1 hour, 24 minutes ago
What the hell is wrong with Jap devs!?
Preset description:
Edit 2024-04-06: I uploaded a new preset called "Preset for linear colorcubes" to this site. Would recommend that one instead.
An attempt to mitigate the extremely intrusive filters
Requires 2 files from Nexusmods:
https://www.nexusmods.com/dragonsdogma2/mods/94
>put DragonDogma2.fx from here in reshade-shaders/shaders
https://www.nexusmods.com/dragonsdogma2/mods/6
>put DaVinci.png from here in reshade-shaders/textures
Note: This was adjusted with ingame white / black level sliders at their extremes with the (third) brightness slider set in the middle
Note2: If postgame looks oversaturated, set the color portion of the LUT to 0.
PreprocessorDefinitions=fLUT_TextureName="DaVinci.png",RESOLUTION_SCALE=1,fLUT_TileAmount=32,fLUT_TileSizeXY=32
Techniques=Tonemap@Tonemap.fx,LUT@LUT.fx,DragonDogma2@DragonDogma2.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,ContrastStretch@ContrastStretch.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,LocalContrastCS@LocalContrastCS.fx
[ContrastStretch.fx]
DarkMax=0.450000
DarkPeak=0.500000
DarkThreshold=0.333000
Debug=0
LightMax=0.300000
LightPeak=0.450000
LightThreshold=0.667000
Maximum=1.000000
MaxVariance=1.000000
MidMax=0.450000
MidPeak=0.550000
Minimum=0.000000
[DragonDogma2.fx]
Color=0.000000
DarkLevel=0.000000
LightIntensity=0.000000
Sharpness=0.125000
[LocalContrastCS.fx]
Strength=0.250000
WeightExponent=5.000000
[LUT.fx]
fLUT_AmountChroma=0.500000
fLUT_AmountLuma=0.250000
[PD80_03_Curved_Levels.fx]
black_in_grey=7.000000
black_out_grey=0.000000
dither_strength=1.000000
enable_dither=1
pos0_shoulder_grey=0.750000
pos0_toe_grey=0.250000
pos1_shoulder_grey=0.750000
pos1_toe_grey=0.250000
white_in_grey=248.000000
white_out_grey=255.000000
[PD80_04_Contrast_Brightness_Saturation.fx]
brightness=-1.000000
brightnessD=0.000000
contrast=-1.000000
contrastD=0.000000
depthCurve=1.000000
depthEnd=0.100000
depthStart=0.000000
display_depth=0
dither_strength=1.000000
enable_depth=0
enable_dither=1
exposureD=0.000000
exposureN=0.000000
huemid=0.000000
huerange=0.167000
saturation=0.000000
saturationD=0.000000
sat_a=0.000000
sat_b=0.000000
sat_custom=0.000000
sat_g=0.000000
sat_m=0.000000
sat_p=0.000000
sat_r=0.000000
sat_y=0.000000
tint=0.000000
vibrance=0.000000
vibranceD=0.000000
[Tonemap.fx]
Bleach=0.000000
Defog=0.002500
Exposure=0.000000
FogColor=0.000000,1.000000,0.000000
Gamma=1.000000
Saturation=0.000000