1 week, 1 day ago
RCHV Realistic
Preset description:
Recolors and depth effects to make it look more realistic.
Set PostFX to Low in settings is recommended. REST addon to exclude UI from shaders affecting is also recommended
Effects in use:
- MXAO
- SMAA
- PD80_01B_RT_Correct_Color
- Vignette
- AmbientLight
- qUINT_bloom
- DPX
- cMotionBlur
- qUINT_sharp
PreprocessorDefinitions=PATNOMORPHIC_LENS_MODE=11
Techniques=MXAO@qUINT_mxao.fx,SMAA@SMAA.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,Vignette@Vignette.fx,AmbientLight@AmbientLight.fx,Bloom@qUINT_bloom.fx,DPX@DPX.fx,CShade_MotionBlur@cMotionBlur.fx,DELC_Sharpen@qUINT_sharp.fx
TechniqueSorting=MXAO@qUINT_mxao.fx,SMAA@SMAA.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,Vignette@Vignette.fx,AmbientLight@AmbientLight.fx,Bloom@qUINT_bloom.fx,DPX@DPX.fx,CShade_MotionBlur@cMotionBlur.fx,DELC_Sharpen@qUINT_sharp.fx
[AmbientLight.fx]
alAdapt=1.055000
alAdaptBaseBlackLvL=2
alAdaptBaseMult=1.000000
alDebug=0
alDirtInt=1.000000
alDirtOVInt=1.000000
alInt=3.513000
alLensInt=2.295000
alLensThresh=0.500000
alThreshold=31.160999
AL_Adaptation=1
AL_Adaptive=2
AL_Dirt=0
AL_DirtTex=0
AL_Dither=1
AL_Lens=0
AL_Vibrance=0
[cMotionBlur.fx]
_BlendFactor=0.250000
_BlurAccumuation=0
_BlurDirection=0
_CShadeAlphaFactor=1.000000
_CShadeInputTonemapOperator=0
_CShadeOutputMode=0
_CShadeSwizzleAlpha=3
_CShadeSwizzleBlue=2
_CShadeSwizzleGreen=1
_CShadeSwizzleRed=0
_FrameRateScaling=0
_MipBias=4.500000
_Scale=0.438000
_TargetFrameRate=59.966000
[DPX.fx]
Colorfulness=2.500000
Contrast=0.100000
RGB_C=0.360000,0.360000,0.360000
RGB_Curve=11.000000,11.000000,11.000000
Saturation=2.772000
Strength=0.177000
[PD80_01B_RT_Correct_Color.fx]
debug_mode=0
dither_strength=1.000000
enable_dither=1
enable_fade=1
freeze=0
midCC_scale=0.500000
mid_use_alt_method=1
rt_blackpoint_method=1
rt_blackpoint_respect_luma=0
rt_bp_rl_str=1.000000
rt_bp_str=1.000000
rt_enable_blackpoint_correction=1
rt_enable_midpoint_correction=1
rt_enable_whitepoint_correction=1
rt_midpoint_respect_luma=1
rt_whitepoint_method=0
rt_whitepoint_respect_luma=1
rt_wp_rl_str=1.000000
rt_wp_str=1.000000
transition_speed=0.500000
[qUINT_bloom.fx]
BLOOM_ADAPT_EXPOSURE=0.737000
BLOOM_ADAPT_MODE=0
BLOOM_ADAPT_SPEED=2.000000
BLOOM_ADAPT_STRENGTH=0.500000
BLOOM_CURVE=9.830000
BLOOM_INTENSITY=1.200000
BLOOM_LAYER_MULT_1=0.050000
BLOOM_LAYER_MULT_2=0.050000
BLOOM_LAYER_MULT_3=0.050000
BLOOM_LAYER_MULT_4=0.100000
BLOOM_LAYER_MULT_5=0.500000
BLOOM_LAYER_MULT_6=0.010000
BLOOM_LAYER_MULT_7=0.010000
BLOOM_SAT=2.000000
BLOOM_TONEMAP_COMPRESSION=4.660000
[qUINT_mxao.fx]
MXAO_BLEND_TYPE=3
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=1.000000
MXAO_FADE_DEPTH_START=0.050000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=1
MXAO_SAMPLE_NORMAL_BIAS=0.497000
MXAO_SAMPLE_RADIUS=2.780000
MXAO_SSAO_AMOUNT=2.460000
[qUINT_sharp.fx]
DEPTH_MASK_ENABLE=1
RMS_MASK_ENABLE=1
SHARPEN_MODE=1
SHARP_STRENGTH=0.700000
[SMAA.fx]
CornerRounding=25
DebugOutput=0
DepthEdgeDetectionThreshold=0.010000
EdgeDetectionThreshold=0.068000
EdgeDetectionType=1
MaxSearchSteps=32
MaxSearchStepsDiagonal=16
PredicationEnabled=0
PredicationScale=2.258000
PredicationStrength=0.400000
PredicationThreshold=0.010000
[Vignette.fx]
Amount=-0.251000
Center=0.500000,0.296000
Radius=1.839000
Ratio=2.127000
Slope=4
Type=0