1 hour, 51 minutes ago
Filmic Fury
Preset description:
Gives a more cinematic look
Installation:
Download Reshade, choose the game .exe with Open GL & unzip these files into main directory: https://mega.nz/file/nU41iKyC#p8dpnCc94YrnqkalJtSAdDY4LzV2EqzoTPJDp5oR4rA
Shaders used:
- FXAA & Filmgrain (Standard)
- Quint Bloom + 2X MXAO (Quint Pack)
- Cinetools Lut (Color Effects by prod 80 pack)
- Flexible CA (Legacy Pack)
PreprocessorDefinitions=MXAO_ENABLE_IL=1,SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR=2,VIRTUAL_RESOLUTION_DOWNFILTER=LINEAR
Techniques=FXAA@FXAA.fx,MXAO@qUINT_mxao.fx,MXAO@qUINT_mxao 2.fx,Vignette@Vignette.fx,Bloom@qUINT_bloom.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,FilmGrain@FilmGrain.fx
TechniqueSorting=FXAA@FXAA.fx,MXAO@qUINT_mxao.fx,MXAO@qUINT_mxao 2.fx,Vignette@Vignette.fx,Bloom@qUINT_bloom.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,FilmGrain@FilmGrain.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DisplayDepth@DisplayDepth.fx,LUT@LUT.fx,UIMask_Bottom@UIMask.fx,UIMask_Top@UIMask.fx
[AdaptiveFog.fx]
BloomPower=10.000000
BloomThreshold=10.250000
BloomWidth=0.200000
FogColor=0.000000,0.012976,0.441176
FogCurve=1.500000
FogStart=0.000000
MaxFogFactor=1.000000
[AmbientLight.fx]
alAdapt=0.700000
alAdaptBaseBlackLvL=2
alAdaptBaseMult=1.000000
alDebug=0
alDirtInt=1.000000
alDirtOVInt=1.000000
alInt=10.150000
alLensInt=2.000000
alLensThresh=0.500000
alThreshold=15.000000
AL_Adaptation=1
AL_Adaptive=0
AL_Dirt=1
AL_DirtTex=0
AL_Dither=1
AL_Lens=0
AL_Vibrance=0
[ArcaneBloom.fx]
uAdapt_DoLimits=1
uAdapt_Intensity=1.000000
uAdapt_Limits=0.000000,1.000000
uAdapt_Precision=0
uAdapt_Sensitivity=1.000000
uAdapt_Time=1.000000
uBloomIntensity=1.000000
uExposure=1.000000
uMaxBrightness=100.000000
[BadBloomPS2.fx]
uAmount=1.000000
uColor=1.000000,1.000000,1.000000
uScale=1.682000,1.651000
uThreshold=2.000000
[Cartoon.fx]
EdgeSlope=1.500000
Power=1.500000
[ChromaticAberration.fx]
Shift=2.500000,-0.500000
Strength=0.500000
[DepthHaze.fx]
EffectStrength=1.000000
FogColor=1.000000,0.000000,0.000000
FogFactor=0.200000
FogStart=0.063000
[Depth_Cues.fx]
Blur_Cues=0.500000
Debug_View=0
DEPTH_DEBUG=0
Depth_Map=0
Depth_Map_Adjust=522.000000
Depth_Map_Flip=0
No_Depth_Map=1
Shade_Power=0.500000
Spread=10.000000
[DisplayDepth.fx]
Advanced_help=0
bUIShowOffset=0
bUIUseLivePreview=1
Depth_help=0
fUIDepthMultiplier=1.000000
fUIFarPlane=1000.000000
fUIScale=1.000000,1.000000
iUIOffset=0,0
iUIPresentType=2
[DitheringMegapack.fx]
_ReduceResolution=4.000000
[ditherps1_new.fx]
useDither=1
[FilmGrain.fx]
Intensity=0.761000
Mean=0.500000
SignalToNoiseRatio=5
Variance=0.400000
[FilmicPass.fx]
BaseCurve=1.500000
BaseGamma=1.000000
Bleach=0.000000
BlueCurve=1.000000
Contrast=1.000000
EffectGamma=0.650000
EffectGammaB=1.000000
EffectGammaG=1.000000
EffectGammaR=1.000000
Fade=0.400000
GreenCurve=1.000000
Linearization=0.500000
LumCoeff=0.212656,0.715158,0.072186
RedCurve=1.000000
Saturation=-0.150000
Strength=0.850000
[FlexibleCA.fx]
Mode=1
Multiplier=3.960000
Ratio=-1.000000,-1.000000,1.000000
[FXAA.fx]
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000
Subpix=0.380000
[Histogramm.fx]
bHistoMix=1
iHorizontalScale=4
iVerticalScale=25
[PD80_01A_RT_Correct_Contrast.fx]
enable_fade=1
freeze=0
rt_bp_str=1.000000
rt_enable_blackpoint_correction=1
rt_enable_whitepoint_correction=0
rt_wp_str=1.000000
transition_speed=0.500000
[PD80_02_Bloom.fx]
bExposure=0.000000
BKelvin=6500
BloomLimit=0.333000
BloomMix=0.900000
BloomSaturation=0.000000
BlurSigma=30.000000
debugBloom=0
dither_strength=2.000000
enableBKelvin=0
GreyValue=0.333000
[PD80_02_Bonus_LUT_pack.fx]
dither_strength=1.000000
enable_dither=1
ib=0.000000,0.000000,0.000000
ig=1.000000
iw=1.000000,1.000000,1.000000
ob=0.000000,0.000000,0.000000
ow=1.000000,1.000000,1.000000
PD80_Intensity=1.000000
PD80_LutSelector=18
PD80_MixChroma=1.000000
PD80_MixLuma=1.000000
[PD80_02_Cinetools_LUT.fx]
dither_strength=1.000000
enable_dither=1
ib=0.000000,0.000000,0.000000
ig=1.000000
iw=1.000000,1.000000,1.000000
ob=0.000000,0.000000,0.000000
ow=1.000000,1.000000,1.000000
PD80_Intensity=1.000000
PD80_LutSelector=16
PD80_MixChroma=1.000000
PD80_MixLuma=1.000000
[PD80_04_Color_Gradients.fx]
blendcolor_ds_m=0.000000,0.365000,1.000000
blendcolor_ds_s=0.000000,0.039000,0.588000
blendcolor_ls_m=0.980000,0.588000,0.000000
blendcolor_ls_s=0.000000,0.365000,1.000000
blendmode_ds_m=10
blendmode_ds_s=10
blendmode_ls_m=10
blendmode_ls_s=5
CGdesat=0.000000
dither_strength=1.000000
enable_dither=1
enable_ds=1
finalmix=0.333000
luma_mode=0
maxlevel=0.300000
minlevel=0.125000
opacity_ds_m=1.000000
opacity_ds_s=1.000000
opacity_ls_m=1.000000
opacity_ls_s=0.300000
separation_mode=0
[qUINT_bloom.fx]
BLOOM_ADAPT_EXPOSURE=0.000000
BLOOM_ADAPT_MODE=0
BLOOM_ADAPT_SPEED=2.000000
BLOOM_ADAPT_STRENGTH=0.000000
BLOOM_CURVE=1.611000
BLOOM_INTENSITY=1.115000
BLOOM_LAYER_MULT_1=0.777000
BLOOM_LAYER_MULT_2=0.407000
BLOOM_LAYER_MULT_3=0.570000
BLOOM_LAYER_MULT_4=0.100000
BLOOM_LAYER_MULT_5=0.500000
BLOOM_LAYER_MULT_6=0.010000
BLOOM_LAYER_MULT_7=0.010000
BLOOM_SAT=1.857000
BLOOM_TONEMAP_COMPRESSION=4.000000
[qUINT_mxao 2.fx]
MXAO_BLEND_TYPE=0
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=0.400000
MXAO_FADE_DEPTH_START=0.354000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=1
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_SAMPLE_RADIUS=3.774000
MXAO_SSAO_AMOUNT=2.255000
MXAO_SSIL_AMOUNT=4.000000
MXAO_SSIL_SATURATION=1.000000
[qUINT_mxao.fx]
MXAO_BLEND_TYPE=0
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=0.400000
MXAO_FADE_DEPTH_START=0.050000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=1
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_SAMPLE_RADIUS=30.000000
MXAO_SSAO_AMOUNT=3.012000
MXAO_SSIL_AMOUNT=4.000000
MXAO_SSIL_SATURATION=1.000000
[qUINT_rtgi.fx]
RT_ALTERNATE_INTERSECT_TEST=0
RT_AO_AMOUNT=6.050000
RT_BACKFACE_MIRROR=0
RT_DEBUG_VIEW=0
RT_DO_RENDER=0
RT_FADE_DEPTH=0.000000,0.500000
RT_HIGHP_LIGHT_SPREAD=1
RT_IL_AMOUNT=4.550000
RT_RAY_AMOUNT=3
RT_RAY_STEPS=12
RT_SAMPLE_RADIUS=4.000000
RT_Z_THICKNESS=0.500000
UIHELP=0
[qUINT_ssr.fx]
SSR_ACCEPT_RANGE=2.500000
SSR_FADE_DIST=0.800000
SSR_FIELD_OF_VIEW=50.000000
SSR_FILTER_SIZE=0.500000
SSR_FRESNEL_EXP=5.000000
SSR_JITTER_AMOUNT=0.250000
SSR_RAY_INC=1.600000
SSR_REFLECTION_INTENSITY=0.199000
SSR_RELIEF_AMOUNT=0.050000
SSR_RELIEF_SCALE=0.350000
[SMAA.fx]
CornerRounding=25
DebugOutput=0
DepthEdgeDetectionThreshold=0.010000
EdgeDetectionThreshold=0.066000
EdgeDetectionType=1
MaxSearchSteps=71
MaxSearchStepsDiagonal=16
PredicationEnabled=0
PredicationScale=2.000000
PredicationStrength=0.400000
PredicationThreshold=0.010000
[Splitscreen.fx]
splitscreen_mode=0
[SunsetFilter.fx]
Axis=0
ColorA=0.000000,0.051672,0.062745
ColorB=0.023253,0.027451,0.000000
Flip=0
Offset=0.335000
Scale=0.742000
[Temporal_AA.fx]
Clamping=1
Clamping_Adjust=0.000000
ColorDelta=0
Debug=0
Delta_Power=0.250000
Depth_Map=0
Depth_Map_Adjust=250.000000
Depth_Map_Flip=0
Persistence=0.250000
Use_Depth=0
[Trails.fx]
Persistence=0.797000
PS2=1
TQ=0.000000
[Vignette.fx]
Amount=-1.000000
Center=0.500000,0.500000
Radius=2.000000
Ratio=1.000000
Slope=2
Type=0
[VirtualResolution.fx]
fResolutionX=640.000000
fResolutionY=360.000000
iScaleMode=0