This is for the Gamecube version of the game. Made using
DolphinFX v2.10, which is similar to SweetFX, but it's for the Dolphin emulator using OpenGL. You can get it from the following page (
Save the v2.10 text to a glsl file and place it in Sys/Shaders):
https://github.com/Asmodean-/dolphin/blob/e7c897280201416f01bc05893d6644ffadc48892/Data/Sys/Shaders/DolphinFX.glsl
Visit the following thread for
DolphinFX installation / usage and help:
https://forums.dolphin-emu.org/Thread-dolphinfx-post-processing-suite-for-the-opengl-backend
Copy the preset settings to the end of your Dolphin.ini file after installing
DolphinFX.
My Dolphin graphics settings used for this are as follows:
OpenGL (required)
DolphinFX Post-Processing Effect (required)
1080p Fullscreen / Internal Resolution
Widescreen Hack
Widescreen Pop-In Fix (https://sfx.thelazy.net/games/game/896/)
Per-Pixel Lighting
4xSSAA Anti-Aliasing
16x Anisotropy
This
DolphinFX preset includes the following:
Blended Bloom
Scene Tonemapping
Color Correction
Filmic Processing
Gamma Correction
Texture Sharpening
Pixel Vibrance
Film Grain
Vignette
Dithering
I'm currently using Dolphin v4.0-5811 x64. With those settings, my game runs almost at a constant 60FPS after the shader cache builds.
Visit the following page for some important info on Metroid Prime using Dolphin Emulator:
https://wiki.dolphin-emu.org/index.php?title=Metroid_Prime_%28GC%29
This is my first post-processing shader preset. I hope you enjoy it as much as I have. You can also tweak it in real time using the config GUI in Dolphin if you don't like certain aspects of my preset.
Look at the screenshots in full-size to really see the difference it makes. You can really see a difference in the textures while viewing the screenshots in full-size mode. Click on a comparison screenshot while in dragging mode to see it in full size.