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BLOODBORNE COLORFULL

Preset for BLOODBORNE
Created by jonny25
Added Oct. 22, 2024
Shader used: ReShade
Preset description:
I HAS USE SHADPS4 AND WORK VERY WELLL
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PreprocessorDefinitions= Techniques=Colourfulness@Colourfulness.fx,HDR@FakeHDR.fx,AdaptiveSharpen@AdaptiveSharpen.fx TechniqueSorting=Colourfulness@Colourfulness.fx,HDR@FakeHDR.fx,AdaptiveSharpen@AdaptiveSharpen.fx,AmbientLight@AmbientLight.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DisplayDepth@DisplayDepth.fx,FXAA@FXAA.fx,LUT@LUT.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,Vignette@Vignette.fx,ContrastAdaptiveSharpen@CAS.fx,ASCII@ASCII.fx,BloomAndLensFlares@Bloom.fx,Border@Border.fx,CA@ChromaticAberration.fx,Cartoon@Cartoon.fx,Curves@Curves.fx,DPX@DPX.fx,FilmGrain2@FilmGrain2.fx,FilmicPass@FilmicPass.fx,GaussianBlur@GaussianBlur.fx,GlitchB@Glitch.fx,HSLShift@HSLShift.fx,Layer@Layer.fx,Levels@Levels.fx,LevelsPlus@LevelsPlus.fx,LiftGammaGain@LiftGammaGain.fx,MagicBloom@MagicBloom.fx,Mode1@FineSharp.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,Nightvision@NightVision.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,RingDOF@DOF.fx,MagicDOF@DOF.fx,GP65CJ042DOF@DOF.fx,HighPassSharp@HighPassSharpen.fx,HQ4X@HQ4X.fx,KNearestNeighbors@Denoise.fx,LightDoF_AutoFocus@LightDoF.fx,LightDoF_Far@LightDoF.fx,LightDoF_Near@LightDoF.fx,LumaSharpen@LumaSharpen.fx,MatsoDOF@DOF.fx,MartyMcFlyDOF@DOF.fx,MotionBlur@FakeMotionBlur.fx,NonLocalMeans@Denoise.fx,SMAA@SMAA.fx,SurfaceBlur@SurfaceBlur.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,Tonemap@Tonemap.fx,Vibrance@Vibrance.fx [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.000000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.850000 col_noise=1 enable_dither=0 lim_luma=0.700000 [FakeHDR.fx] HDRPower=1.169994 radius1=0.815000 radius2=0.890000 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.250000 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 fBloom_Intensity=1.000000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 iAdapt_Precision=2 iDebug=0

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