1 hour, 17 minutes ago
Natural Enhancement v2
Preset description:
This is basically a preset port based off Zanktus preset for Guild Wars 2. The original preset for Guild Wars 2 was made with intention to deal with this washed out colorings which is similar to the one in Portia, making it look HDR in the process. So I figured why not use it on this game and surprisingly it work relatively well.
All credits go to Zanktus
Tested on Reshade 4.x.x
Effects required
- SweetFx Curves
- SweetFx LiftGammaGain
- SweetFx LumaSharpen
- SweetFx Tonemap
- SweetFx Vibrance
- SweetFx SMAA (Optional)
- Legacy Deband
Changes Log
v2
Added SMAA, totally optional, not enabled by default.
v1
Initial Release, Reshade Port.
Techniques=Curves@Curves.fx,LiftGammaGain@LiftGammaGain.fx,LumaSharpen@LumaSharpen.fx,Tonemap@Tonemap.fx,Vibrance@Vibrance.fx,Deband@Deband.fx
[Curves.fx]
Contrast=0.090000
Formula=9
Mode=2
[Deband.fx]
banding_depth=1.000000
debug_output=0
enable_depthbuffer=0
enable_sdeviation=1
enable_weber=1
iterations=1
range=16.000000
t1=0.006000
t2=0.040000
[LiftGammaGain.fx]
RGB_Gain=1.004000,1.012000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Lift=0.992000,0.987000,1.011000
[LumaSharpen.fx]
offset_bias=1.520000
pattern=3
sharp_clamp=0.042000
sharp_strength=1.550000
show_sharpen=0
[Tonemap.fx]
Bleach=0.040000
Defog=0.004000
Exposure=0.050000
FogColor=0.078431,0.882353,0.941176
Gamma=1.000000
Saturation=0.065000
[Vibrance.fx]
Vibrance=0.040000
VibranceRGBBalance=0.940000,0.970000,1.060000
[SMAA.fx]
CornerRounding=25
DebugOutput=0
DepthEdgeDetectionThreshold=0.010000
EdgeDetectionThreshold=0.100000
EdgeDetectionType=1
MaxSearchSteps=32
MaxSearchStepsDiagonal=16
PredicationEnabled=0
PredicationScale=2.000000
PredicationStrength=0.400000
PredicationThreshold=0.010000