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RCHV Realistic

Created by Aeralise
Added July 21, 2025
Updated 22 Jul 15:04 CEST
Shader used: ReShade
Preset description:
Recolors and depth effects to make it look more realistic. Set PostFX to Low in settings is recommended. REST addon to exclude UI from shaders affecting is also recommended Effects in use: - MXAO - SMAA - PD80_01B_RT_Correct_Color - Vignette - AmbientLight - qUINT_bloom - DPX - cMotionBlur - qUINT_sharp
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PreprocessorDefinitions=PATNOMORPHIC_LENS_MODE=11 Techniques=MXAO@qUINT_mxao.fx,SMAA@SMAA.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,Vignette@Vignette.fx,AmbientLight@AmbientLight.fx,Bloom@qUINT_bloom.fx,DPX@DPX.fx,CShade_MotionBlur@cMotionBlur.fx,DELC_Sharpen@qUINT_sharp.fx TechniqueSorting=MXAO@qUINT_mxao.fx,SMAA@SMAA.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,Vignette@Vignette.fx,AmbientLight@AmbientLight.fx,Bloom@qUINT_bloom.fx,DPX@DPX.fx,CShade_MotionBlur@cMotionBlur.fx,DELC_Sharpen@qUINT_sharp.fx [AmbientLight.fx] alAdapt=1.055000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=1.000000 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=3.513000 alLensInt=2.295000 alLensThresh=0.500000 alThreshold=31.160999 AL_Adaptation=1 AL_Adaptive=2 AL_Dirt=0 AL_DirtTex=0 AL_Dither=1 AL_Lens=0 AL_Vibrance=0 [cMotionBlur.fx] _BlendFactor=0.250000 _BlurAccumuation=0 _BlurDirection=0 _CShadeAlphaFactor=1.000000 _CShadeInputTonemapOperator=0 _CShadeOutputMode=0 _CShadeSwizzleAlpha=3 _CShadeSwizzleBlue=2 _CShadeSwizzleGreen=1 _CShadeSwizzleRed=0 _FrameRateScaling=0 _MipBias=4.500000 _Scale=0.438000 _TargetFrameRate=59.966000 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.360000 RGB_Curve=11.000000,11.000000,11.000000 Saturation=2.772000 Strength=0.177000 [PD80_01B_RT_Correct_Color.fx] debug_mode=0 dither_strength=1.000000 enable_dither=1 enable_fade=1 freeze=0 midCC_scale=0.500000 mid_use_alt_method=1 rt_blackpoint_method=1 rt_blackpoint_respect_luma=0 rt_bp_rl_str=1.000000 rt_bp_str=1.000000 rt_enable_blackpoint_correction=1 rt_enable_midpoint_correction=1 rt_enable_whitepoint_correction=1 rt_midpoint_respect_luma=1 rt_whitepoint_method=0 rt_whitepoint_respect_luma=1 rt_wp_rl_str=1.000000 rt_wp_str=1.000000 transition_speed=0.500000 [qUINT_bloom.fx] BLOOM_ADAPT_EXPOSURE=0.737000 BLOOM_ADAPT_MODE=0 BLOOM_ADAPT_SPEED=2.000000 BLOOM_ADAPT_STRENGTH=0.500000 BLOOM_CURVE=9.830000 BLOOM_INTENSITY=1.200000 BLOOM_LAYER_MULT_1=0.050000 BLOOM_LAYER_MULT_2=0.050000 BLOOM_LAYER_MULT_3=0.050000 BLOOM_LAYER_MULT_4=0.100000 BLOOM_LAYER_MULT_5=0.500000 BLOOM_LAYER_MULT_6=0.010000 BLOOM_LAYER_MULT_7=0.010000 BLOOM_SAT=2.000000 BLOOM_TONEMAP_COMPRESSION=4.660000 [qUINT_mxao.fx] MXAO_BLEND_TYPE=3 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=1.000000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=1 MXAO_SAMPLE_NORMAL_BIAS=0.497000 MXAO_SAMPLE_RADIUS=2.780000 MXAO_SSAO_AMOUNT=2.460000 [qUINT_sharp.fx] DEPTH_MASK_ENABLE=1 RMS_MASK_ENABLE=1 SHARPEN_MODE=1 SHARP_STRENGTH=0.700000 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.068000 EdgeDetectionType=1 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.258000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [Vignette.fx] Amount=-0.251000 Center=0.500000,0.296000 Radius=1.839000 Ratio=2.127000 Slope=4 Type=0

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