47 minutes ago
Silken preset (ReShade 3.0)
Preset description:
This subtle preset adds in depth to the image and soften it, the lighting is more natural, and colors are a bit more vivid and feels less detached, it counterbalance the image that can be dull at times.
It works well in every conditions but I didn't tested the DLCs yet.
Performance-wise it shouldn't be a problem.
This is the conversion of my preset Silken preset (ReShade 2.0) for Dark Souls 3 on the 3.0 version of Reshade.
The 1.0b is the exact same configuration than my old preset, 1.1b is a little bit tweaked version, less dark
Silken 1.1b : https://drive.google.com/open?id=0B2YEEq3K07GdLWVCdXBIZU01Qmc
Silken 1.0b : https://drive.google.com/open?id=0B2YEEq3K07GdRHk4dHFSUTFrZ1U
Every screenshots are made with 1.1b and default brightness.
Recommandations :
The brightness in game should be calibrated, not for my preset in particular but because by default it's too high.
Maybe just this can be enough to your tastes.
If you want faster load times you don't need to pick every shader when installing Reshade : only select the effects listed below.
Installation :
-Download the last version of Reshade (currently 3.0.7) here : https://reshade.me/ and follow the installation instructions
-Download & Install my preset ( ) in \steamapps\common\DARK SOULS III\Game, where DarkSoulsIII.exe is.
If you don't want the Depth of Field you can deactivate it with the Insert key.
Steam overlay works fine with it.
There is only one slight issue to my knowledge : the interface and text can and will be blurry because of the DoF. You can temporarily deactivate the preset or the effect when navigating in the menus.
Effects used :
Tonemap and HSV for the balancing of colors (+LiftGammaGain & Curves for the 1.0)
Ambiant Light for better and more realistic lights
Matso's DOF to replace the poor default one
optionnally SMAA, FXAA, AdaptiveSharpen & MXAO can be activated as well (MXAO need tuning but I'm not sure I'll use it because it's very consuming when downsampling and seems difficult to handle) but I don't use them at the moment for various reasons.
more complete description here http://www.nexusmods.com/darksouls3/mods/167/?
changelog :
1.1b :
-tweaked colors & removed Curves
-adapted LiftGammaGain to Tonemap
-brightened a little
-tweaked Ambiant Light
-tweaked DoF
KeyAdaptiveFog=0,0,0,0
KeyTonemap=0,0,0,0
KeyBorder=0,0,0,0
KeyCartoon=0,0,0,0
KeyAdaptiveSharpen=0,0,0,0
KeyBloomAndLensFlares=0,0,0,0
KeyGP65CJ042DOF=0,0,0,0
KeyDeband=0,0,0,0
KeyClarity=0,0,0,0
KeyAmbientLight=0,0,0,0
KeyDaltonize=0,0,0,0
KeyLumaSharpen=0,0,0,0
KeyCA=0,0,0,0
KeyMode3=0,0,0,0
KeyHSV_Tech=0,0,0,0
KeyColorMatrix=0,0,0,0
KeySMAA=0,0,0,0
KeyTechnicolor2=0,0,0,0
KeyColourfulness=0,0,0,0
KeyAdvancedCRT=0,0,0,0
KeyCurves=0,0,0,0
KeyKNearestNeighbors=0,0,0,0
KeyNonLocalMeans=0,0,0,0
KeyDepthHaze=0,0,0,0
KeyDisplayDepth=0,0,0,0
KeyRingDOF=0,0,0,0
KeyMagicDOF=0,0,0,0
KeyMatsoDOF=45,0,0,0
KeyFilmGrain=0,0,0,0
KeyFilmGrain2=0,0,0,0
KeyMXAO=0,0,0,0
KeyMartyMcFlyDOF=0,0,0,0
KeyDPX=0,0,0,0
KeyEmphasize=0,0,0,0
KeyFilmicPass=0,0,0,0
KeyMode1=0,0,0,0
KeyMode2=0,0,0,0
KeyMotionBlur=0,0,0,0
KeyFXAA=0,0,0,0
KeyGaussianBlur=0,0,0,0
KeyHDR=0,0,0,0
KeyVibrance=0,0,0,0
KeyHighPassSharp=0,0,0,0
KeyLevels=0,0,0,0
KeyHQ4X=0,0,0,0
KeyLiftGammaGain=0,0,0,0
KeyLightDoF_AutoFocus=0,0,0,0
KeyLightDoF_Far=0,0,0,0
KeyLightDoF_Near=0,0,0,0
KeyTechnicolor=0,0,0,0
KeyLUT=0,0,0,0
KeyMonochrome=0,0,0,0
KeyReflectiveBumpmapping=0,0,0,0
KeyTint=0,0,0,0
KeyTiltShift=0,0,0,0
KeySurfaceBlur=0,0,0,0
KeyVignette=0,0,0,0
Techniques=AmbientLight,Tonemap,HSV_Tech,MatsoDOF
KeyMagicBloom=106,0,0,0
KeyUIMask_Top=0,0,0,0
KeyUIMask_Bottom=0,0,0,0
TechniqueSorting=AmbientLight,LiftGammaGain,Tonemap,Curves,HSV_Tech,MXAO,MatsoDOF,AdaptiveSharpen,BloomAndLensFlares,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MartyMcFlyDOF,FXAA,HighPassSharp,Levels,SMAA
[AmbientLight.fx]
alDebug=0.000000
alAdaptBaseMult=1.000000
alInt=7.000000
AL_DirtTex=0.000000
alThreshold=100.000008
AL_Adaptation=-1.000000
alAdapt=0.700000
AL_Dirt=-1.000000
alAdaptBaseBlackLvL=2.000000
alLensThresh=0.600000
AL_Vibrance=-1.000000
AL_Adaptive=2.000000
alDirtInt=1.200000
alDirtOVInt=1.000000
alLensInt=2.000000
AL_Lens=0.000000
[Curves.fx]
Mode=1.000000
Formula=1.000000
Contrast=0.300000
[DOF.fx]
fADOF_ShapeCurvatureAmount=0.300000
DOF_AUTOFOCUS=0.000000
DOF_FARBLURCURVE=6.600000
DOF_MOUSEDRIVEN_AF=0.000000
fGPDOFBiasCurve=2.000000
DOF_FOCUSPOINT=0.500000,0.500000
fGPDOFChromaAmount=0.150000
DOF_INFINITEFOCUS=1.000000
DOF_MANUALFOCUSDEPTH=0.010000
DOF_FOCUSSAMPLES=3.000000
bADOF_ShapeApertureEnable=0.000000
DOF_NEARBLURCURVE=1000.000061
DOF_FOCUSRADIUS=0.050000
fRingDOFFringe=0.500000
bGPDOFPolygonalBokeh=1.000000
fGPDOFBrightnessMultiplier=2.000000
DOF_BLURRADIUS=15.000000
iRingDOFSamples=5.000000
fADOF_BokehCurve=4.000000
iRingDOFRings=4.000000
fRingDOFThreshold=0.700000
fGPDOFBrightnessThreshold=0.500000
fRingDOFGain=27.000000
bADOF_ShapeCurvatureEnable=0.000000
fRingDOFBias=0.000000
iMagicDOFBlurQuality=8.000000
bADOF_ImageChromaEnable=0.000000
fMagicDOFColorCurve=4.000000
iGPDOFQuality=6.000000
iGPDOFPolygonCount=5.000000
fADOF_ShapeRotation=0.000000
fADOF_ShapeChromaAmount=0.125000
fGPDOFBias=10.000000
bMatsoDOFChromaEnable=-1.000000
fADOF_SmootheningAmount=1.000000
fMatsoDOFChromaPow=1.000000
fMatsoDOFBokehCurve=10.000000
iMatsoDOFBokehQuality=2.000000
iADOF_ShapeQuality=17.000000
fMatsoDOFBokehAngle=0.000000
bADOF_RotAnimationEnable=0.000000
fADOF_RotAnimationSpeed=2.000000
fADOF_ShapeApertureAmount=0.010000
fADOF_ShapeWeightAmount=1.000000
bADOF_ShapeAnamorphEnable=0.000000
fADOF_ShapeAnamorphRatio=0.200000
bADOF_ShapeDistortEnable=0.000000
fADOF_ShapeDistortAmount=0.200000
fADOF_ShapeWeightCurve=4.000000
bADOF_ShapeChromaEnable=0.000000
bADOF_ShapeDiffusionEnable=0.000000
fADOF_ShapeDiffusionAmount=0.100000
bADOF_ShapeWeightEnable=0.000000
iADOF_ShapeChromaMode=3.000000
iADOF_ImageChromaHues=5.000000
fADOF_ImageChromaCurve=1.000000
fADOF_ImageChromaAmount=3.000000
[AdaptiveSharpen.fx]
curve_height=0.200000
L_compr_low=0.169000
D_compr_low=0.253000
curveslope=0.400000
L_overshoot=0.003000
D_overshoot=0.009000
L_compr_high=0.337000
D_compr_high=0.504000
max_scale_lim=0.100000
pm_p=0.750000
[Bloom.fx]
bGodrayEnable=0.000000
iBloomMixmode=2.000000
fBloomSaturation=0.800000
bAnamFlareEnable=0.000000
fBloomThreshold=0.800000
fBloomAmount=0.800000
fLensdirtSaturation=2.000000
fBloomTint=0.700000,0.800000,1.000000
fLensdirtIntensity=0.400000
bLensdirtEnable=0.000000
fFlareLuminance=0.095000
iLensdirtMixmode=1.000000
fLensdirtTint=1.000000,1.000000,1.000000
bLenzEnable=0.000000
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fAnamFlareAmount=14.500000
fAnamFlareCurve=1.200000
fAnamFlareColor=0.012000,0.313000,0.588000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
bChapFlareEnable=0.000000
fChapFlareTreshold=0.900000
iChapFlareCount=15.000000
fChapFlareDispersal=0.250000
fChapFlareSize=0.450000
fFlareIntensity=2.070000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=100.000000
fGodrayDecay=0.990000
fGodrayExposure=1.000000
fGodrayWeight=1.250000
fGodrayDensity=1.000000
fGodrayThreshold=0.900000
iGodraySamples=128.000000
fFlareBlur=200.000000
fFlareTint=0.137000,0.216000,1.000000
[Deband.fx]
Threshold=0.004000
Range=16.000000
Iterations=1.000000
Grain=0.006000
[CA.fx]
Shift=2.500000,-0.500000
Strength=0.500000
[Colourfulness.fx]
colourfulness=0.400000
lim_luma=0.700000
[MagicBloom.fx]
f2Adapt_Clip=0.000000,1.000000
fBloom_Intensity=0.351000
fBloom_Threshold=3.000000
fDirt_Intensity=0.000000
fExposure=0.500000
fAdapt_Sensitivity=1.000000
fAdapt_Speed=0.100000
iDebug=0.000000
iAdapt_Precision=8.000000
[SMAA.fx]
EdgeDetectionType=1.000000
EdgeDetectionThreshold=0.050000
MaxSearchSteps=98.000000
MaxSearchStepsDiagonal=16.000000
CornerRounding=100.000000
DebugOutput=0.000000
[FXAA.fx]
Subpix=0.300000
EdgeThreshold=0.140000
EdgeThresholdMin=0.140000
[HighPassSharpen.fx]
HighPassSharpRadius=1.000000
HighPassSharpOffset=1.000000
HighPassViewBlendIfMask=0.000000
HighPassBlendIfDark=50.000000
HighPassBlendMode=1.000000
HighPassBlendIfLight=205.000000
HighPassSharpStrength=0.400000
HighPassDarkIntensity=0.000000
HighPassLightIntensity=5.000000
HighPassViewSharpMask=0.000000
[Levels.fx]
BlackPoint=5.000000
WhitePoint=250.000000
HighlightClipping=0.000000
[LiftGammaGain.fx]
RGB_Lift=1.000000,1.000000,1.000000
RGB_Gamma=0.900000,0.900000,0.900000
RGB_Gain=1.000000,1.000000,1.000000
[MXAO.fx]
fMXAOAmbientOcclusionAmount=0.600000
bMXAOSmoothNormalsEnable=0.000000
fMXAOIndirectLightingAmount=2.000000
fMXAOFadeoutStart=0.000000
iMXAOBayerDitherLevel=2.000000
fMXAONormalBias=0.000000
fMXAOIndirectLightingSaturation=0.000000
iMXAOSampleCount=2.000000
fMXAOSampleRadius=8.000000
fMXAOBlurSharpness=1.500000
fMXAOBlurSteps=3.000000
bMXAODebugViewEnable=0.000000
fMXAOFadeoutEnd=0.350000
[Tonemap.fx]
Gamma=1.100000
Bleach=0.000000
Defog=0.000000
Exposure=-0.000000
Saturation=0.200000
FogColor=0.039216,0.200000,0.039216
[Vibrance.fx]
Vibrance=0.200000
VibranceRGBBalance=1.000000,1.000000,1.000000
[HSV.fx]
fColorHueMult=1.000000
fSaturationModCyan=0.000000
fColorSaturationMod=0.000000
fColorSaturationPow=0.950000
fColorSaturationMult=1.000000
fSaturationMultYellow=-0.350000
fColorIntensityMod=0.000000
fColorIntensityMult=1.000000
fColorIntensityPow=1.000000
fColorHueMod=0.000000
fColorHuePow=1.000000
fSaturationModGreen=0.000000
fSaturationModRed=0.000000
fSaturationModOrange=0.000000
fSaturationModYellow=0.000000
fSaturationModBlue=0.000000
fSaturationModMagenta=0.000000
fSaturationMultRed=0.100000
fSaturationMultOrange=0.120000
fSaturationMultGreen=0.200000
fSaturationMultCyan=0.060000
fSaturationMultBlue=0.300000
fSaturationMultMagenta=0.060000
fSaturationPowRed=0.200000
fSaturationPowOrange=0.000000
fSaturationPowYellow=0.000000
fSaturationPowGreen=0.000000
fSaturationPowCyan=0.200000
fSaturationPowBlue=0.600000
fSaturationPowMagenta=0.100000
[ColorMatrix.fx]
ColorMatrix_Red=0.817000,0.183000,0.000000
ColorMatrix_Green=0.333000,0.667000,0.000000
ColorMatrix_Blue=0.000000,0.125000,0.875000
Strength=1.000000
[GaussianBlur.fx]
GaussianBlurRadius=1.000000
GaussianBlurOffset=1.000000
GaussianBlurStrength=0.300000
I use your preset that I find very well but it drops the frequency of my screen at 60 hz instead of 120 hz ..
Know how to fix this problem ..? or how to disable Reshade ..?
Very nice.
Thanks :D
that looks very soft and i like that. props to you for getting it that way :)