/*-----------------------------------------------------------.   
  /                       Description                           /
  '------------------------------------------------------------/
Game: Dark Souls 2
SweetFX version: 1.5
Author: Mitch
Description: true color 
   /*-----------------------------------------------------------.
  /                      Choose effects                         /
  '-----------------------------------------------------------*/
// Set to 1 for ON or 0 for OFF
#define USE_SMAA_ANTIALIASING 0
#define USE_CARTOON	0
#define USE_ADVANCED_CRT	0
#define USE_BLOOM	0
#define USE_HDR	1
#define USE_LUMASHARPEN	1
#define USE_TECHNICOLOR	1
#define USE_DPX	0
#define USE_MONOCHROME	0
#define USE_LIFTGAMMAGAIN	0
#define USE_TONEMAP	1
#define USE_VIBRANCE	0
#define USE_CURVES	1
#define USE_SEPIA	 1
#define USE_VIGNETTE	0
#define USE_DITHER	0
#define USE_BORDER	1
#define USE_SPLITSCREEN	0
/*
 Cartoon settings
*/
#define CartoonPower	0.10 // [0.1 to 10.0] Amount of effect you want.
#define CartoonEdgeSlope	1.00 // [0.1 to 8.0] Raise this to filter out fainter edges. You might need to increase the power to compensate. Whole numbers are faster.
/*
 Advanced CRT settings
*/
#define CRTAmount	1.00 // [0.00 to 1.00]  Amount of CRT effect you want
#define CRTResolution	1.0 // [1.0 to 8.0]    Input size coefficent (low values gives the "low-res retro look"). Default is 1.2
#define CRTgamma	2.2 // [0.0 to 4.0]    Gamma of simulated CRT (default 2.2)
#define CRTmonitorgamma	2.4 // [0.0 to 4.0]    Gamma of display monitor (typically 2.2 is correct)
#define CRTBrightness	1.2 // [1.0 to 3.0]    Used to boost brightness a little. Default is 1.0
#define CRTScanlineIntensity	2.0 // [2.0 to 4.0]    Scanlines intensity (use integer values preferably). Default is 2.0
#define CRTScanlineGaussian	1 // [0 or 1]        Use the "new nongaussian scanlines bloom effect". Default is on
#define CRTCurvature	1 // [[0 or 1]          "Barrel effect" enabled (1) or off (0)
#define CRTCurvatureRadius	2.0 // [0.0 to 2.0]       Curvature Radius (only effective when Curvature is enabled). Default is 1.5
#define CRTCornerSize	0.0100 // [0.0000 to 0.0020] Higher values, more rounded corner. Default is 0.001
#define CRTDistance	2.00 // [0.00 to 4.00]     Simulated distance from viewer to monitor. Default is 2.00
#define CRTAngleX	0.00 // [-0.20 to 0.20]    Tilt angle in radians (X coordinates)
#define CRTAngleY	-0.15 // [-0.20 to 0.20]    Tilt angle in radians (Y coordinates). (Value of -0.15 gives the 'arcade tilt' look)
#define CRTOverScan	1.00 // [1.00 to 1.10]     Overscan (e.g. 1.02 for 2% overscan). Default is 1.01
#define CRTOversample	0 // [0 or 1]           Enable 3x oversampling of the beam profile (warning : performance hit)
/*
 Bloom settings
*/
#define BloomThreshold         20.25        // [0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't.
#define BloomPower             1.446     // [0.000 to 8.000] Strength of the bloom
#define BloomWidth             0.0639        // [0.0000 to 1.0000] Width of the bloom
/*
 HDR settings
*/
#define HDRPower	1.10 // [0.00 to 8.00] Strangely lowering this makes the image brighter
#define radius2	0.85 // [0.00 to 8.00] Raising this seems to make the effect stronger and also brighter
/*
 LumaSharpen settings
*/
// -- Sharpening --
#define sharp_strength 1.41   //[0.10 to 3.00] Strength of the sharpening
#define sharp_clamp    0.036  //[0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
// -- Advanced sharpening settings --
#define pattern 4        //[1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
#define offset_bias 0.2  //[0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
                         //I designed the pattern for offset_bias 1.0, but feel free to experiment.
                           
// -- Debug sharpening settings --
#define show_sharpen 0   //[0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)
/*
 Technicolor settings
*/
#define TechniAmount	0.32 // [0.00 to 1.00]
#define TechniPower	6.0 // [0.00 to 8.00]
#define redNegativeAmount	0.99 // [0.00 to 1.00]
#define greenNegativeAmount	0.99 // [0.00 to 1.00]
#define blueNegativeAmount	0.99 // [0.00 to 1.00]
/*
 Cineon DPX settings
*/
#define Red	8.00 // [1.0 to 15.0]
#define Green	8.00 // [1.0 to 15.0]
#define Blue	8.00 // [1.0 to 15.0]
#define ColorGamma	2.00 // [0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.
#define DPXSaturation	3.00 // [0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.
#define RedC	0.30 // [0.20 to 0.60]
#define GreenC	0.30 // [0.20 to 0.60]
#define BlueC	0.32 // [0.20 to 0.60]
#define Blend	0.20 // [0.00 to 1.00] How strong the effect should be.
/*
 Monochrome settings
*/
#define Monochrome_conversion_values	float3(0.18,0.41,0.41) // [0.00 to 1.00] Percentage of RGB to include (should sum up to 1.00)
/*
 Lift Gamma Gain settings
*/
#define RGB_Lift	float3(0.800,0.800,0.800) // [0.000 to 2.000] Adjust shadows for Red, Green and Blue
#define RGB_Gamma	float3(1.000,0.980,0.970) // [0.000 to 2.000] Adjust midtones for Red, Green and Blue
#define RGB_Gain	float3(0.980,0.980,1.000) // [0.000 to 2.000] Adjust highlights for Red, Green and Blue
/*
 Tonemap settings
*/
#define Gamma 0.700                      //[0.000 to 2.000] Adjust midtones
#define Exposure 0.10                    //[-1.000 to 1.000] Adjust exposure
#define Saturation 0.81                   //[-1.000 to 1.000] Adjust saturation
#define Bleach	0.000 // [-1.000 to 1.000] Brightens the shadows and fades the colors
#define Defog	0.020 // [-1.000 to 1.000] How much of the color tint to remove
#define FogColor float3(2.55, 2.55, 2.55) //[0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55] What color to remove - default is blue
/*
 Vibrance settings
*/
#define Vibrance	-0.20 // [-1.00 to 1.00] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define Vibrance_RGB_balance	float3(0.30,0.50,1.00) // [-10.00 to 10.00,-10.00 to 10.00,-10.00 to 10.00] A per channel multiplier to the Vibrance strength so you can give more boost to certain colors over others
/*
 Curves settings
*/
#define Curves_mode	2 // [0|1|2] Choose what to apply contrast to. 0 = Luma, 1 = Chroma, 2 = both Luma and Chroma. Default is 0 (Luma)
#define Curves_contrast	0.40 // [-1.00 to 1.00] The amount of contrast you want
#define Curves_formula	9 // [1|2|3|4|5|6|7|8|9|10] The contrast s-curve you want to use.
/*
 Sepia settings
*/
#define ColorTone	float3(1.12, 0.66, 0.20) // [0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55] What color to tint the image
#define GreyPower	0.11 // [0.00 to 1.00] How much desaturate the image before tinting it
#define SepiaPower	0.22 // [0.00 to 1.00] How much to tint the image
/*
 Vignette settings
*/
#define VignetteType	1 // [1|2|3] 1 = Original, 2 = New, 3 = TV style
#define VignetteRatio	1.78 // [0.15 to 6.00]  Sets a width to height ratio. 1.00 (1/1) is perfectly round, while 1.60 (16/10) is 60 % wider than it's high.
#define VignetteRadius	1.20 // [-1.00 to 3.00] lower values = stronger radial effect from center
#define VignetteAmount	-0.45 // [-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White.
#define VignetteSlope	6 // [2 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
#define VignetteCenter	float2(0.500,0.500) // [0.000 to 1.000, 0.000 to 1.000] Center of effect for VignetteType 1. 2 and 3 do not obey this setting.
/*
 Dither settings
*/
#define dither_method	1 // [1 or 2] 1 = Ordered dithering (very good and very fast), 2 = Random dithering (different but slightly slower dithering)
/*
 Border settings
*/
#define border_width	float2(0,64) // [0 to 2048, 0 to 2048] (X,Y)-width of the border. Measured in pixels.
#define border_color	float3(0,0,0) // [0 to 255, 0 to 255, 0 to 255] What color the border should be. In integer RGB colors, meaning 0,0,0 is black and 255,255,255 is full white.
     
    
since i messed up the old settings i made a new one :) pretty much the same as before.
i fucked up the settings -_- now i cant get the old look back, anyone have the settings like when i took the screenshots? :)