1 week, 4 days ago
MesaFX - Cinematic
Preset description:
Welcome, scientists of Black Mesa facility! This preset created to bring more atmospheric and cinematic experience into this awesome sci-fi game - balanced contrasts with rich shadows, cinematic color grade, fine sharpness/clarity in combination with other "movie-like" effects
Shaders:
1) FilmicPass
2) prod80_04_Technicolor
3) prod80_02_Cinetools_LUT
4) LiftGammaGain
5) Curves
6) Vibrance
7) Tonemap
8) Clarity2 (please download this one from https://drive.google.com/file/d/1hqdT4zIuRgGN8ATrKCxPnNKF6LePcuGs/view?usp=sharing and place downloaded Clarity2.fx to your \reshade-shaders\shaders\ folder inside game. For copyrights - official source of this shader here https://github.com/Mortalitas/GShade/blob/master/Shaders/Clarity2.fx)
9) LumaSharpen
10) FilmGrain
11) AmbientLight (with custom textures of dirt and lens flares)
12) Vignette
13) prod80_06_ChromaticAberration
Installation:
Install latest version of Reshade (select DX9 render) and check shaders listed above (except Clarity2 cause it not included in default repositories, download it from link in shader #8 section). If you don't need (or don't like at all) custom dirt/lensflares effects from AmbientLight shader - you're ready. Or if you want that custom textures and all settings in one pack, just download https://drive.google.com/file/d/1VrxCVbud33Teq1sCg-pnnkBzVb0IJoZf/view?usp=sharing (WinRaR v5+ archive) and copy/overwrite Reshade.ini and all default Reshade files from it to \reshade-shaders\ inside game folder.
If you'll use my all-in-one preset pack from link above, keys for Reshade:
<Home> - open Reshade UI
<Scroll Lock> - toggle effects on/off
<PrntScreen> - take screenshot (2 screens before/after)
If you don't like dirt and lens flares effects please just uncheck AL_Dirt and AL_Lens from AmbientLight shader.
PreprocessorDefinitions=
Techniques=FilmicPass@FilmicPass.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,LiftGammaGain@LiftGammaGain.fx,Curves@Curves.fx,Vibrance@Vibrance.fx,Tonemap@Tonemap.fx,Clarity2@Clarity2.fx,LumaSharpen@LumaSharpen.fx,FilmGrain@FilmGrain.fx,AmbientLight@AmbientLight.fx,Vignette@Vignette.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx
TechniqueSorting=FilmicPass@FilmicPass.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,LiftGammaGain@LiftGammaGain.fx,Curves@Curves.fx,Vibrance@Vibrance.fx,Tonemap@Tonemap.fx,Clarity2@Clarity2.fx,LumaSharpen@LumaSharpen.fx,FilmGrain@FilmGrain.fx,AmbientLight@AmbientLight.fx,Vignette@Vignette.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx
[AmbientLight.fx]
alAdapt=0.800000
alAdaptBaseBlackLvL=3
alAdaptBaseMult=1.000000
alDebug=0
alDirtInt=1.275000
alDirtOVInt=1.235000
alInt=6.000000
alLensInt=1.350000
alLensThresh=0.475000
alThreshold=17.000000
AL_Adaptation=1
AL_Adaptive=2
AL_Dirt=1
AL_DirtTex=1
AL_Dither=0
AL_Lens=1
AL_Vibrance=0
[Clarity2.fx]
BlendIfRange=0.200000
ClarityBlendIfDarkTwo=50
ClarityBlendIfLightTwo=205
ClarityBlendModeTwo=2
ClarityDarkIntensityTwo=0.400000
ClarityLightIntensityTwo=0.000000
ClarityOffsetTwo=8.000000
ClarityRadiusTwo=3
ClarityStrengthTwo=0.475000
DitherStrength=1.000000
MaskContrast=0.100000
PreprocessorDefinitions=0
[Curves.fx]
Contrast=0.187000
Formula=7
Mode=0
[FilmGrain.fx]
Intensity=0.335000
Mean=0.500000
SignalToNoiseRatio=5
Variance=0.525000
[FilmicPass.fx]
BaseCurve=2.000000
BaseGamma=1.070000
Bleach=0.475000
BlueCurve=1.200000
Contrast=0.985000
EffectGamma=0.950000
EffectGammaB=1.325000
EffectGammaG=0.920000
EffectGammaR=0.870000
Fade=0.275000
GreenCurve=0.900000
Linearization=0.715000
LumCoeff=0.333333,0.333333,0.333333
RedCurve=0.900000
Saturation=-0.245000
Strength=0.650000
[LiftGammaGain.fx]
RGB_Gain=1.000000,1.000000,0.965000
RGB_Gamma=0.990000,0.990000,0.990000
RGB_Lift=1.050000,1.050000,1.050000
[LumaSharpen.fx]
offset_bias=1.000000
pattern=1
sharp_clamp=0.035000
sharp_strength=0.830000
show_sharpen=0
[PD80_02_Cinetools_LUT.fx]
dither_strength=1.000000
enable_dither=1
ib=0.000001,0.000001,0.000001
ig=1.000000
iw=1.000000,1.000000,1.000000
ob=0.000000,0.000000,0.000000
ow=1.000000,1.000000,1.000000
PD80_Intensity=0.850000
PD80_LutSelector=2
PD80_MixChroma=1.000000
PD80_MixLuma=0.670000
[PD80_04_Technicolor.fx]
Brightness=1.000000
colorKey=1.000000,1.000000,1.000000
ColorStrength=0.200000,0.200000,0.200000
Cyan2strip=0.000000,0.988000,1.000000
enable3strip=1
Red2strip=1.000000,0.098000,0.000000
Saturation=0.785000
Saturation2=1.500000
Strength=0.435000
[PD80_06_Chromatic_Aberration.fx]
CA=-23.000000
CA_curve=7.000000
CA_shapeX=1.025000
CA_shapeY=1.250000
CA_strength=1.000000
CA_type=0
CA_width=0.735000
degrees=143
depthCurve=1.000000
depthEnd=0.100000
depthStart=0.000000
display_depth=0
enable_depth_int=0
enable_depth_width=0
oX=0.000000
oY=0.000000
sampleSTEPS=24
show_CA=0
vignetteColor=1.000000,0.000000,0.000000
[Tonemap.fx]
Bleach=0.070000
Defog=0.001000
Exposure=0.000000
FogColor=1.000000,0.000000,0.000000
Gamma=1.000000
Saturation=-0.075000
[Vibrance.fx]
Vibrance=-0.037000
VibranceRGBBalance=1.000000,1.000000,2.000000
[Vignette.fx]
Amount=-0.850000
Center=0.500000,0.500000
Radius=1.650000
Ratio=1.777000
Slope=4
Type=0