//===========================================//
    //                   Bloom                   //
   //                  Settings                 //
  //===========================================//
#define BloomThreshold      			20.50    					//[0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't.
#define BloomPower           			1.446   					//[0.000 to 8.000] Strength of the bloom
#define BloomWidth           			0.0142  					//[0.0000 to 1.0000] Width of the bloom
     //===========================================//
    //                   HDR                     //
   //                  Settings                 //
  //===========================================//
#define HDRPower             			1.30    					//[0.00 to 8.00] Strangely lowering this makes the image brighter
#define radius2              			0.80    					//[0.00 to 8.00] Raising this seems to make the effect stronger and also brighter
     //===========================================//
    //                Lumasharpen                //
   //                  Settings                 //
  //===========================================//
// -- Sharpening --
#define sharp_strength 					0.30   						//[0.10 to 3.00] Strength of the sharpening
#define sharp_clamp    					0.035  						//[0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
// -- Advanced sharpening settings --
#define pattern 						2        					//[1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
#define offset_bias 					1.0 						//[0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
																	//I designed the pattern for offset_bias 1.0, but feel free to experiment.
// -- Debug sharpening settings --
#define show_sharpen 					0   						//[0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)
//===========================================//
    //              Lift Gamma Gain              //
   //                  Settings                 //
  //===========================================//
#define RGB_Lift  					float3(1.006, 1.000, 0.993) 	//[0.000 to 2.000] Adjust shadows for Red, Green and Blue.
#define RGB_Gamma 					float3(1.000, 1.000, 1.005) 	//[0.000 to 2.000] Adjust midtones for Red, Green and Blue
#define RGB_Gain  					float3(1.010, 1.000, 0.995) 	//[0.000 to 2.000] Adjust highlights for Red, Green and Blue
																	//Note that a value of 1.000 is a neutral setting that leave the color unchanged.
//===========================================//
    //              Lift Gamma Gain              //
   //                  Settings                 //
  //===========================================//
#define RGB_Lift  					float3(1.006, 1.000, 0.993) 	//[0.000 to 2.000] Adjust shadows for Red, Green and Blue.
#define RGB_Gamma 					float3(1.000, 1.000, 1.005) 	//[0.000 to 2.000] Adjust midtones for Red, Green and Blue
#define RGB_Gain  					float3(1.010, 1.000, 0.995) 	//[0.000 to 2.000] Adjust highlights for Red, Green and Blue
																	//Note that a value of 1.000 is a neutral setting that leave the color unchanged.
 //===========================================//
    //                  Dither                   //
   //                  Settings                 //
  //===========================================//
#define dither_method      				1