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metal gear v with contrast

Created by oja
Added July 19, 2024
Updated 19 Jul 06:29 CEST
Shader used: ReShade
Preset description:
before install of reshade, select vulkan, after installing, download DXVK x64 and copy all files to main folder of mgsv
Download preset Show / Hide settings
KeyPCGI_One@RadiantGI.fx=46,1,0,0 PreprocessorDefinitions= Techniques=SSDO_Plus@GloomAO.fx,Levels@Levels.fx,prod80_02_Bloom@PD80_02_Bloom.fx,Tonemap@Tonemap.fx,ZN_DAMPRT_A26@ZN_DAMP_RT.fx 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ither.fx,DosFX_Tech@DOSGame.fx,DownsampleSSAA@DownsampleSSAA.fx,DPX@DPX.fx,DropShadow@DropShadow.fx,TECH_Droste@Droste.fx,Drunk@Drunk.fx,EasymodeCRT@CRTEasymode.fx,EGAfilter@EGAfilter.fx,Emboss_Tech@Emboss.fx,Emphasize@Emphasize.fx,ExtendedLevels@ExtendedLevels.fx,EyeAdaption@EyeAdaption.fx,FastSharp@FastSharp.fx,FastSharpen@FastSharpen.fx,FGFXFCSB16X@FGFXFastCascadedSeparableBlur16X.fx,FGFXLSPOIrr@FGFXLargeScalePerceptualObscuranceIrradiance.fx,FilmGrain@FilmGrain.fx,FilmGrain2@FilmGrain2.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,FilmicSharpen@FilmicSharpen.fx,FilmicPass@FilmicPass.fx,FISHEYE_CA_HORIZONTAL@Fisheye 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od80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,Crystallis@Quark_Film_Grain.fx,Xenon@Quark_Xenon_Bloom.fx,RadialSlitScan@RadialSlitScan.fx,RA_ImageAdjustment@ImageAdjustment.fx,TECH_RealLongExposure@RealLongExposure.fx,REBAY@BAYER.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,Reinhard@Reinhard.fx,RemoveTint@RemoveTint.fx,RetroCRT@RetroCRT.fx,RetroFog@RetroFog.fx,RetroTint@RetroTint.fx,ReVeil_Bottom@ReVeil.fx,ReVeil_Top@ReVeil.fx,RF@RetroTV.fx,RGBLCD@RGBLCD.fx,Rim@Rim.fx,RingDOF@DOF.fx,ScanlinesAbs@scanlines-abs.fx,Scanlinesfract@scanlines-fract.fx,Scatter@Scatter.fx,Scatter1@Scatter.fx,Vectorscope@Vectorscope.fx,Waveform@Waveform.fx,ZebraLines@ZebraLines.fx,SCurve@SCurve.fx,SharpContrast@SharpContrast.fx,SimpleBloom@SimpleBloom.fx,SimpleGrain@SimpleGrain.fx,Sketch@Sketch.fx,SkyRestore@SkySave.fx,SkySave@SkySave.fx,SlitScan@SlitScan.fx,SlowSharp@SlowSharp.fx,SMAA@SMAA.fx,SmartDeNoise@SmartDeNoise.fx,SmartNoise@SmartNoise.fx,Smart_Sharp@Smart_Sharp.fx,SplicedRadials@SplicedRadials.fx,Spotlight@Spotlight.fx,SSR@qUINT_ssr.fx,StageDepth@StageDepth.fx,StageDepthPlus@StageDepthPlus.fx,SunsetFilter@SunsetFilter.fx,SuperDepth3D@SuperDepth3D.fx,SuperDepth3D_VR@SuperDepth3D_VR+.fx,SurfaceBlur@SurfaceBlur.fx,SurfaceBlur@SurfaceBlur.fx,SVideo@RetroTV.fx,Swirl@Swirl.fx,TAA@Temporal_AA.fx,TapeNoise@VHS.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,TECH_PreGravity@Gravity.fx,ThreeColorGradient@ThreeColorGradient.fx,TiltShift@TiltShift.fx,Tint@Sepia.fx,TinyPlanet@TinyPlanet.fx,TrackingRays@TrackingRays.fx,Trails@Trails.fx,TVCRTPixels@TVCRTPixels.fx,UIDetect@UIDetect.fx,UIDetect_After@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIMaskCreator@UIMaskCreator.fx,UIMask_Bottom@UIMask.fx,UIMask_Top@UIMask.fx,UnrealLens@UnrealLens.fx,Unsharp@Unsharp.fx,VariableRateShading@VRS_Map.fx,VCRDistort@VHS.fx,Vertical_Previewer@VerticalPreviewer.fx,Vertical_Previewer_S@VerticalPreviewer.fx,VGA@RetroTV.fx,VHSDistort@VHS.fx,VHS_Pro@VHSPro.fx,VHS_RA@VHS_RA.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx,VirtualResolution@VirtualResolution.fx,VolumetricFog@VolumetricFog.fx,VolumetricFogV2@Volumetric Fog V2.0.fx,vort_HDR@vort_HDR.fx,vort_Motion@vort_Motion.fx,VRToolkit@VRToolkit.fx,VT220Term@vt220_frame.fx,VT220Term@vt220.fx,VT220Term_Night@vt220_night.fx,WatchDogsTonemapping@WatchDogs.fx,Wave@Wave.fx,WhitepointerFixer@WhitepointFixer.fx,WinUaeMask@WinUaeMaskGlow.fx,xBRZ4x@4xBRZ.fx,ZigZag@ZigZag.fx,ZN_LocalContrast@ZN_LC.fx,ZN_SDIL@ZN_GI.fx,ZN_Stylize@ZN_Stylize.fx,ZN_WireFrame@ZN_WF.fx [anamorpho.fx] FilmDimensions=21.950001,18.600000 HELP=0 Letterbox=0 SqueezeFactor=1.777778 [GloomAO.fx] Debug=0 Depth_Guide=0 Depth_Map=1 Depth_Map_Adjust=7.500000 Depth_Map_Flip=0 Dither_SSDO=0 Easy_SS_Scaling=0 GloomAO=0 Horizontal_and_Vertical=1.000000,1.000000 Image_Position_Adjust=0.000000,0.000000 NCD=0.125000,0.000000 Offset=0.000000 Persistence=0.000000 SamplesXY=1 Set_2DTexture_Detail=0.815000,0.426000 SSDO_ColorPower=5.000000 SSDO_Fade=1.000000 SSDO_Intensity_Masking=1.000000 SSDO_Levels=32 SSDO_Max_Depth=1.000000 SSDO_MipSampling=4 SSDO_Power=3.324000 SSDO_SampleRadius=2500.000000 SSDO_Saturation=5.000000 SSDO_Trimming=0.058000 SSDO_X2=0 [Levels.fx] BlackPoint=8 HighlightClipping=0 WhitePoint=250 [PD80_02_Bloom.fx] bExposure=-1.000000 BKelvin=6500 BloomLimit=0.459000 BloomMix=0.682000 BloomSaturation=0.045000 BlurSigma=10.000000 debugBloom=0 dither_strength=0.000000 enableBKelvin=0 GreyValue=0.752000 [RadiantGI.fx] Blend=0 Debug=0 Deep_Scattering=0.100000 Depth_Map=0 Depth_Map_Adjust=7.500000 Depth_Map_Flip=0 Diffusion_Saturation_Power=0.250000,0.500000 D_Irradiance=0.000000 GI_Power=1.000000 GI_Ray_Length=250.000000 GI_Res=0.800000 GI_Saturation=1.000000 GI_Sky_Saturation=1.000000 HDR_BP=0.500000 IGN_Toggle=1 Internals=0.540000,0.010000,0.010000 Luma_Map=0.500000 NCD=0.125000,0.000000 Offset=0.000000 PCGI_2DTexture_Detail=0.000000,1.000000 PCGI_Fade=1.000000 PP_Options=0 RadiantGI=0 Reflectivness=1.000000,0.500000 samples=6.000000 SamplesXY=6 Scattering=0 Sky_Adustment=3 Sky_Emissive_Selection=0 SSS_Seek=0.250000 Target_Lighting=0.050000 Trim=0.000000 Wrap=0.500000 [Tonemap.fx] Bleach=0.000000 Defog=0.000000 Exposure=0.000000 FogColor=0.000000,0.000000,1.000000 Gamma=0.879000 Saturation=0.000000 [WatchDogs.fx] LinearColor=1.250000 LinearWhite=1.250000 [ZN_DAMP_RT.fx] AMBIENT_NEG=0.132000 BLOCK_SCATTER=1 BUFFER_SCALE=2.000000 COLORMAP_BIAS=0.997000 COLORMAP_OFFSET=0.001000 CREDITS=0 DEBUG=0 DEPTH_MASK=2.310000 DETINT_COLOR=0.060000,0.450000,1.000000 DETINT_LEVEL=0.000000 DISTANCE_POW=2.000000 DISTANCE_SCALE=1.000000 DIST_BIAS=0.250000 DONT_DENOISE=0 DONT_SPATIAL=0 DO_AO=1 DO_BOUNCE=1 DYNA_SAMPL=0 ENABLE_Z_THK=1 FOV=70.000000 FRAME_PERSIST=0.787000 HDR_RED=1.100000 INTENSITY=1.803000 LIGHTMAP_SAT=1.200000 NEAR_PLANE=0.000000 PREPRO_SETTINGS=1 RAY_LENGTH=4.000000 REMOVE_DIRECTL=0 SAMPLE_COUNT=3 SHADER_VERSION=0 SHADOW=1 SHADOW_BIAS=0.001000 SHADOW_GAMMA=1.000000 SHADOW_INT=0.620000 SHADOW_Z_THK=0.010000 SHOW_MIPS=0 SKY_COLOR=0.450000,0.450000,0.500000 SMOOTH_NORMALS=0 SPECULAR_POW=2.000000 STATIC_NOISE=0 TAA_ERROR=1 TAA_SKIP=1.000000 TERT_INTENSITY=0.500000 TONEMAPPER=3 UPSCALE_ITER=8 ZN_DAMPRT=1

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