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2 weeks ago
by denj
2 weeks ago
2 months ago
3 months ago

AK Shadow Complex RM 04192025.ini

Created by AKMARK5000
Added April 19, 2025
Updated 19 Apr 20:17 CEST
Shader used: ReShade
Preset description:
Made with Reshade Version 6.4.1, but any up-to-date Reshade version will be ok. The preset clarifies the environment, highlights the image details, and dulls some coloring to make everything more realistic (because a make-believe game is based on real life). Some may not like all the preset effects or the bluish tint of the rocks and concrete, but that is ok because you can use the GFY option.
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Techniques=AdaptiveSharpen@AdaptiveSharpen.fx,Clarity2@Clarity2.fx,Colourfulness@Colourfulness.fx,ContrastSharpen@ContrastSharpening.fx,Curves@Curves.fx,Daltonize@Daltonize.fx,DPX@DPX.fx,Technicolor2@Technicolor2.fx,Unsharp@Unsharp.fx TechniqueSorting=AdaptiveColorGrading@AdaptiveColorGrading.fx,AdaptiveSharpen@AdaptiveSharpen.fx,Clarity2@Clarity2.fx,Colourfulness@Colourfulness.fx,ContrastSharpen@ContrastSharpening.fx,Curves@Curves.fx,Daltonize@Daltonize.fx,DPX@DPX.fx,Technicolor2@Technicolor2.fx,Unsharp@Unsharp.fx,LevelsPlus@LevelsPlus.fx,Technicolor@Technicolor.fx,Tint@Sepia.fx,WatchDogsTonemapping@WatchDogs.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,ADOF@qUINT_dof.fx,AdvancedCRT@CRT.fx,After@BeforeAfter.fx,ContrastAdaptiveSharpen@CAS.fx,ApplyLUT@LUTTools.fx,ArcaneBloom@ArcaneBloom.fx,AreaCopy@AreaCopy.fx,AreaDiscard_StoreColor@AreaDiscard.fx,AreaDiscard@AreaDiscard.fx,ArtisticVignette@ArtisticVignette.fx,ASCII@ASCII.fx,AspectRatioPS@AspectRatio.fx,AspectRatioComposition@AspectRatioComposition.fx,AspectRatioSuite@AspectRatioSuite.fx,Before@Splitscreen.fx,After@Splitscreen.fx,AmbientLight@AmbientLight.fx,Before@BeforeAfter.fx,Bloom@qUINT_bloom.fx,BloomAndLensFlares@Bloom.fx,Border@Border.fx,BUMPMAPPING@Bumpmapping.fx,CA@ChromaticAberration.fx,CAb@CA.fx,Cartoon@Cartoon.fx,CathodeRayTube@CathodeRayTube.fx,Censor@Censor.fx,CEOG@CEOG.fx,Checkerboard@Checkerboard.fx,Chromakey@Chromakey.fx,ChromaSubSampling@ChromaSubSampling.fx,ChromaticAberration@Prism.fx,ColorfulPoster@ColorfulPoster.fx,ColorInversion@ColorInversion.fx,ColorIsolation@ColorIsolation.fx,ColorLab@ColorLab.fx,ColorMatrix@ColorMatrix.fx,ColorMod@ColorMod.fx,ColorToAlpha@ColorToAlpha.fx,ColShift@ColShift.fx,Comic@Comic.fx,Composite@RetroTV.fx,Composition@Composition.fx,Cross@CrossProcess.fx,CRT_Lottes@CRT_Lottes.fx,CRT_Yee64@CRT_Yee64.fx,CRT_Yeetron@CRT_Yeetron.fx,Cursor@Cursor.fx,CurvedMonitor@CurvedMonitor.fx,Deband@Deband.fx,Debanding@qUINT_deband.fx,Deblur@Deblur.fx,DELC_Sharpen@qUINT_sharp.fx,DepthAlpha@DepthAlpha.fx,DepthSharpen@DepthSharpen.fx,DepthSharpenconstDof@DepthSharpenStaticDof.fx,DisplayLUT@LUTTools.fx,DisplayDepth@DisplayDepth.fx,DisplayMod@DisplayMod.fx,Dither@Dither.fx,DrawOverlay@DrawOverlay.fx,DropShadow@DropShadow.fx,Emboss_Tech@Emboss.fx,ExtendedLevels@ExtendedLevels.fx,EyeAdaption@EyeAdaption.fx,FastSharpen@FastSharpen.fx,FilmGrain@FilmGrain.fx,FilmGrain2@FilmGrain2.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,FilmicSharpen@FilmicSharpen.fx,FilmicPass@FilmicPass.fx,FISHEYE_CA_HORIZONTAL@Fisheye Horizontal.fx,FISHEYE_CA_VERTICAL@Fisheye Vertical.fx,Flashlight@Flashlight.fx,FlexibleCA@FlexibleCA.fx,Flipbook@Flipbook.fx,FocalDOF@FocalDOF.fx,FramerateLimiter@FramerateLimiter.fx,FXAA@FXAA.fx,GanossaMotionFocus@MotionFocus.fx,GaussianBloom@GaussianBloom.fx,GaussianBlur@GaussianBlur.fx,GAUSSSIAN@GAUSSIAN.fx,GeomModCRT@CRTGeomMOD.fx,GlitchB@Glitch.fx,GlobalAlpha@GlobalAlpha.fx,GP65CJ042DOF@DOF.fx,GuestCRT@GuestCRT.fx,Halation@Halation.fx,HDR@FakeHDR.fx,HexLensFlare@HexLensFlare.fx,HighPassSharp@HighPassSharpen.fx,HQ4X@HQ4X.fx,HSLShift@HSLShift.fx,HueFX@HueFX.fx,Image@Image.fx,ImageSharpening@ImageSharpening.fx,Interlaced@Interlaced.fx,Interlacing@Interlacing.fx,FFKeepUI@KeepUI.fx,KNearestNeighbors@Denoise.fx,Layer@Layer.fx,LensDistort@LensDistort.fx,Letterbox@Letterbox.fx,LevelIO@LevelIO.fx,Levels@Levels.fx,LiftGammaGain@LiftGammaGain.fx,LightDoF_AutoFocus@LightDoF.fx,LightDoF_Near@LightDoF.fx,LightDoF_Far@LightDoF.fx,LightPersistance@LightPersistance.fx,Lightroom@qUINT_lightroom.fx,LiquidLens@LiquidLens.fx,LocalContrast@LocalContrast.fx,LumaLines@LumaLines.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,MagicBloom@MagicBloom.fx,MagicDOF@DOF.fx,MagicHDR@MagicHDR.fx,MatsoDOF@DOF.fx,MartyMcFlyDOF@DOF.fx,MaskGlowAdvanced@MaskGlowAdvanced.fx,MBMB@MBMB.fx,MeshEdges@MeshEdges.fx,MinimalColorGrading@MinimalColorGrading.fx,Mode1@FineSharp.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,MonitorGamma@MonitorGamma.fx,Monochrome@Monochrome.fx,MotionBlur@FakeMotionBlur.fx,MultiFX@MultiFX.fx,MultiTonePoster@MultiTonePoster.fx,MXAO@qUINT_mxao.fx,NeoBloom@NeoBloom.fx,Nightvision@NightVision.fx,NonLocalMeans@Denoise.fx,NormalMap@NormalMap.fx,Nostalgia@Nostalgia.fx,OrtonBloom@OrtonBloom.fx,Overlay@Overlay.fx,PatternShading@PatternShading.fx,PerfectPerspective@PerfectPerspective.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,Pirate_Bloom@Pirate_Bloom.fx,Pirate_DOF@Pirate_Depth_DOF.fx,Pirate_FXAA@Pirate_FXAA.fx,Pirate_GI@Pirate_Depth_GI.fx,Pong@Pong.fx,PPFXBloom@PPFX_Bloom.fx,PPFX_Godrays@PPFX_Godrays.fx,PPFXSSDO@PPFX_SSDO.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,Reinhard@Reinhard.fx,RemoveTint@RemoveTint.fx,FFRestoreUI@KeepUI.fx,RetroFog@RetroFog.fx,RetroTint@RetroTint.fx,RF@RetroTV.fx,RingDOF@DOF.fx,Vectorscope@Vectorscope.fx,Waveform@Waveform.fx,ZebraLines@ZebraLines.fx,SCurve@SCurve.fx,SimpleBloom@SimpleBloom.fx,SimpleGrain@SimpleGrain.fx,Sketch@Sketch.fx,SkySave@SkySave.fx,SkyRestore@SkySave.fx,SMAA@SMAA.fx,SmartDeNoise@SmartDeNoise.fx,SmartNoise@SmartNoise.fx,Spotlight@Spotlight.fx,SSR@qUINT_ssr.fx,StageDepth@StageDepth.fx,SunsetFilter@SunsetFilter.fx,SurfaceBlur@SurfaceBlur.fx,SVideo@RetroTV.fx,ThreeColorGradient@ThreeColorGradient.fx,TiltShift@TiltShift.fx,Tonemap@Tonemap.fx,TrackingRays@TrackingRays.fx,TripleMonitor@TripleMonitor.fx,UIDetect@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIDetect_After@UIDetect.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,UnrealLens@UnrealLens.fx,Vertical_Previewer@VerticalPreviewer.fx,Vertical_Previewer_S@VerticalPreviewer.fx,VGA@RetroTV.fx,VHS_Pro@VHSPro.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx,VirtualResolution@VirtualResolution.fx,WhitepointerFixer@WhitepointFixer.fx,WinUaeMask@WinUaeMaskGlow.fx,xBRZ4x@4xBRZ.fx [AdaptiveColorGrading.fx] AmbientHighlightThreshold=0.500000 DebugHighlights=0 DebugLuma=0 DebugLumaOutput=0 DebugLumaOutputHQ=0 EnableHighlightsInDarkScenes=1 HighlightMaxThreshold=0.800000 HighlightThreshold=0.500000 LumaChangeSpeed=0.050000 LumaHigh=0.750000 LumaLow=0.200000 [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.000000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [AdaptiveTonemapper.fx] AdaptFocalPoint=0.500000,0.500000 AdaptPrecision=0 AdaptRange=0.000000,1.000000 AdaptSensitivity=1.000000 AdaptTime=1.000000 Amount=1.000000 Exposure=0.000000 FixWhitePoint=1 TonemapOperator=2 [ArcaneBloom.fx] uAdapt_DoLimits=1 uAdapt_Intensity=1.000000 uAdapt_Limits=0.000000,1.000000 uAdapt_Precision=0 uAdapt_Sensitivity=1.000000 uAdapt_Time=1.000000 uBloomIntensity=1.000000 uExposure=1.000000 uMaxBrightness=100.000000 [Clarity2.fx] BlendIfRange=0.200000 ClarityBlendIfDarkTwo=50 ClarityBlendIfLightTwo=205 ClarityBlendModeTwo=2 ClarityDarkIntensityTwo=0.400000 ClarityLightIntensityTwo=0.000000 ClarityOffsetTwo=8.000000 ClarityRadiusTwo=3 ClarityStrengthTwo=0.400000 DitherStrength=1.000000 MaskContrast=0.000000 PreprocessorDefinitions=0 [ColorfulPoster.fx] fUISlope=13.000000 fUIStepContinuity=1.000000 fUIStrength=1.000000 fUITint=1.000000 iUIDebugOverlayPosterizeLevels=0 iUILumaLevels=16 iUIStepType=2 [ColorIsolation.fx] bUIShowDebugOverlay=0 bUIShowDiff=0 cUIWindowFunction=0 fUIOverlap=0.300000 fUIOverlayOpacity=1.000000 fUIOverlayPos=0.000000,0.000000 fUITargetHue=0.000000 fUIWindowHeight=1.000000 iUIOverlaySize=600,100 iUIType=0 [ColorMatrix.fx] ColorMatrix_Blue=0.000000,0.125000,0.875000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Red=0.817000,0.183000,0.000000 Strength=1.000000 [ColorToAlpha.fx] fBlending=0.000000 fColor=1.000000,1.000000,1.000000 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.400000 col_noise=1 enable_dither=0 lim_luma=0.700000 [Composition.fx] UIGridColor=0.000000,0.000000,0.000000,1.000000 UIGridLineWidth=1.000000 UIGridType=0 [ContrastSharpening.fx] BlendingMode=0 ContrastAmount=0.160000 DitheringEnabled=1 SharpenAmount=1.000000 SharpenRadius=16 [Curves.fx] Contrast=0.650000 Formula=4 Mode=0 [Daltonize.fx] Type=0 [DepthSharpen.fx] debug=0 offset_bias=1.000000 pattern=2 sharpenEndDepth=0.300000 sharpenMaxDeltaDepth=0.002500 sharp_clamp=0.035000 sharp_strength=3.000000 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.200000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [FilmGrain2.fx] coloramount=0.600000 grainamount=0.050000 grainsize=1.600000 lumamount=1.000000 [FilmicAnamorphSharpen.fx] Clamp=0.650000 DepthMask=0 DepthMaskContrast=128 Offset=0.100000 Preview=0 Strength=60.000000 UseMask=0 [FilmicSharpen.fx] Clamp=0.600000 Offset=0.100000 Preview=0 Strength=32 UseMask=0 [ImageSharpening.fx] g_sldDenoise=0.170000 g_sldSharpen=0.500000 [Levels.fx] BlackPoint=16 HighlightClipping=0 WhitePoint=235 [LevelsPlus.fx] ACESLuminancePercentage=100,100,100 ColorRangeShift=0.000000,0.000000,0.000000 ColorRangeShiftSwitch=0 enableACESFilmRec2020=0 enableACESFilmRec2020old=0 enableACESFitted=0 EnableLevels=1 HighlightClipping=0 InputBlackPoint=0.062745,0.070588,0.078431 InputGamma=1.000000,1.000000,1.000000 InputWhitePoint=0.913725,0.870588,0.827451 OutputBlackPoint=0.000000,0.000000,0.000000 OutputWhitePoint=1.000000,1.000000,1.000000 [MagicHDR.fx] BlendingAmount=0.500000 BlendingBase=0.800000 BloomAmount=0.300000 BloomBrightness=3.000000 BloomSaturation=1.000000 BlurSize=0.500000 Exposure=0.000000 InputExposure=0.000000 InvTonemap=0 ShowBloom=0 Tonemap=5 _Credits=0 _Help=0 _WipWarn=0 [RetroTV.fx] colorbits=8,8,8 display_size=320,240 EnableBurstCountAnimation=1 EnablePixelMask=1 EnableRollingFlicker=1 EnableTVCurvature=1 fRollingFlicker_Factor=0.250000 fRollingFlicker_VSyncTime=1.000000 luma_sharpen=1.000000 pixelMaskBrightness=1.500000 pixel_mask_scale=160.000000,90.000000 rf_noise=0.100000 tv_curvature=0.500000 [Sepia.fx] Strength=0.580000 Tint=0.550000,0.430000,0.420000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Technicolor2.fx] Brightness=1.000000 ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Strength=1.000000 [ThreeColorGradient.fx] angle=0.000000 blendType=1 color1=0.000000,1.000000,1.000000 color2=1.000000,0.000000,1.000000 color3=1.000000,1.000000,0.000000 gradSharp=10 position=1.000000 [TiltShift.fx] BlurAngle=0 BlurLineWidth=15 BlurOffset=0.000000 K=0.025000,0.000000,0.000000,0.000000 VisibleLine=0 [UIMask.fx] bDisplayMask=0 fMask_Intensity=1.000000 _Help=0 [UnrealLens.fx] BokehAngle=0.250000 BokehDefinition=0.200000 BokehSize=1.000000 Brightness=0.100000 EdgesMasking=0.300000 Saturation=0.700000 Scale1=0.600000 Scale2=0.200000 Scale3=0.100000 Scale4=0.050000 Scale5=-1.000000 Scale6=-1.000000 Scale7=-1.000000 ShowLens=0 Threshold=0.700000 Tint1=1.000000,1.000000,1.000000,1.000000 Tint2=1.000000,1.000000,1.000000,1.000000 Tint3=1.000000,1.000000,1.000000,1.000000 Tint4=1.000000,1.000000,1.000000,1.000000 Tint5=1.000000,1.000000,1.000000,1.000000 Tint6=1.000000,1.000000,1.000000,0.000000 Tint7=1.000000,1.000000,1.000000,0.000000 Tonemapper=2 _WipWarn=0 [Unsharp.fx] Amount=1.000000 BlurScale=1.000000 [WatchDogs.fx] LinearColor=1.250000 LinearWhite=1.250000

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