Preset description:
Effects added: bloom, eye adpation,lense effect
Installation:
1. install reshade with MagicBloom effect (can be found under legacy effects) to pavlov exe directory
2. replace reshade's dxgi.dll with the one from fholger's VR compatible reshade release
3. Add the Pavlov VR 2022 reshade setting file to exe directory
4. edit dirt intensity to your liking via ingame GUI (POS1)
5. restart game to see changes in headset
description from the effect author:
The idea is to have a bloom effect that just feels right, not over-the-top and that could simulate high dynamic range (HDR).
Features:
Wide bloom blurring, derived from the gaussian function defined here .
Eye adaptation, decreases or increases the brightness of bloom according to the overall image luminance.
Lens dirt, as standard I suppose. Really not much here. It uses an image named "MagicBloom_Dirt.png" so make sure you have one in your textures directory.
PreprocessorDefinitions=
Techniques=MagicBloom@MagicBloom.fx
TechniqueSorting=MagicBloom@MagicBloom.fx
[MagicBloom.fx]
f2Adapt_Clip=0.000000,1.000000
fAdapt_Sensitivity=1.000000
fAdapt_Speed=0.100000
fBloom_Intensity=10.000000
fBloom_Threshold=4.500000
fDirt_Intensity=0.500000
fExposure=0.500000
iAdapt_Precision=2
iDebug=0
hey, I really like how it looks!