1 hour, 1 minute ago
Next-Gen Visual Photorealistic Reshade
Preset description:
Good news everyone 😀 After hours of tweaking and testing it's finally here!🤩 I have achieved next-gen photorealistic visual in The Crew 2 with my own Reshade preset! (minimal fps loss 0-2)🥰 Go download it NOW it's FREE!!
https://www.moddb.com/mods/next-gen-visual-photorealistic-reshade/downloads/armetnextgenreshade
My ReShade preset features:
- Dynamic "fake" Global Illumination (say no more to flat lighting!)
- Natural Realistic Colours
- Darker Shadows (now nighttime is dark!)
- Minimal FPS loss (0-2 fps!)
Known Issues:
- Certain Menus are brighter (this is a small price to pay for the mod to work, alternatively u can disable it temporarily if you're navigating through the menus)
Credits:
Huge thanks to Ubisoft Ivory Tower
Huge thanks to ReShade developers
SweetFX by Ceejay
FGFX by AlexTuduran
Insane Shaders by Lord of Lunacy
PreprocessorDefinitions=
Techniques=ContrastStretch@ContrastStretch.fx,FGFXLSPOIrr@FGFXLargeScalePerceptualObscuranceIrradiance.fx,Levels@Levels.fx,ContrastAdaptiveSharpen@CAS.fx
TechniqueSorting=ContrastStretch@ContrastStretch.fx,FGFXLSPOIrr@FGFXLargeScalePerceptualObscuranceIrradiance.fx,Levels@Levels.fx,ContrastAdaptiveSharpen@CAS.fx,AdvancedCRT@CRT.fx,After@Splitscreen.fx,ASCII@ASCII.fx,Before@Splitscreen.fx,Bessel_Bloom@Bessel_Bloom.fx,BilateralComic@BilateralComic.fx,BilateralCS@BilateralCS.fx,Border@Border.fx,CA@ChromaticAberration.fx,Cartoon@Cartoon.fx,CMAA_2@CMAA_2.fx,ColorMatrix@ColorMatrix.fx,Curves@Curves.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DeepFry@DeepFry.fx,DeHaze@Dehaze.fx,DisplayDepth@DisplayDepth.fx,DPX@DPX.fx,FGFXFCSB16X@FGFXFastCascadedSeparableBlur16X.fx,FilmGrain@FilmGrain.fx,FXAA@FXAA.fx,GaussianBlurCS@GaussianBlurCS.fx,Halftone@Halftone.fx,HDR@FakeHDR.fx,Layer@Layer.fx,LiftGammaGain@LiftGammaGain.fx,LocalContrastCS@LocalContrastCS.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,Monochrome@Monochrome.fx,MouseReplacement@Mouse.fx,Nostalgia@Nostalgia.fx,Oilify@Oilify.fx,ReVeil_Bottom@ReVeil.fx,ReVeil_Top@ReVeil.fx,SharpContrast@SharpContrast.fx,SMAA@SMAA.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,Tint@Sepia.fx,Tonemap@Tonemap.fx,UIMaskCreator@UIMaskCreator.fx,UIMask_Bottom@UIMask.fx,UIMask_Top@UIMask.fx,VariableRateShading@VRS_Map.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx
[CAS.fx]
Contrast=0.000000
Sharpening=0.500000
[ContrastStretch.fx]
DarkMax=0.450000
DarkPeak=0.500000
DarkThreshold=0.333000
Debug=0
LightMax=0.300000
LightPeak=0.450000
LightThreshold=0.333000
Maximum=1.000000
MaxVariance=1.000000
MidMax=0.450000
MidPeak=0.550000
Minimum=0.000000
[FGFXLargeScalePerceptualObscuranceIrradiance.fx]
LSPOIrrAutoGain=0.758000
LSPOIrrContrast=1.000000
LSPOIrrDebugType=0
LSPOIrrEffectEnabled=1
LSPOIrrEffectIntensity=0.800000
LSPOIrrEffectRadius=0.650000
LSPOIrrEffectSaturation=0.000000
LSPOIrrGain=1.000000
LSPOIrrGamma=1.000000
LSPOIrrIrradianceIntensity=1.000000
LSPOIrrOcclusionIntensity=1.000000
LSPOIrrOcclusionIrradianceRecovery=0.500000
LSPOIrrSaturation=0.800000
___ABOUT=0
___LSPOIRR_AUTO_GAIN_ENABLED_DESC=0
___LSPOIRR_AUTO_GAIN_SPEED_DESC=0
___LSPOIRR_BLUR_MAX_RECIPROCAL_THRESHOLD_DESC=0
___LSPOIRR_CASCADE_3_ON_DESC=0
___LSPOIRR_SRGB_DESC=0
[Levels.fx]
BlackPoint=8
HighlightClipping=0
WhitePoint=255