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Holy Cinematic

Preset for Elden Ring
Created by noeffort
Added March 12, 2022
Shader used: ReShade
Preset description:
I tried to create a cinematic experience with clearer picture and darker tone. MXAO shines through the map. If it really disturbs you and you can live with a less impressive result, just deactivate it. Techniques: FXAA Tonemap LumaSharpen Curves Clarity MXAO ChromaticAberration TiltShift Border
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KeyPCGI_One@RadiantGI.fx=46,0,0,0 PreprocessorDefinitions= Techniques=FXAA@FXAA.fx,Tonemap@Tonemap.fx,LumaSharpen@LumaSharpen.fx,Curves@Curves.fx,Clarity@Clarity.fx,MXAO@qUINT_mxao.fx,ChromaticAberration@Prism.fx,TiltShift@TiltShift.fx,Border@Border.fx TechniqueSorting=FXAA@FXAA.fx,Tonemap@Tonemap.fx,LumaSharpen@LumaSharpen.fx,Curves@Curves.fx,Clarity@Clarity.fx,MXAO@qUINT_mxao.fx,ChromaticAberration@Prism.fx,TiltShift@TiltShift.fx,Border@Border.fx [Border.fx] border_color=0.000000,0.000000,0.000000 border_ratio=1.850000 border_width=0.000000,0.000000 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=0 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=2 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [Curves.fx] Contrast=0.150000 Formula=4 Mode=0 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.200000 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.020000 sharp_strength=0.250000 show_sharpen=0 [Prism.fx] Aberration=2 Automatic=1 Curve=1.000000 SampleCount=8 [qUINT_mxao.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SSAO_AMOUNT=1.000000 [RadiantGI.fx] Blend=0 Debug=0 Deep_Scattering=0.100000 Depth_Map=0 Depth_Map_Adjust=7.500000 Depth_Map_Flip=0 Diffusion_Saturation_Power=0.250000,0.500000 D_Irradiance=0.000000 GI_Power=1.000000 GI_Ray_Length=250.000000 GI_Res=0.800000 GI_Saturation=1.000000 GI_Sky_Saturation=1.000000 HDR_BP=0.500000 IGN_Toggle=1 Internals=0.540000,0.010000,0.010000 Luma_Map=0.500000 NCD=0.125000,0.000000 Offset=0.000000 PCGI_2DTexture_Detail=0.000000,1.000000 PCGI_Fade=1.000000 PP_Options=0 RadiantGI=0 Reflectivness=1.000000,0.500000 samples=6.000000 SamplesXY=6 Scattering=0 Sky_Adustment=3 Sky_Emissive_Selection=0 SSS_Seek=0.250000 Target_Lighting=0.050000 Trim=0.000000 Wrap=0.500000 [TiltShift.fx] Axis=0 BlurCurve=5.000000 BlurMultiplier=4.000001 BlurSamples=11 Line=0 Offset=0.000000 [Tonemap.fx] Bleach=0.000000 Defog=0.000000 Exposure=0.020000 FogColor=0.000000,0.000000,1.000000 Gamma=1.020000 Saturation=0.000000

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