PreprocessorDefinitions=
Techniques=Tonemap@Tonemap.fx,ColorLab@ColorLab.fx,Curves@Curves.fx,HDR@FakeHDR.fx,Deband@Deband.fx,FXAA@FXAA.fx,SMAA@SMAA.fx,SharpContrast@SharpContrast.fx,Clarity@Clarity.fx
TechniqueSorting=Tonemap@Tonemap.fx,ColorLab@ColorLab.fx,Curves@Curves.fx,HDR@FakeHDR.fx,Deband@Deband.fx,FXAA@FXAA.fx,SMAA@SMAA.fx,SharpContrast@SharpContrast.fx,Clarity@Clarity.fx,ContrastAdaptiveSharpen@CAS.fx,MultiLUT@MultiLUT.fx,PandaFX@PandaFX.fx,FramerateLimiter@FramerateLimiter.fx,Technicolor2@Technicolor2.fx,AspectRatioComposition@AspectRatioComposition.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,ColorfulPoster@ColorfulPoster.fx,ColorIsolation@ColorIsolation.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,TinyPlanet@TinyPlanet.fx,Comic@Comic.fx,ArcaneBloom@ArcaneBloom.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,GaussianBlurCS@GaussianBlurCS.fx,HotsamplingHelper@HotsamplingHelper.fx,GrainSpread@GrainSpread.fx,AreaCopy@AreaCopy.fx,MeshEdges@MeshEdges.fx,HexLensFlare@HexLensFlare.fx,ArtisticVignette@ArtisticVignette.fx,Layer@Layer.fx,MultiTonePoster@MultiTonePoster.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,Levels@Levels.fx,RemoveTint@RemoveTint.fx,ASCII@ASCII.fx,RetroTint@RetroTint.fx,prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,TrackingRays@TrackingRays.fx,LiftGammaGain@LiftGammaGain.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,UIDetect_ShowPixel@UIDetect.fx,UIDetect@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIDetect_After@UIDetect.fx,AspectRatioSuite@AspectRatioSuite.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,BilateralComic@BilateralComic.fx,UIMaskCreator@UIMaskCreator.fx,Border@Border.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,UnrealLens@UnrealLens.fx,LiquidLens@LiquidLens.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,LocalContrastCS@LocalContrastCS.fx,Unsharp@Unsharp.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,BulgePinch@BulgePinch.fx,LumaSharpen@LumaSharpen.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,LUT@LUT.fx,VirtualResolution@VirtualResolution.fx,Cartoon@Cartoon.fx,AspectRatioPS@AspectRatio.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,MagicHDR@MagicHDR.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,MBMB@MBMB.fx,Before@BeforeAfter.fx,After@BeforeAfter.fx,MinimalColorGrading@MinimalColorGrading.fx,CheckerboardInterlace@CheckerboardInterlace.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,Checkerboard@Checkerboard.fx,VariableRateShading@VRS_Map.fx,Monochrome@Monochrome.fx,Chromakey@Chromakey.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,CA@ChromaticAberration.fx,MouseReplacement@Mouse.fx,Cursor@Cursor.fx,Cursor@Cursor.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,Wave@Wave.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,FilmicSharpen@FilmicSharpen.fx,Flipbook@Flipbook.fx,ImageTest@Image.fx,Interlaced@Interlaced.fx,Letterbox@Letterbox.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,MultiFX@MultiFX.fx,DisplayLUT@LUTTools.fx,ApplyLUT@LUTTools.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,WhitepointerFixer@WhitepointFixer.fx,PerfectPerspective@PerfectPerspective.fx,ColorMatrix@ColorMatrix.fx,NeoBloom@NeoBloom.fx,Pantomorphic@PerfectPerspective2.fx,ZigZag@ZigZag.fx,NormalMap@NormalMap.fx,ChromaticAberration@Prism.fx,SimpleGrain@SimpleGrain.fx,ContrastStretch@ContrastStretch.fx,SunsetFilter@SunsetFilter.fx,SuperDepth3D@SuperDepth3D.fx,AdvancedCRT@CRT.fx,Bloom@qUINT_bloom.fx,Debanding@qUINT_deband.fx,SuperDepth3D_VR@SuperDepth3D_VR+.fx,CRT_Lottes@CRT_Lottes.fx,CRT_Yee64@CRT_Yee64.fx,ADOF@qUINT_dof.fx,TiltShift@TiltShift.fx,Blooming_HDR@BloomingHDR.fx,Nostalgia@Nostalgia.fx,Lightroom@qUINT_lightroom.fx,CRT_Yeetron@CRT_Yeetron.fx,CanvasFog@CanvasFog.fx,Monocular_Cues@Depth_Cues.fx,MXAO@qUINT_mxao.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,Daltonize@Daltonize.fx,DELC_Sharpen@qUINT_sharp.fx,BeforeCanvasMask@CanvasMask.fx,AfterCanvasMask@CanvasMask.fx,Oilify@Oilify.fx,BeforeColorMask@ColorMask.fx,AfterColorMask@ColorMask.fx,Flip@Flip.fx,Flair@Flair.fx,SSR@qUINT_ssr.fx,Overlay@Overlay.fx,DeepFry@DeepFry.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,SSDO_Plus@GloomAO.fx,FreezeShot@FreezeShot.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,Normal_Filter_Anti_Aliasing@NFAA.fx,StageDepthPlus@StageDepthPlus.fx,DeHaze@Dehaze.fx,PCGI_One@RadiantGI.fx,DepthAlpha@DepthAlpha.fx,DPX@DPX.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,Smart_Sharp@Smart_Sharp.fx,Pong@Pong.fx,RetroFog@RetroFog.fx,DisplayDepth@DisplayDepth.fx,TAA@Temporal_AA.fx,prod80_02_Bloom@PD80_02_Bloom.fx,Dither@Dither.fx,ReVeil_Top@ReVeil.fx,ReVeil_Bottom@ReVeil.fx,SCurve@SCurve.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,Trails@Trails.fx,Tint@Sepia.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,AdaptiveFog@AdaptiveFog.fx,Sketch@Sketch.fx,EyeAdaption@EyeAdaption.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,CinematicDOF@CinematicDOF.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,DepthHaze@DepthHaze.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,SlitScan@SlitScan.fx,DirectionalDepthBlur@DirectionalDepthBlur.fx,FilmGrain@FilmGrain.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,Emphasize@Emphasize.fx,Flashlight@Flashlight.fx,MagicBorder@MagicBorder.fx,FlexibleCA@FlexibleCA.fx,prod80_03_Levels@PD80_03_Levels.fx,FocalDOF@FocalDOF.fx,Before@Splitscreen.fx,After@Splitscreen.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,Swirl@Swirl.fx,Technicolor@Technicolor.fx
[ArtisticVignette.fx]
BlendMode=0
VignetteColor=0.000000,0.000000,0.000000,1.000000
VignetteRatio=0.000000
VignetteShape=1
VignetteStartEnd=0.000000,1.000000
_Help=0
[BloomingHDR.fx]
Adapt_Adjust=0.500000
Adapt_Seek=0.500000
Auto_Bloom=4
Auto_Exposure=1
BloomCurve=5.000000
BloomSensitivity=5.000000
Bloom_BA_iToneMapper=0
Bloom_Intensity=0.000000,0.000000
Bloom_Spread=0.500000
CBT_Adjust=1.000000
Contrast=0.879000
Debug_View=0
Dither_Bloom=0.000000
Exp=-0.821000
Gamma=2.200000
GreyValue=0.205000
HDR_BP=0.500000
Inv_Tonemappers=2
Saturate=1.000000
Saturation=0.250000,0.250000
Tonemappers=0
WP=1.000000
[Border.fx]
border_color=0.000000,0.000000,0.000000
border_ratio=2.240000
border_width=0.000000,0.000000
[Cartoon.fx]
EdgeSlope=1.500000
Power=1.500000
[CAS.fx]
Contrast=0.000000
Sharpening=0.100000
[Clarity.fx]
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityBlendMode=2
ClarityDarkIntensity=0.400000
ClarityLightIntensity=0.000000
ClarityOffset=2.000000
ClarityRadius=1
ClarityStrength=0.100000
ClarityViewBlendIfMask=0
ClarityViewMask=0
[ColorLab.fx]
Multiplier=1.000000,1.000000,1.300000
[ColorMatrix.fx]
ColorMatrix_Blue=0.000000,0.125000,0.875000
ColorMatrix_Green=0.333000,0.667000,0.000000
ColorMatrix_Red=0.817000,0.183000,0.000000
Strength=1.000000
[Curves.fx]
Contrast=0.200000
Formula=4
Mode=0
[Deband.fx]
banding_depth=1.000000
debug_output=0
enable_depthbuffer=0
enable_sdeviation=1
enable_weber=1
iterations=3
range=25.000000
t1=0.006000
t2=0.030000
[Dehaze.fx]
Alpha=0.000000
Debug=0
DepthMultiplier=0.175000
IgnoreSky=0
TransmissionMultiplier=-0.500000
[DisplayDepth.fx]
Advanced_help=0
bUIShowOffset=0
bUIUseLivePreview=1
Depth_help=0
fUIDepthMultiplier=1.000000
fUIFarPlane=1000.000000
fUIScale=1.000000,1.000000
iUIOffset=0,0
iUIPresentType=2
[DPX.fx]
Colorfulness=2.500000
Contrast=0.100000
RGB_C=0.360000,0.360000,0.340000
RGB_Curve=8.000000,8.000000,8.000000
Saturation=3.000000
Strength=0.200000
[FakeHDR.fx]
HDRPower=1.172000
radius1=0.793000
radius2=0.870000
[Flashlight.fx]
uBrightness=10.000000
uColor=1.000000,0.901961,0.784314
uDistance=0.100000
uSize=420.000000
[FlexibleCA.fx]
Mode=1
Multiplier=0.592000
Ratio=-1.000000,0.000000,1.000000
[FXAA.fx]
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000
Subpix=0.250000
[Levels.fx]
BlackPoint=0
HighlightClipping=1
WhitePoint=255
[MagicHDR.fx]
BlendingAmount=0.500000
BlendingBase=0.800000
BloomAmount=0.300000
BloomBrightness=3.000000
BloomSaturation=1.000000
BlurSize=0.500000
Exposure=0.000000
InputExposure=0.000000
InvTonemap=0
ShowBloom=0
Tonemap=5
_Credits=0
_Help=0
_WipWarn=0
[MultiLUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
fLUT_LutSelector=0
[PandaFX.fx]
Bleach_Bypass_Amount=0.500000
Blend_Amount=0.500000
Contrast_B=0.800000
Contrast_G=0.800000
Contrast_R=0.900000
Diffusion_1_Amount=0.300000
Diffusion_1_Gamma=0.700000
Diffusion_1_Quality=2.000000
Diffusion_1_Radius=8.000000
Diffusion_2_Amount=0.200000
Diffusion_2_Gamma=0.500000
Diffusion_2_Quality=16.000000
Diffusion_2_Radius=5.000000
Diffusion_3_Amount=1.000000
Diffusion_3_Gamma=5.000000
Diffusion_3_Quality=3.000000
Diffusion_3_Radius=7.400000
Enable_Bleach_Bypass=1
Enable_Diffusion=1
Enable_Dither=0
Enable_Static_Dither=1
Gamma_B=0.990000
Gamma_G=1.000000
Gamma_R=1.000000
[PD80_04_Technicolor.fx]
Brightness=0.604000
colorKey=0.854902,1.000000,1.000000
ColorStrength=0.003922,0.054902,0.000000
Cyan2strip=0.380392,1.000000,1.000000
enable3strip=0
Red2strip=1.000000,0.117647,0.000000
Saturation=1.107000
Saturation2=1.648000
Strength=0.037000
[qUINT_bloom.fx]
BLOOM_ADAPT_EXPOSURE=0.000000
BLOOM_ADAPT_MODE=0
BLOOM_ADAPT_SPEED=2.000000
BLOOM_ADAPT_STRENGTH=0.500000
BLOOM_CURVE=1.500000
BLOOM_INTENSITY=1.200000
BLOOM_LAYER_MULT_1=0.050000
BLOOM_LAYER_MULT_2=0.050000
BLOOM_LAYER_MULT_3=0.050000
BLOOM_LAYER_MULT_4=0.100000
BLOOM_LAYER_MULT_5=0.500000
BLOOM_LAYER_MULT_6=0.010000
BLOOM_LAYER_MULT_7=0.010000
BLOOM_SAT=2.000000
BLOOM_TONEMAP_COMPRESSION=4.000000
[qUINT_deband.fx]
AUTOMATE_BIT_DEPTH=1
BIT_DEPTH=8
DEBAND_MODE=2
SEARCH_RADIUS=0.500000
SKY_ONLY=0
[RadiantGI.fx]
Blend=0
Debug=0
Deep_Scattering=0.100000
Depth_Map=0
Depth_Map_Adjust=7.500000
Depth_Map_Flip=0
Diffusion_Saturation_Power=0.250000,0.500000
D_Irradiance=0.000000
Emissive_Mode=0
GI_Fade=0.000000
GI_Power=1.000000
GI_Ray_Length=229.000000
GI_Res=0.800000
GI_Saturation=1.000000
GI_Sky_Saturation=1.000000
HDR_BP=0.500000
IGN_Toggle=1
Internals=0.540000,0.010000,0.010000
Luma_Map=0.500000
NCD=0.125000,0.000000
Offset=0.000000
PCGI_2DTexture_Detail=0.000000,1.000000
PP_Options=0
RadiantGI=0
Reflectivness=1.000000,0.500000
samples=6.000000
SamplesXY=6
Scattering=0
Sky_Adustment=3
Sky_Contribution=1
SSS_Seek=0.250000
Target_Lighting=0.050000
Trim=0.500000
Wrap=0.500000
[SCurve.fx]
f4Offsets=0.000000,0.000000,0.000000,0.000000
fCurve=1.000000
[SharpContrast.fx]
Debug=0
DepthCurve=1.000000
EdgeBias=1.000000
EdgeFloor=0.000000
EnableDepth=0
GammaCorrect=1
MaskSky=1
SharpenStrength=0.260000
[Sketch.fx]
OutlineThreshold=0.010000
PatternColor=1.000000,1.000000,1.000000,0.062745
PatternRange=0.000000,0.500000
Posterization=5.000000
SmoothingScale=1.000000
[SMAA.fx]
CornerRounding=25
DebugOutput=0
DepthEdgeDetectionThreshold=0.010000
EdgeDetectionThreshold=0.100000
EdgeDetectionType=1
MaxSearchSteps=32
MaxSearchStepsDiagonal=16
PredicationEnabled=0
PredicationScale=2.000000
PredicationStrength=0.400000
PredicationThreshold=0.010000
[Splitscreen.fx]
splitscreen_mode=0
[Technicolor.fx]
Power=5.183000
RGBNegativeAmount=0.537255,0.717647,1.000000
Strength=0.417000
[Technicolor2.fx]
Brightness=0.500000
ColorStrength=0.000000,0.047059,0.133333
Saturation=0.840000
Strength=0.454000
[Tonemap.fx]
Bleach=0.000000
Defog=0.000000
Exposure=-0.000000
FogColor=0.000000,0.000000,0.039216
Gamma=1.000000
Saturation=0.090000
There are no Borders in my reshade, I just had it in this pic because I like how it looked.