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dummy bright

Created by AIR
Added Oct. 12, 2022
Shader used: ReShade
Preset description:
config for outside or bright places. i'm a total beginner but the game doesn't have any presets yet, so this should be better than nothing. there is also "dummy dark" which is better for some levels. sorry for not providing screenshots, i just couldn't figure out how to correctly use the splitscreen.fx
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PreprocessorDefinitions= Techniques=HDR@FakeHDR.fx,AmbientLight@AmbientLight.fx,GaussianBlur@GaussianBlur.fx,Vignette@Vignette.fx,Levels@Levels.fx,FXAA@FXAA.fx [AmbientLight.fx] alAdapt=0.700000 alAdaptBaseBlackLvL=1 alAdaptBaseMult=0.999999 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=15.000074 alLensInt=2.000000 alLensThresh=0.500000 alThreshold=15.000142 AL_Adaptation=0 AL_Adaptive=2 AL_Dirt=0 AL_DirtTex=1 AL_Dither=1 AL_Lens=0 AL_Vibrance=1 [FakeHDR.fx] HDRPower=1.100003 radius1=4.000004 radius2=3.900010 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.250000 [GaussianBlur.fx] GaussianBlurOffset=1.000000 GaussianBlurRadius=1 GaussianBlurStrength=0.200001 [Levels.fx] BlackPoint=10 HighlightClipping=0 WhitePoint=200 [Vignette.fx] Amount=-1.000000 Center=0.500000,0.500000 Radius=2.000000 Ratio=1.000000 Slope=2 Type=0

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