Techniques=ContrastAdaptiveSharpen@CAS.fx,Deband@Deband.fx,FXAA@FXAA.fx,HDR@FakeHDR.fx,Levels@Levels.fx,LiftGammaGain@LiftGammaGain.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,SMAA@SMAA.fx,Tonemap@Tonemap.fx,Vibrance@Vibrance.fx
TechniqueSorting=ContrastAdaptiveSharpen@CAS.fx,Deband@Deband.fx,FXAA@FXAA.fx,HDR@FakeHDR.fx,Levels@Levels.fx,LiftGammaGain@LiftGammaGain.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,SMAA@SMAA.fx,Tonemap@Tonemap.fx,Vibrance@Vibrance.fx,AdvancedCRT@CRT.fx,ASCII@ASCII.fx,Before@Splitscreen.fx,After@Splitscreen.fx,Border@Border.fx,CA@ChromaticAberration.fx,Cartoon@Cartoon.fx,ColorMatrix@ColorMatrix.fx,Curves@Curves.fx,Daltonize@Daltonize.fx,DisplayDepth@DisplayDepth.fx,DPX@DPX.fx,FilmGrain@FilmGrain.fx,Layer@Layer.fx,Monochrome@Monochrome.fx,Nostalgia@Nostalgia.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,Tint@Sepia.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,Vignette@Vignette.fx,Information_SD@SuperDepth3D.fx,SuperDepth3D@SuperDepth3D.fx
[CAS.fx]
Contrast=0.000000
Sharpening=1.000000
[Deband.fx]
banding_depth=1.000000
debug_output=0
enable_depthbuffer=1
enable_sdeviation=1
enable_weber=1
iterations=1
range=24.000000
t1=0.007000
t2=0.040000
[DPX.fx]
Colorfulness=2.500000
Contrast=0.100000
RGB_C=0.360000,0.360000,0.340000
RGB_Curve=8.000000,8.000000,8.000000
Saturation=3.000000
Strength=0.200000
[FakeHDR.fx]
HDRPower=1.300000
radius1=0.750001
radius2=0.900000
[FXAA.fx]
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000
Subpix=0.163000
[Levels.fx]
BlackPoint=2
HighlightClipping=0
WhitePoint=255
[LiftGammaGain.fx]
RGB_Gain=1.000000,1.000000,1.000000
RGB_Gamma=0.900001,0.900001,0.900001
RGB_Lift=1.000000,1.000000,1.000000
[LumaSharpen.fx]
offset_bias=1.000000
pattern=3
sharp_clamp=0.151000
sharp_strength=0.650000
show_sharpen=0
[LUT.fx]
fLUT_AmountChroma=0.705000
fLUT_AmountLuma=0.695000
[SMAA.fx]
CornerRounding=25
DebugOutput=0
DepthEdgeDetectionThreshold=0.010000
EdgeDetectionThreshold=0.100000
EdgeDetectionType=2
MaxSearchSteps=32
MaxSearchStepsDiagonal=16
PredicationEnabled=1
PredicationScale=2.000000
PredicationStrength=0.400000
PredicationThreshold=0.010000
[SuperDepth3D.fx]
Adjust_Vignette=0.000000
Auto_Depth_Adjust=0.050000
Compatibility_Power=0.000000
Cursor_Lock=0
Cursor_Lock_Button_Selection=0
Cursor_SC=1,0,0
Cursor_Toggle_Button_Selection=0
Cursor_Type=0
Custom_Sidebars=1
Depth_Adjustment=50.000000
Depth_Map=0
Depth_Map_Adjust=7.500000
Depth_Map_Flip=0
Depth_Map_View=0
De_Artifacting=0.000000,0.000000
De_Art_Opt=0
DLSS_FSR_Offset=0.000000,0.000000
Easy_SS_Scaling=0
Edge_Adjust=0.500000
Extra_Information=0
Eye_Fade_Selection=0
Eye_Swap=0
Focus_Reduction_Type=0
FoV=0.000000
Foveated_Mode=0
FPSDFIO=0
Interlace_Optimization=0.500000
Offset=0.000000,0.000000
Performance_Level=0
Perspective=0
PopOut_Target=0.000000
Range_Blend=0.000000
Range_Boost=0
Saturation=0.000000
Select_SS=1
Sharpen_Power=0.000000
Starting_Resolution=0,0
Stereoscopic_Mode=0
SuperDepth3D=0
Target_High_Frequency=0
Theater_Mode=0
Toggle_Cursor=0
Toggle_On_Boundary=0
USE_AA=0
Vert_3D_Pinball=0
View_Mode=1
View_Mode_Warping=4
Warping_Masking=1
Weapon_Adjust=0.000000,0.000000,0.000000,0.000000
Weapon_Depth_Edge=0.000000,0.000000,0.000000,0.000000
Weapon_Near_Halo_Reduction=0
Weapon_Reduction_n_Power=0
Weapon_ZPD_Boundary=0.000000,0.000000
World_n_Fade_Reduction_Power=0,1
WP=0
WZPD_and_WND=0.000000,0.000000,0.000000,0.250000
Zero_Parallax_Distance=0.025000
ZPD_Balance=0.150000
ZPD_Boundary=0
ZPD_Boundary_n_Cutoff_A=0.000000,0.500000
ZPD_Boundary_n_Fade=0.500000,0.250000
ZPD_OverShoot=0.000000
ZPD_Screen_Edge_Avoidance=0
[Tonemap.fx]
Bleach=0.000000
Defog=0.000000
Exposure=-0.050000
FogColor=0.000000,0.000000,1.000000
Gamma=1.120000
Saturation=0.100000
[Vibrance.fx]
Vibrance=0.018000
VibranceRGBBalance=1.000000,1.000000,1.000000