/******************************************* By JimbobFX used on 50" LG Plasma TV
*
* This file has been generated by RadeonPro
* from a user defined profile
*
* http://www.radeonpro.info
*
*******************************************/
#define USE_SMAA_ANTIALIASING 1
#define USE_CARTOON	1
#define USE_ADVANCED_CRT	0
#define USE_BLOOM	1
#define USE_HDR	1
#define USE_LUMASHARPEN	1
#define USE_TECHNICOLOR	0
#define USE_DPX	0
#define USE_MONOCHROME	0
#define USE_LIFTGAMMAGAIN	0
#define USE_TONEMAP	0
#define USE_VIBRANCE	1
#define USE_CURVES	0
#define USE_SEPIA	0
#define USE_VIGNETTE	0
#define USE_DITHER	1
#define USE_BORDER	0
#define USE_SPLITSCREEN	0
/*
 Cartoon settings
*/
#define CartoonPower	0.16 // [0.1 to 10.0] Amount of effect you want.
/*
 Advanced CRT settings
*/
#define CRTAmount	1.00 // [0.00 to 1.00]  Amount of CRT effect you want
#define CRTResolution	1.2 // [1.0 to 8.O]    Input size coefficent (low values gives the "low-res retro look"). Default is 1.2
#define CRTgamma	2.4 // [0.0 to 4.0]    Gamma of simulated CRT (default 2.4)
#define CRTmonitorgamma	2.2 // [0.0 to 4.0]    Gamma of display monitor (typically 2.2 is correct)
#define CRTBrightness	1.0 // [1.0 to 3.0]    Used to boost brightness a little. Default is 1.0
#define CRTScanlineIntensity	2.0 // [2.0 to 4.0]    Scanlines intensity (use integer values preferably). Default is 2.0
#define CRTScanlineGaussian	1 // [0 or 1]        Use the "new nongaussian scanlines bloom effect". Default is on
#define CRTCurvature	1 // [[0 or 1]          "Barrel effect" enabled (1) or off (0)
#define CRTCurvatureRadius	1.5 // [0.0 to 2.0]       Curvature Radius (only effective when Curvature is enabled). Default is 1.5
#define CRTCornerSize	0.0010 // [0.0000 to 0.0020] Higher values, more rounded corner. Default is 0.001
#define CRTDistance	2.00 // [0.00 to 4.00]     Simulated distance from viewer to monitor. Default is 2.00
#define CRTAngleX	0.00 // [-0.20 to 0.20]    Tilt angle in radians (X coordinates)
#define CRTAngleY	-0.10 // [-0.20 to 0.20]    Tilt angle in radians (Y coordinates). (Value of -0.15 gives the 'arcade tilt' look)
#define CRTOverScan	1.01 // [1.00 to 1.10]     Overscan (e.g. 1.02 for 2% overscan). Default is 1.01
#define CRTOversample	0 // [0 or 1]           Enable 3x oversampling of the beam profile (warning : performance hit)
/*
 Bloom settings
*/
#define BloomThreshold	20.43 // [0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't.
#define BloomPower	1.446 // [0.000 to 8.000] Strength of the bloom
#define BloomWidth	0.0142 // [0.0000 to 1.0000] Width of the bloom
/*
 HDR settings
*/
#define HDRPower	1.23 // [0.00 to 8.00] Strangely lowering this makes the image brighter
#define radius2	0.87 // [0.00 to 8.00] Raising this seems to make the effect stronger and also brighter
/*
 LumaSharpen settings
*/
#define sharp_strength	1.39 // [0.10 to 3.00] Strength of the sharpening
#define sharp_clamp	0.035 // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
#define pattern	4 // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
#define offset_bias	1.0 // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
#define show_sharpen	0 // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)
/*
 Technicolor settings
*/
#define TechniAmount	0.4 // [0.00 to 1.00]
#define TechniPower	4.0 // [0.00 to 8.00]
#define redNegativeAmount	0.88 // [0.00 to 1.00]
#define greenNegativeAmount	0.88 // [0.00 to 1.00]
#define blueNegativeAmount	0.88 // [0.00 to 1.00]
/*
 Cineon DPX settings
*/
#define Red	8.0 // [1.0 to 15.0]
#define Green	8.0 // [1.0 to 15.0]
#define Blue	8.0 // [1.0 to 15.0]
#define ColorGamma	2.5 // [0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.
#define DPXSaturation	3.0 // [0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.
#define RedC	0.36 // [0.60 to 0.20]
#define GreenC	0.36 // [0.60 to 0.20]
#define BlueC	0.34 // [0.60 to 0.20]
#define Blend	0.2 // [0.00 to 1.00] How strong the effect should be.
/*
 Monochrome settings
*/
#define Monochrome_conversion_values	float3(0.18,0.41,0.41) // [0.00 to 1.00] Percentage of RGB to include (should sum up to 1.00)
/*
 Lift Gamma Gain settings
*/
#define RGB_Lift	float3(1.000,1.000,1.000) // [0.000 to 2.000] Adjust shadows for Red, Green and Blue
#define RGB_Gamma	float3(1.000,1.000,1.000) // [0.000 to 2.000] Adjust midtones for Red, Green and Blue
#define RGB_Gain	float3(1.000,1.000,1.000) // [0.000 to 2.000] Adjust highlights for Red, Green and Blue
/*
 Tonemap settings
*/
#define Gamma	1.0 // [0.000 to 2.000] Adjust midtones
#define Exposure	0.00 // [-1.000 to 1.000] Adjust exposure
#define Saturation	0.00 // [-1.000 to 1.000] Adjust saturation
#define Bleach	0.00 // [0.000 to 1.000] Brightens the shadows and fades the colors
#define Defog	0.000 // [0.000 to 1.000] How much of the color tint to remove
#define FogColor	float3(0.00,0.00,2.55) // [0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55] What color to remove - default is blue
/*
 Vibrance settings
*/
#define Vibrance	0.27 // [-1.00 to 1.00] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
/*
 Curves settings
*/
#define Curves_mode	0 // [0|1|2] Choose what to apply contrast to. 0 = Luma, 1 = Chroma, 2 = both Luma and Chroma. Default is 0 (Luma)
#define Curves_contrast	0.15 // [-1.00 to 1.00] The amount of contrast you want
#define Curves_formula	2 // [1|2|3|4|5|6|7|8|9] The contrast s-curve you want to use.
/*
 Sepia settings
*/
#define ColorTone	float3(1.40,1.10,0.90) // [0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55] What color to tint the image
#define GreyPower	0.11 // [0.00 to 1.00] How much desaturate the image before tinting it
#define SepiaPower	0.58 // [0.00 to 1.00] How much to tint the image
/*
 Vignette settings
*/
#define VignetteRatio	1.00 // [0.15 to 6.00]  Sets a width to height ratio. 1.00 (1/1) is perfectly round, while 1.60 (16/10) is 60 % wider than it's high.
#define VignetteRadius	1.00 // [-1.00 to 3.00] lower values = stronger radial effect from center
#define VignetteAmount	-1.00 // [-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White.
#define VignetteSlope	8 // [1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
#define VignetteCenter	float2(0.500,0.500) // [0.000 to 1.000, 0.000 to 1.000] Center of effect.
/*
 Dither settings
*/
#define dither_method	1 // [1 or 2] 1 = Ordering dithering (good and very fast), 2 = Random dithering (even better dithering but not as fast)
/*
 Border settings
*/
/*
 Splitscreen settings
*/
#define splitscreen_mode	1 // [1|2|3|4|5]  1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split