@Curves.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,Clarity@Clarity.fx,DisplayDepth@DisplayDepth.fx,DPX@DPX.fx,HDR@FakeHDR.fx,FilmGrain@FilmGrain.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,Levels@Levels.fx,LiftGammaGain@LiftGammaGain.fx,LUT@LUT.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,Vibrance@Vibrance.fx [Clarity.fx] ClarityBlendIfDark=60 ClarityBlendIfLight=200 ClarityBlendMode=2 ClarityDarkIntensity=0.399000 ClarityLightIntensity=0.000000 ClarityOffset=1.787000 ClarityRadius=2 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [ColorMatrix.fx] ColorMatrix_Blue=0.000000,0.207000,0.619000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Red=0.775000,0.162000,0.124000 Strength=0.569000 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.040000 col_noise=0 enable_dither=0 lim_luma=0.300000 [Curves.fx] Contrast=0.525000 Formula=2 Mode=0 [FakeHDR.fx] HDRPower=1.035000 radius1=0.755000 radius2=0.895000 [FilmicAnamorphSharpen.fx] Clamp=0.507500 Coefficient=0 DepthMask=0 DepthMaskContrast=128 Offset=1.750000 Preview=0 Strength=100.000000 UseMask=0 [FineSharp.fx] cstr=0.958000 lstr=1.490000 pstr=1.272000 sstr=3.084000 xrep=0.250000 xstr=0.190000 [FXAA.fx] EdgeThreshold=0.685000 EdgeThresholdMin=0.240000 Subpix=0.600000 [Levels.fx] BlackPoint=-4 HighlightClipping=0 WhitePoint=257 [LumaSharpen.fx] offset_bias=1.100001 pattern=1 sharp_clamp=0.151000 sharp_strength=1.695000 show_sharpen=0 [Technicolor2.fx] Brightness=1.000000 ColorStrength=0.466667,0.000000,0.000000 Saturation=0.590000 Strength=1.000000 [Tonemap.fx] Bleach=0.000000 Defog=0.090000 Exposure=0.055000 FogColor=0.043137,0.050980,-0.043137 Gamma=0.960000 Saturation=-0.315000

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