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Diamond V

Created by TheCloverMC
Added July 5, 2024
Updated 6 Jul 18:07 CEST
Shader used: ReShade
Preset description:
Diamond V is a high-resource shader for the Burnout Paradice Remaster game, you will need to install several presets to make this mod work otherwise the game would be corrupted. Use the Reshade program, or copy the settings and edit the text file ''ReShadePreset.ini'' in the game folder. The configured of the game ''contrast'' that I have is 53, ''brightness'' 51 and ''Gamma Correction'' 1.20... but that configuration can be edited to your liking. More information: https://youtu.be/NWAJ4mzfhso
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Techniques=Vignette@Vignette.fx,vort_Motion@vort_Motion.fx,AmbientLight@AmbientLight.fx,LiftGammaGain@LiftGammaGain.fx,Tonemap@Tonemap.fx,ArtisticVignette@ArtisticVignette.fx,Colourfulness@Colourfulness.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,DeHaze@Dehaze.fx,DELC_Sharpen@qUINT_sharp.fx [AmbientLight.fx] alAdapt=0.700000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=1.000000 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=6.810000 alLensInt=2.000000 alLensThresh=0.511000 alThreshold=37.380001 AL_Adaptation=1 AL_Adaptive=0 AL_Dirt=0 AL_DirtTex=0 AL_Dither=1 AL_Lens=0 AL_Vibrance=4294967295 [ArtisticVignette.fx] BlendMode=0 VignetteColor=0.000000,0.000000,0.000000,1.000000 VignetteRatio=0.000000 VignetteShape=1 VignetteStartEnd=0.460000,1.580000 _Help=0 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.570000 col_noise=1 enable_dither=0 lim_luma=0.700000 [Dehaze.fx] Alpha=0.476000 Debug=0 DepthMultiplier=0.175000 IgnoreSky=0 TransmissionMultiplier=-0.500000 [LiftGammaGain.fx] RGB_Gain=1.000000,1.000000,1.000000 RGB_Gamma=1.038000,1.000000,1.000000 RGB_Lift=1.025002,1.063002,1.120000 [PD80_01B_RT_Correct_Color.fx] debug_mode=0 dither_strength=1.000000 enable_dither=1 enable_fade=1 freeze=0 midCC_scale=0.500000 mid_use_alt_method=1 rt_blackpoint_method=1 rt_blackpoint_respect_luma=0 rt_bp_rl_str=1.000000 rt_bp_str=1.000000 rt_enable_blackpoint_correction=1 rt_enable_midpoint_correction=1 rt_enable_whitepoint_correction=1 rt_midpoint_respect_luma=1 rt_whitepoint_method=0 rt_whitepoint_respect_luma=1 rt_wp_rl_str=1.000000 rt_wp_str=1.000000 transition_speed=0.500000 [qUINT_sharp.fx] DEPTH_MASK_ENABLE=1 RMS_MASK_ENABLE=1 SHARPEN_MODE=1 SHARP_STRENGTH=0.731000 [Tonemap.fx] Bleach=0.000000 Defog=0.000000 Exposure=0.000000 FogColor=0.000000,0.000000,1.000000 Gamma=1.000000 Saturation=0.162000 [Vignette.fx] Amount=-1.000000 Center=0.500000,0.500000 Radius=2.000000 Ratio=1.000000 Slope=2 Type=0 [vort_Motion.fx] PreprocessorDefinitions=V_ENABLE_MOT_BLUR=1 UI_MB_DebugLen=0,0 UI_MB_Length=1.000000 _vort_MotionEffects_Help_=0

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