1 minute ago
[V1.1] PHOTOREALISM - A Study on Bolivia
Preset description:
Description
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This preset draws its power from a very robust color look-up table (LUT), which has been crafted using 15+ samples from different regions of Bolivia + time of day.
Features
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1. Eliminates the default sepia filter
2. Neutral whites + blacks
3. Improves color balance without utilizing saturation
4. Aims for realism
Performance
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This preset only uses one shader (Color LUT), therefore the FPS impact is absolutely negligible (= 0 fps drop).
Installation
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1. Download [Reshade 3.0.6 + my lut.png] at https://drive.google.com/open?id=0B4MdrSJNWj4BME1XQnRITEF0SFE
2. Drop the zipped content into your main GR:W installation directory.
3. Make sure to edit opengl32.ini to match your own folder settings.
4. Launch the game. Press "Insert" key to toggle effect.
To install this preset, you will need to download Reshade 3.0.6 including the custom lut.png. I've uploaded the full package at https://drive.google.com/file/d/0B4MdrSJNWj4BME1XQnRITEF0SFE/view?usp=sharing&resourcekey=0-FWlOjq0W-KeAXhRsmjUc5Q
Simply drop the zipped content into your main installation directory. Make sure to edit opengl32.ini to match your own settings.
I am aware there is already a reshade for e3, but looking at the screenshots it kind of washes out the colors and changes too much for my liking, meanwhile this LUT is just a single effect and seems to already achieve the blueish color in the trailer, now all thats left are post processing and fx i think
Looks amazing! Could you possibly make an e3 2015 inspired reshade? Try to replicate the weather, location and time in the trailer and I see in this LUT you already have the blueish tint to it, I personally think making shadows darker and everything else a bit brighter and some slight bloom and dof effects would make this very similar to the visuals in the e3 2015 trailer
this is real good. ++
Looks great this one. You have done a real good job with the colors. I feel the sky gets a little to bright, but it's a tradeoff to get the rest good. ;). I did borrow your LUT as base in my presets. I guess it can be used for any similar looking game to balance it out, and do the rest if nessecary with Tonemap and/or Technicolor.
derrame: EDIT folder path so the inifile have same path as your installed game. Look for it in the ini...
i dont understand this
edit opengl32.ini to match your own folder settings
hey man, Love your work, its fucking perfect, keep up the great work and make FX like this one for other games as well.
Cheers.
Works fine, it give's game a new great experience, good job!
Thanks alot. It works now. Had a fresh install of 3.0.6 (had .7 before) and selected openGL. Looks really nice ;-)
@pestbeule
If you have issues, just download Reshade 3.0.6 from the internet (not 3.0.7 as it's not whitelisted yet), then copy the lut.png from my google drive to your \reshade-shaders\Textures folder. As for openGL, i think you can either select DX11+ or OpenGL as injection method, I don't think it matters actually. Zero impact on performance as it only uses the LUT.fx filter.
Hi.
Cannot get it to work. Game starts and instantly CTD. I see an openGL file in the archive. Does it mean I have to install reshade for the game and select openGL as renderer? Doesnt it have an impact on performance/visuals?
Updated to version 1.1.