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by Adam
29 minutes ago

Remastered

Created by albertmleczak
Added Oct. 30, 2023
Shader used: ReShade
Preset description:
ReShade 5.9.2 - Motion Blur (enabled by default) can be turned off with the "," button
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Keyvort_MotionBlur@vort_MotionBlur.fx=188,0,0,0 Techniques=MartysMods_AntiAliasing@MartysMods_SMAA.fx,FXAA@FXAA.fx,ContrastAdaptiveSharpen@CAS.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,MagicBloom@MagicBloom.fx,PPFXBloom@PPFX_Bloom.fx,PPFX_Godrays@PPFX_Godrays.fx,prod80_02_Bloom@PD80_02_Bloom.fx,Clarity@Clarity.fx,Clarity2@Clarity2.fx,vort_MotionBlur@vort_MotionBlur.fx,MartysMods_MXAO@MartysMods_MXAO.fx TechniqueSorting=MartysMods_AntiAliasing@MartysMods_SMAA.fx,FXAA@FXAA.fx,ContrastAdaptiveSharpen@CAS.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,MagicBloom@MagicBloom.fx,PPFXBloom@PPFX_Bloom.fx,PPFX_Godrays@PPFX_Godrays.fx,prod80_02_Bloom@PD80_02_Bloom.fx,Clarity@Clarity.fx,Clarity2@Clarity2.fx,vort_MotionBlur@vort_MotionBlur.fx,MartysMods_MXAO@MartysMods_MXAO.fx,DH_UBER_MOTION@dh_uber_motion.fx,DH_UBER_RT@dh_uber_rt.fx,MartysMods_AntiAliasing_Prepass@MartysMods_SMAA.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,DisplayDepth@DisplayDepth.fx [AdaptiveTonemapper.fx] AdaptFocalPoint=0.500000,0.500000 AdaptPrecision=0 AdaptRange=0.000000,1.000000 AdaptSensitivity=1.000000 AdaptTime=1.000000 Amount=1.000000 Exposure=-6.000000 FixWhitePoint=1 TonemapOperator=0 [Bessel_Bloom.fx] Debug=0 Gamma=2.200000 Intensity=1.000000 K=128.000000 Performance=2 Saturation=1.000000 SoftKnee=0.500000 Threshold=0.700000 [CAS.fx] Contrast=0.200000 Sharpening=1.000000 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=5.000000 ClarityRadius=4 ClarityStrength=0.200000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [Clarity2.fx] BlendIfRange=0.200000 ClarityBlendIfDarkTwo=50 ClarityBlendIfLightTwo=205 ClarityBlendModeTwo=2 ClarityDarkIntensityTwo=0.400000 ClarityLightIntensityTwo=0.000000 ClarityOffsetTwo=8.000000 ClarityRadiusTwo=4 ClarityStrengthTwo=0.200000 DitherStrength=1.000000 MaskContrast=0.000000 PreprocessorDefinitions=0 [dh_uber_motion.fx] iMotionRadius=4 [dh_uber_rt.fx] bAddAmbient=0 bGIHDR=1 bRemoveAmbient=0 bRemoveAmbientAuto=1 bRemoveAmbientPreserveBrightness=0 bRTHitFast=1 bSSR=1 cSourceAmbientLightColor=0.121569,0.172549,0.164706 cTargetAmbientLightColor=0.050980,0.050980,0.050980 fAODarkProtect=0.000000 fAOLightProtect=0.300000 fAOMultiplier=1.000000 fAOPow=1.000000 fBaseColor=1.000000 fDepthMultiplier=1.000000 fDistanceFading=0.900000 fGIBounce=0.250000 fGIDarkAmplify=0.200000 fGIDarkMerging=0.400000 fGIFinalMerging=1.000000 fGIHueBiais=0.000000 fGILightMerging=0.300000 fMergingRoughness=1.000000 fMergingSSR=0.250000 fNormalRoughness=0.000000 fRayStepPrecision=1000.000000 fRTMinRayBrightness=0.200000 fSkyColor=0.200000 fSkyDepth=0.990000 fSmoothDistPow=3.000000 fSourceAmbientIntensity=1.000000 fWeaponDepth=0.001000 iAODistance=200 iBlackLevel=10 iCheckerboardRT=0 iDebug=0 iFrameAccu=6 iRoughnessRadius=1 iRTCheckHitPrecision=4 iRTMaxRays=2 iSmoothRadius=2 iSmoothStep=3 iWhiteLevel=245 [DisplayDepth.fx] Advanced_help=0 bUIShowOffset=0 bUIUseLivePreview=1 Depth_help=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIScale=1.000000,1.000000 iUIOffset=0,0 iUIPresentType=2 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.200000 [LocalContrastCS.fx] Strength=1.000000 WeightExponent=5.000000 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 fBloom_Intensity=1.000000 fBloom_Threshold=4.000000 fDirt_Intensity=0.000000 fExposure=0.500000 iAdapt_Precision=0 iDebug=0 [MartysMods_MXAO.fx] HELP1=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH=1.000000 MXAO_FILTER_SIZE=2 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=1 MXAO_SAMPLE_RADIUS=10.000000 MXAO_SSAO_AMOUNT=1.000000 MXAO_WORLDSPACE_ENABLE=1 SHADING_RATE=0 [MartysMods_SMAA.fx] DebugOutput=0 EDGE_DETECTION_MODE=1 SMAA_CORNER_ROUNDING=25 SMAA_DEPTH_THRESHOLD=0.010000 SMAA_MAX_SEARCH_STEPS=32 SMAA_MAX_SEARCH_STEPS_DIAG=16 SMAA_PREDICATION=0 SMAA_PREDICATION_SCALE=2.000000 SMAA_PREDICATION_STRENGTH=0.400000 SMAA_PREDICATION_THRESHOLD=0.010000 SMAA_THRESHOLD=0.100000 [PD80_02_Bloom.fx] bExposure=0.000000 BKelvin=6500 BloomLimit=0.400000 BloomMix=0.500000 BloomSaturation=0.000000 BlurSigma=30.000000 debugBloom=0 dither_strength=2.000000 enableBKelvin=0 GreyValue=0.333000 [PPFX_Bloom.fx] pBloomBlendMode=0 pBloomCurve=1.500000 pBloomIntensity=0.100000 pBloomRadius=64.000000 pBloomSaturation=2.000000 pBloomThreshold=0.400000 pEnableHDR=0 pEnableLensdirt=0 pLensdirtCurve=1.200000 pLensdirtIntensity=1.000000 pTonemapContrast=1.020000 pTonemapCurve=3.000000 pTonemapExposure=1.200000 pTonemapMode=0 pTonemapSaturateBlacks=0.000000 [PPFX_Godrays.fx] pGodraysExposure=0.100000 pGodraysFalloff=1.060000 pGodraysFreq=1.200000 pGodraysSampleAmount=64 pGodraysSource=0.500000,0.500000 pGodraysThreshold=0.650000 [vort_MotionBlur.fx] UI_MB_Amount=1.000000 UI_MV_WMMult=0.000000 UI_MV_WZMult=0.000000 _vort_HDR_Help_=0

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