2 hours, 40 minutes ago
Diamond V
Preset description:
Diamond V is a high-resource shader for the Burnout Paradice Remaster game, you will need to install several presets to make this mod work otherwise the game would be corrupted. Use the Reshade program, or copy the settings and edit the text file ''ReShadePreset.ini'' in the game folder.
The configured of the game ''contrast'' that I have is 53, ''brightness'' 51 and ''Gamma Correction'' 1.20... but that configuration can be edited to your liking.
More information:
https://youtu.be/NWAJ4mzfhso
Techniques=Vignette@Vignette.fx,vort_Motion@vort_Motion.fx,AmbientLight@AmbientLight.fx,LiftGammaGain@LiftGammaGain.fx,Tonemap@Tonemap.fx,ArtisticVignette@ArtisticVignette.fx,Colourfulness@Colourfulness.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,DeHaze@Dehaze.fx,DELC_Sharpen@qUINT_sharp.fx
[AmbientLight.fx]
alAdapt=0.700000
alAdaptBaseBlackLvL=2
alAdaptBaseMult=1.000000
alDebug=0
alDirtInt=1.000000
alDirtOVInt=1.000000
alInt=6.810000
alLensInt=2.000000
alLensThresh=0.511000
alThreshold=37.380001
AL_Adaptation=1
AL_Adaptive=0
AL_Dirt=0
AL_DirtTex=0
AL_Dither=1
AL_Lens=0
AL_Vibrance=4294967295
[ArtisticVignette.fx]
BlendMode=0
VignetteColor=0.000000,0.000000,0.000000,1.000000
VignetteRatio=0.000000
VignetteShape=1
VignetteStartEnd=0.460000,1.580000
_Help=0
[Colourfulness.fx]
backbuffer_bits=8.000000
colourfulness=0.570000
col_noise=1
enable_dither=0
lim_luma=0.700000
[Dehaze.fx]
Alpha=0.476000
Debug=0
DepthMultiplier=0.175000
IgnoreSky=0
TransmissionMultiplier=-0.500000
[LiftGammaGain.fx]
RGB_Gain=1.000000,1.000000,1.000000
RGB_Gamma=1.038000,1.000000,1.000000
RGB_Lift=1.025002,1.063002,1.120000
[PD80_01B_RT_Correct_Color.fx]
debug_mode=0
dither_strength=1.000000
enable_dither=1
enable_fade=1
freeze=0
midCC_scale=0.500000
mid_use_alt_method=1
rt_blackpoint_method=1
rt_blackpoint_respect_luma=0
rt_bp_rl_str=1.000000
rt_bp_str=1.000000
rt_enable_blackpoint_correction=1
rt_enable_midpoint_correction=1
rt_enable_whitepoint_correction=1
rt_midpoint_respect_luma=1
rt_whitepoint_method=0
rt_whitepoint_respect_luma=1
rt_wp_rl_str=1.000000
rt_wp_str=1.000000
transition_speed=0.500000
[qUINT_sharp.fx]
DEPTH_MASK_ENABLE=1
RMS_MASK_ENABLE=1
SHARPEN_MODE=1
SHARP_STRENGTH=0.731000
[Tonemap.fx]
Bleach=0.000000
Defog=0.000000
Exposure=0.000000
FogColor=0.000000,0.000000,1.000000
Gamma=1.000000
Saturation=0.162000
[Vignette.fx]
Amount=-1.000000
Center=0.500000,0.500000
Radius=2.000000
Ratio=1.000000
Slope=2
Type=0
[vort_Motion.fx]
PreprocessorDefinitions=V_ENABLE_MOT_BLUR=1
UI_MB_DebugLen=0,0
UI_MB_Length=1.000000
_vort_MotionEffects_Help_=0
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