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Ala Ray Tracing

Created by albertmleczak
Added Nov. 15, 2022
Updated 5 Jan 01:11 CET
Shader used: ReShade
Preset description:
ReShade 5.4.2
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PreprocessorDefinitions=CMAA2_STATIC_QUALITY_PRESET=4,MXAO_HIGH_QUALITY=1,MXAO_ENABLE_IL=1 Techniques=MotionBlur@FakeMotionBlur.fx,CMAA_2@CMAA_2.fx,ContrastAdaptiveSharpen@CAS.fx,EyeAdaption@EyeAdaption.fx,Clarity@Clarity.fx,Colourfulness@Colourfulness.fx,HDR@FakeHDR.fx,MXAO@qUINT_mxao.fx TechniqueSorting=MotionBlur@FakeMotionBlur.fx,CMAA_2@CMAA_2.fx,ContrastAdaptiveSharpen@CAS.fx,EyeAdaption@EyeAdaption.fx,Clarity@Clarity.fx,Colourfulness@Colourfulness.fx,HDR@FakeHDR.fx,MXAO@qUINT_mxao.fx [CAS.fx] Contrast=0.000000 Sharpening=1.000000 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=5.000000 ClarityRadius=4 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [CMAA_2.fx] DebugEdges=0 UIHELP=0 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.200000 col_noise=1 enable_dither=0 lim_luma=1.000000 [EyeAdaption.fx] fAdp_BrightenHighlights=0.100000 fAdp_BrightenMidtones=0.200000 fAdp_BrightenShadows=0.100000 fAdp_DarkenHighlights=0.100000 fAdp_DarkenMidtones=0.200000 fAdp_DarkenShadows=0.100000 fAdp_Delay=1.600000 fAdp_Equilibrium=0.500000 fAdp_Strength=1.000000 fAdp_TriggerRadius=6.000000 fAdp_YAxisFocalPoint=0.500000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [FakeMotionBlur.fx] mbRecall=0.250000 mbSoftness=0.200000 [PPFX_SSDO.fx] pSSDOAmount=1.500000 pSSDOAngleThreshold=0.125000 pSSDOBounceLOD=3 pSSDOBounceMultiplier=0.800000 pSSDOBounceSaturation=1.000000 pSSDODebugMode=0 pSSDOFadeEnd=0.950000 pSSDOFadeStart=0.900000 pSSDOFilterRadius=8.000000 pSSDOIntensity=1.500000 pSSDOSampleAmount=10 pSSDOSampleRange=70.000000 pSSDOSourceLOD=2 [qUINT_mxao.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.050000 MXAO_FADE_DEPTH_START=0.000000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.000000 MXAO_SAMPLE_RADIUS=0.500000 MXAO_SSAO_AMOUNT=2.000000 MXAO_SSIL_AMOUNT=4.000000 MXAO_SSIL_SATURATION=1.000000 [qUINT_ssr.fx] SSR_ACCEPT_RANGE=2.500000 SSR_FADE_DIST=0.800000 SSR_FIELD_OF_VIEW=40.000000 SSR_FILTER_SIZE=0.500000 SSR_FRESNEL_EXP=5.000000 SSR_JITTER_AMOUNT=0.250000 SSR_RAY_INC=1.600000 SSR_REFLECTION_INTENSITY=1.000000 SSR_RELIEF_AMOUNT=0.050000 SSR_RELIEF_SCALE=0.350000

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