1 week, 2 days ago
AK ABIOTIC 02092025 [1]
Preset description:
AK ABIOTIC 02092025 [1]:
This preset uses Reshade 6.3.3 (any updated version is ok).
The game is a Steam Early Access Version - https://store.steampowered.com/app/427410/Abiotic_Factor/
Game Render: DX-12 ... DX-11 supported but not tested.
1. Get the Reshade application program at www.reshade.me.
2. Install Reshade to where the game's .exe is located, for example... I:\SteamLibrary\steamapps\common\AbioticFactor\AbioticFactor\Binaries\Win64... AbioticFactor-Win64-Shipping.exe
3. The preset (the downloaded .ini file) also goes in the same location.
This Reshade mainly provides color, brightness, detail, and clarity. The outdoor environments look horrible, but the characters, menu,s and indoor environments look a whole lot better,
If you don't like it, tough: don't use it.
Have fun, but don't shoot your friend.
Techniques=AdaptiveSharpen@AdaptiveSharpen.fx,Clarity2@Clarity2.fx,Colourfulness@Colourfulness.fx,FXAA@FXAA.fx,Levels@Levels.fx,Technicolor2@Technicolor2.fx
TechniqueSorting=AdaptiveSharpen@AdaptiveSharpen.fx,Clarity2@Clarity2.fx,Colourfulness@Colourfulness.fx,FXAA@FXAA.fx,HDR@FakeHDR.fx,Levels@Levels.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,AdaptiveColorGrading@AdaptiveColorGrading.fx,ADOF@qUINT_dof.fx,AdvancedCRT@CRT.fx,Before@Splitscreen.fx,After@Splitscreen.fx,AmbientLight@AmbientLight.fx,ContrastAdaptiveSharpen@CAS.fx,ASCII@ASCII.fx,Bloom@qUINT_bloom.fx,BloomAndLensFlares@Bloom.fx,Border@Border.fx,BUMPMAPPING@Bumpmapping.fx,CA@ChromaticAberration.fx,CAb@CA.fx,Cartoon@Cartoon.fx,CathodeRayTube@CathodeRayTube.fx,Censor@Censor.fx,CEOG@CEOG.fx,ChromaSubSampling@ChromaSubSampling.fx,ColorInversion@ColorInversion.fx,ColorMatrix@ColorMatrix.fx,ColorMod@ColorMod.fx,ColorToAlpha@ColorToAlpha.fx,ColShift@ColShift.fx,Composite@RetroTV.fx,Composition@Composition.fx,Cross@CrossProcess.fx,Curves@Curves.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,Debanding@qUINT_deband.fx,Deblur@Deblur.fx,DELC_Sharpen@qUINT_sharp.fx,DepthSharpen@DepthSharpen.fx,DepthSharpenconstDof@DepthSharpenStaticDof.fx,DisplayDepth@DisplayDepth.fx,DisplayMod@DisplayMod.fx,DPX@DPX.fx,DropShadow@DropShadow.fx,Emboss_Tech@Emboss.fx,ExtendedLevels@ExtendedLevels.fx,FastSharpen@FastSharpen.fx,FilmGrain@FilmGrain.fx,FilmGrain2@FilmGrain2.fx,FilmicPass@FilmicPass.fx,FISHEYE_CA_HORIZONTAL@Fisheye Horizontal.fx,FISHEYE_CA_VERTICAL@Fisheye Vertical.fx,GanossaMotionFocus@MotionFocus.fx,GaussianBloom@GaussianBloom.fx,GaussianBlur@GaussianBlur.fx,GAUSSSIAN@GAUSSIAN.fx,GeomModCRT@CRTGeomMOD.fx,GlitchB@Glitch.fx,GlobalAlpha@GlobalAlpha.fx,GP65CJ042DOF@DOF.fx,GuestCRT@GuestCRT.fx,Halation@Halation.fx,HighPassSharp@HighPassSharpen.fx,HQ4X@HQ4X.fx,HSLShift@HSLShift.fx,HueFX@HueFX.fx,ImageSharpening@ImageSharpening.fx,Interlacing@Interlacing.fx,KNearestNeighbors@Denoise.fx,Layer@Layer.fx,LevelIO@LevelIO.fx,LevelsPlus@LevelsPlus.fx,LiftGammaGain@LiftGammaGain.fx,LightDoF_AutoFocus@LightDoF.fx,LightDoF_Far@LightDoF.fx,LightDoF_Near@LightDoF.fx,LightPersistance@LightPersistance.fx,Lightroom@qUINT_lightroom.fx,LocalContrast@LocalContrast.fx,LumaLines@LumaLines.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,MagicBloom@MagicBloom.fx,MagicDOF@DOF.fx,MartyMcFlyDOF@DOF.fx,MaskGlowAdvanced@MaskGlowAdvanced.fx,MatsoDOF@DOF.fx,Mode1@FineSharp.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,Monochrome@Monochrome.fx,MotionBlur@FakeMotionBlur.fx,MXAO@qUINT_mxao.fx,Nightvision@NightVision.fx,NonLocalMeans@Denoise.fx,Nostalgia@Nostalgia.fx,OrtonBloom@OrtonBloom.fx,PatternShading@PatternShading.fx,Pirate_Bloom@Pirate_Bloom.fx,Pirate_DOF@Pirate_Depth_DOF.fx,Pirate_FXAA@Pirate_FXAA.fx,Pirate_GI@Pirate_Depth_GI.fx,PPFXBloom@PPFX_Bloom.fx,PPFX_Godrays@PPFX_Godrays.fx,PPFXSSDO@PPFX_SSDO.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,Reinhard@Reinhard.fx,RF@RetroTV.fx,RingDOF@DOF.fx,SimpleBloom@SimpleBloom.fx,SkySave@SkySave.fx,SkyRestore@SkySave.fx,SMAA@SMAA.fx,SmartDeNoise@SmartDeNoise.fx,SmartNoise@SmartNoise.fx,Spotlight@Spotlight.fx,SSR@qUINT_ssr.fx,StageDepth@StageDepth.fx,SurfaceBlur@SurfaceBlur.fx,SurfaceBlur@SurfaceBlur.fx,SVideo@RetroTV.fx,ThreeColorGradient@ThreeColorGradient.fx,Tint@Sepia.fx,Tonemap@Tonemap.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,Vertical_Previewer@VerticalPreviewer.fx,Vertical_Previewer_S@VerticalPreviewer.fx,VGA@RetroTV.fx,VHS_Pro@VHSPro.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx,WatchDogsTonemapping@WatchDogs.fx,WinUaeMask@WinUaeMaskGlow.fx,xBRZ4x@4xBRZ.fx
[AdaptiveSharpen.fx]
curveslope=0.500000
curve_height=1.000000
D_compr_high=0.500000
D_compr_low=0.250000
D_overshoot=0.009000
L_compr_high=0.334000
L_compr_low=0.167000
L_overshoot=0.003000
pm_p=0.700000
scale_cs=0.056000
scale_lim=0.100000
[Clarity2.fx]
BlendIfRange=0.200000
ClarityBlendIfDarkTwo=50
ClarityBlendIfLightTwo=205
ClarityBlendModeTwo=2
ClarityDarkIntensityTwo=0.400000
ClarityLightIntensityTwo=0.000000
ClarityOffsetTwo=8.000000
ClarityRadiusTwo=3
ClarityStrengthTwo=0.400000
DitherStrength=1.000000
MaskContrast=0.000000
PreprocessorDefinitions=0
[Colourfulness.fx]
backbuffer_bits=8.000000
colourfulness=0.400000
col_noise=1
enable_dither=0
lim_luma=0.700000
[FXAA.fx]
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000
Subpix=0.250000
[Levels.fx]
BlackPoint=16
HighlightClipping=0
WhitePoint=235
[Technicolor2.fx]
Brightness=1.000000
ColorStrength=0.200000,0.200000,0.200000
Saturation=1.000000
Strength=1.000000