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AK's Zortch 2025.ini

Preset for Zortch
Created by AKMARK5000
Added May 24, 2025
Shader used: ReShade
Preset description:
AK's Zortch 2025: This preset uses Reshade 6.0.1 (any updated version is ok). The game link - https://store.steampowered.com/app/2443360/Zortch/ Game Render: OpenGL 1. Get the Reshade application program at www.reshade.me. 2. Install Reshade to where the game's .exe is located, for example... D:\SteamLibrary\steamapps\common\Zortch... Zortch.exe 3. The preset (the downloaded .ini file) also goes in the same location. This Reshade mainly provides color, brightness, detail, and clarity. If you don't like it, tough: don't use it. Have fun, but don't shoot your friend.
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Techniques=AdaptiveColorGrading@AdaptiveColorGrading.fx,AdaptiveSharpen@AdaptiveSharpen.fx,Colourfulness@Colourfulness.fx,Curves@Curves.fx,LumaSharpen@LumaSharpen.fx,HDR@FakeHDR.fx,MagicBloom@MagicBloom.fx,SCurve@SCurve.fx,SSR@qUINT_ssr.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,Unsharp@Unsharp.fx [AdaptiveColorGrading.fx] AmbientHighlightThreshold=0.500000 DebugHighlights=0 DebugLuma=0 DebugLumaOutput=0 DebugLumaOutputHQ=0 EnableHighlightsInDarkScenes=1 HighlightMaxThreshold=0.800000 HighlightThreshold=0.500000 LumaChangeSpeed=0.050000 LumaHigh=0.750000 LumaLow=0.200000 [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.000000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.400000 col_noise=1 enable_dither=0 lim_luma=0.700000 [Curves.fx] Contrast=0.650000 Formula=4 Mode=0 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.035000 sharp_strength=0.650000 show_sharpen=0 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 fBloom_Intensity=1.000000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 iAdapt_Precision=2 iDebug=0 [qUINT_ssr.fx] SSR_ACCEPT_RANGE=2.500000 SSR_FADE_DIST=0.800000 SSR_FIELD_OF_VIEW=50.000000 SSR_FILTER_SIZE=0.500000 SSR_FRESNEL_EXP=5.000000 SSR_JITTER_AMOUNT=0.250000 SSR_RAY_INC=1.600000 SSR_REFLECTION_INTENSITY=1.000000 SSR_RELIEF_AMOUNT=0.050000 SSR_RELIEF_SCALE=0.350000 [SCurve.fx] f4Offsets=0.000000,0.000000,0.000000,0.000000 fCurve=1.000000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Technicolor2.fx] Brightness=1.000000 ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Strength=1.000000 [Unsharp.fx] Amount=1.000000 BlurScale=1.000000

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