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MW3 REMASTERED GRAPHICS(2.2FINAL)

Created by XxCgamer360xX
Added April 7, 2016
Updated 29 Dec 18:48 CET
Shader used: SweetFX 2.0
Preset description:
REMASTER SOON...+500 :) MY CHANNEL,I POST TRAILERS OF MY BEST PROJECTS,I would be very grateful if you subscribe , or give like , and will motivate me to keep this up and keep improving .Thanks https://www.youtube.com/channel/UCjtkl_nQ2hNToh5DFYTmffQ Some of my other sweet fx configs: https://sfx.thelazy.net/games/preset/5408/ https://sfx.thelazy.net/games/preset/5474/ https://sfx.thelazy.net/games/preset/5409/ https://sfx.thelazy.net/games/preset/5432/ https://sfx.thelazy.net/games/preset/5421/ https://sfx.thelazy.net/games/preset/5444/ (UPDATE 2.2 FINAL;HDR FIX AND MORE CONTRAST OF BLACK/WHITE AND ILLUMINATION IMPROVEMENTS) (UPDATE 2.1,AMBIENT OCCLUSION :D) (UPDATE 1.1,FIX BUGS AND LIGHT IMPROVEMENTS) (NOTE:THE SCREENSHOTS ARE TOO DARK,THE GAME IT'S FUCKING MORE BRIGHT) 1.0= https://sfx.thelazy.net/games/preset/5409/ This is my second sweet fx in this time of cod mw3.I removed fog and upgraded colours,a bit better shaders and fog removal,now,with,HDR,sharpening,curves...For the best experience use the game at max settings and resolution Native.HIGHLY RECOMMENDED USE MAX BRIGHTNESS IN GAME SETTINGS. INSTALL:1-Download sweet fx from here: https://reshade.me/sweetfx#download 2-Drag and drop all files to the cod mw3 directory(ej:c/programfilesx86/steam/steamapps/common/call of duty modern warfare 3) 3-Click on download preset and rename it to SweetFX_Settings and move to SweetFX folder in cod mw3 and replace. 4-Use croll lock to toggle on/off effect. I hope you enjoy it!POST A COMMENT AND SHARE IF U LIKE IT!BYE ;)
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/*-----------------------------------------------------------. / Choose effects / '-----------------------------------------------------------*/ // Set to 1 for ON or 0 for OFF #define USE_SMAA_ANTIALIASING 1 // [0 or 1] SMAA Anti-aliasing : Smoothens jagged lines. #define USE_LUMASHARPEN 1 // [0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that. #define USE_BLOOM 1 // [0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost) #define USE_HDR 1 // [0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_TECHNICOLOR 0 // [0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4) #define USE_DPX 0 // [0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor. #define USE_LIFTGAMMAGAIN 1 // [0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping) #define USE_TONEMAP 1 // [0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping) #define USE_VIBRANCE 1 // [0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define USE_CURVES 1 // [0 or 1] Curves : Contrast adjustments using S-curves. #define USE_SEPIA 0 // [0 or 1] Sepia : Sepia tones the image. #define USE_VIGNETTE 0 // [0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts. #define USE_DITHER 0 // [0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette) #define USE_SPLITSCREEN 0 // [0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode. /*-----------------------------------------------------------. / SMAA Anti-aliasing settings / '-----------------------------------------------------------*/ #define SMAA_THRESHOLD 0.20 // [0.05 to 0.20] Edge detection threshold #define SMAA_MAX_SEARCH_STEPS 64 // [0 to 98] Determines the radius SMAA will search for aliased edges #define SMAA_MAX_SEARCH_STEPS_DIAG 16 // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges #define SMAA_CORNER_ROUNDING 54 // [0 to 100] Determines the percent of antialiasing to apply to corners. // -- Advanced SMAA settings -- #define COLOR_EDGE_DETECTION 0 // [0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster) #define SMAA_DIRECTX9_LINEAR_BLEND 1 // [0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0. /*-----------------------------------------------------------. / LumaSharpen settings / '-----------------------------------------------------------*/ // -- Sharpening -- #define sharp_strength 3.00 // [0.10 to 3.00] Strength of the sharpening #define sharp_clamp 0.036 // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035 // -- Advanced sharpening settings -- #define pattern 2 // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped. #define offset_bias 1.0 // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern. // I designed the pattern for offset_bias 1.0, but feel free to experiment. // -- Debug sharpening settings -- #define show_sharpen 0 // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better) /*-----------------------------------------------------------. / HDR settings / '-----------------------------------------------------------*/ #define HDRPower 1.0 // [0.0 to 8.0] Strangely lowering this makes the image brighter #define radius2 0.8 // [0.0 to 8.0] Raising this seems to make the effect stronger and also brighter /*-----------------------------------------------------------. / Tonemap settings / '-----------------------------------------------------------*/ #define Gamma 1.4 // #define Exposure 0.10 // #define Saturation 0.40 // #define Bleach 0.05 // #define Defog 0.03 // #define FogColor float3(0.82, 0.87, 0.38) // hex #525726 /*-----------------------------------------------------------. / Vibrance settings / '-----------------------------------------------------------*/ #define Vibrance 0.40 // /*-----------------------------------------------------------. / Bloom settings / '-----------------------------------------------------------*/ #define BloomThreshold 25.15 // [0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't. #define BloomPower 0.515 // [0.0000 to 8.0000] Strength of the bloom #define BloomWidth 0.1000 // [0.0000 to 1.0000] Width of the bloom /*-----------------------------------------------------------. / TECHNICOLOR settings / '-----------------------------------------------------------*/ #define TechniAmount 0.11 // [0.0 to 1.0] #define TechniPower 2.8 // [0.0 to 8.0] #define redNegativeAmount 0.88 // [0.0 to 1.0] #define greenNegativeAmount 0.88 // [0.0 to 1.0] #define blueNegativeAmount 0.88 // [0.0 to 1.0] /*-----------------------------------------------------------. / Cineon DPX settings / '-----------------------------------------------------------*/ #define Red 8.0 // [1.0 to 15.0] #define Green 8.0 // [1.0 to 15.0] #define Blue 8.0 // [1.0 to 15.0] #define ColorGamma 2.5 // [0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral. #define DPXSaturation 3.0 // [0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral. #define RedC 0.36 // [0.6 to 0.2] #define GreenC 0.36 // [0.6 to 0.2] #define BlueC 0.34 // [0.6 to 0.2] #define Blend 0.2 // [0.0 to 0.1] How strong the effect should be. /*-----------------------------------------------------------. / Lift Gamma Gain settings / '-----------------------------------------------------------*/ #define RGB_Lift float3(0.980, 0.980, 0.980) // [0.000 to 2.000] Adjust shadows for Red, Green and Blue #define RGB_Gamma float3(0.980, 0.980, 0.980) // [0.000 to 2.000] Adjust midtones for Red, Green and Blue #define RGB_Gain float3(0.980, 0.980, 0.980) // [0.000 to 2.000] Adjust highlights for Red, Green and Blue /*-----------------------------------------------------------. / Curves settings / '-----------------------------------------------------------*/ #define Curves_contrast 0.20 // [-1.0 to 1.0] The amount of contrast you want // -- Advanced curve settings -- #define Curves_formula 6 // [1|2|3|4|5|6|7] The constrast s-curve you want to use. /*-----------------------------------------------------------. / Sepia settings / '-----------------------------------------------------------*/ #define ColorTone float3(0.13, 0.44, 2.55) // hex #0D2CFF #define GreyPower 0.00 #define SepiaPower 0.05 // add 5% blue-ish tint // helps cut that orange haze out /*-----------------------------------------------------------. / Vignette settings / '-----------------------------------------------------------*/ #define VignetteRadius 1.00 // [-1.00 to 3.00] lower values = stronger radial effect from center #define VignetteAmount -1.00 // [-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White. #define VignetteSlope 8 // [1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers) #define VignetteCenter float2(0.500, 0.500) // [0.00 to 1.00] Center of effect. /*-----------------------------------------------------------. / Dither settings / '-----------------------------------------------------------*/ //No settings yet, beyond switching it on or off in the top section. //Note that the checkerboard pattern used by Dither, makes an image harder to compress. //This can make your screenshots and video recordings take up more space. /*-----------------------------------------------------------. / Splitscreen settings / '-----------------------------------------------------------*/ #define splitscreen_mode 1 // [1|2|3|4|5] 1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split

Comments

PrinceRaj53
14 Nov 16:32 CET

I usually make my own presets ..... but I liked this one very much .... modified it to my liking a bit.... hope u don't mind

XxCgamer360xX
29 Dec 18:49 CET

FIXED!BUT THIS VER IT'S OUTDATED,WORKING ON A ULTRA EXTREME GRAPHICS EDITION ^^

XxCgamer360xX
29 Dec 18:43 CET

Sorry legitseabass,It's because I have not logged in much,i'll fix it

legitseabass
29 Dec 06:39 CET

Why is the link set to private?

XxCgamer360xX
23 Nov 12:24 CET

500 DOWNLOADS!!!!!LOLLLL!!!!!!!
NEW RESHADE SOON,WITH IMPORTAN IMPROVEMENTS...

V2 ;)

XxCgamer360xX
27 Oct 19:05 CEST

HOLY SHIT!!!!!+400DOWNLOADS...V2?YEAH...

XxCgamer360xX
16 May 00:43 CEST

cod aw sweet fx now available!

https://sfx.thelazy.net/users/u/XxCgamer360xX/

XxCgamer360xX
14 May 01:49 CEST

INGAME MORE SURPRISING(FUCKING SCREENSHOTS XD)

XxCgamer360xX
14 May 01:20 CEST

AND TESTING ADVANCED WARFARE OWN SWEET FX(150Downloads or 5 comments and i post aw sweet fx(beta)

XxCgamer360xX
14 May 01:19 CEST

WORKING ON A NEW VERSION...

AND BO3 :D

XxCgamer360xX
14 May 00:39 CEST

Now it's complete,illumination bug fixed and new screenshots,final version,enjoy!

Diego9000
11 May 00:00 CEST

Woah :O You did a nice job!

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