WARNINGS: this file is not the file configuration; You need to copy and paste from here to files in ReShade folder. Remember to deactivate FXAA and Film-grana, in game or in ReShade.
Preset name: Advanced helmet
Shader used to make preset: ReShade 2.0.3f1
Author: Marco Colonna (TOVOT)
Game: Aliens: Colonial Marines
ADVICE: use Notepad++ instead of Notepad is an good idea.
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// MOTION_BLUR (Shaders_by_Ganossa.cfg)
#define USE_MOTION_BLUR			1
#define mbRecall				0.23
#define mbSoftness				0.87
#define MotionBlur_TimeOut		0
// EMBOSS (Shaders_by_MartyMcFly.cfg)
#define USE_EMBOSS				1
#define bEmbossDoDepthCheck 	1
#define fEmbossDepthCutoff		0.01
#define fEmbossPower			0.036
#define fEmbossOffset			1.0
#define iEmbossAngle			120.00
// COLORMOOD (Shaders_by_MartyMcFly.cfg)
#define USE_COLORMOOD			1
#define fRatio					0.42
#define moodR					1.0
#define moodG					1.1
#define moodB					1.2
// SPHERICALTONEMAP (Shaders_by_MartyMcFly.cfg)
#define USE_SPHERICALTONEMAP	1
#define sphericalAmount			0.05
// FXAA (Shaders_by_CeeJay.cfg)
#define USE_FXAA				1
#define FXAA_QUALITY__PRESET 	9
#define fxaa_Subpix 			0.780
#define fxaa_EdgeThreshold		0.005
#define fxaa_EdgeThresholdMin	0.005
// LIFTGAMMAGAIN (Shaders_by_CeeJay.cfg)
#define USE_LIFTGAMMAGAIN		1
#define RGB_Lift				float3(1.3,1.3,1.3)
#define RGB_Gamma				float3(1.1,1.1,1.1)
#define RGB_Gain				float3(1.2,1.2,1.2)
// TONEMAP (Shaders_by_CeeJay.cfg)
#define USE_TONEMAP				1
#define Gamma					1.780
#define Exposure				0.000
#define Saturation				-0.520
#define Bleach					0.000
#define Defog					0.000
#define FogColor				float3(0.00,0.00,2.55)
// VIBRANCE (Shaders_by_CeeJay.cfg)
#define USE_VIBRANCE			1
#define Vibrance				0.15
#define Vibrance_RGB_balance	float3(1.00,1.00,0.87)
// CURVES (Shaders_by_CeeJay.cfg)
#define USE_CURVES				1
#define Curves_mode				2
#define Curves_contrast			0.50
#define Curves_formula			10
// ADAPTIVESHARPEN (Shaders_by_batcondither.cfg)
#define USE_ADAPTIVESHARPEN		1
#define curve_height			2.0
#define fast_ops				1
#define curveslope				(curve_height*0.7)
#define D_overshoot				0.255
#define D_compr_low				0.20
#define D_compr_high			0.05
#define L_overshoot				0.013
#define L_compr_low				0.068
#define L_compr_high			0.333
#define max_scale_lim			0.11
// GRAIN (Shaders_by_Alo81)
#define USE_GRAIN				1
#define GrainPower				0.05
#define GrainColored			1
#define GrainColorAmount		0.50
#define GrainSize				1.25
#define GrainLuma				0.75