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► NEW REALITY v1.0◄

Created by ZoD1Ac_Tv
Added Aug. 6, 2017
Updated 6 Aug 23:23 CEST
Shader used: ReShade
Preset description:
► NEW REALITY v1.0◄ ► [DPX.fx] ► [AdaptiveSharpen.fx] ► [ColorMatrix.fx] ► [FineSharp.fx] ► [Colourfulness.fx] ► [SMAA.fx] ► [HDR.fx] - MORE REALITY IN PUBG! Installation: 1. Download and install latest reSahde release https://reshade.me/ 2. copy the preset to game directory 3. press shift+f2 in game to add preset in load
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KeyAdaptiveSharpen=0,0,0,0 KeyLumaSharpen=0,0,0,0 KeyAmbientLight=0,0,0,0 KeyClarity=0,0,0,0 KeyNonLocalMeans=0,0,0,0 KeyColourfulness=0,0,0,0 KeyCurves=0,0,0,0 KeyKNearestNeighbors=0,0,0,0 KeyDisplayDepth=0,0,0,0 KeyDepthHaze=0,0,0,0 KeyDPX=0,0,0,0 KeyEmphasize=0,0,0,0 KeyMode1=0,0,0,0 KeyMode2=0,0,0,0 KeyMode3=0,0,0,0 KeyFXAA=0,0,0,0 KeyHDR=0,0,0,0 KeyVibrance=0,0,0,0 KeyHighPassSharp=0,0,0,0 KeyLevels=0,0,0,0 KeyHQ4X=0,0,0,0 KeyReflectiveBumpmapping=0,0,0,0 KeySMAA=0,0,0,0 KeyTechnicolor2=0,0,0,0 KeySurfaceBlur=0,0,0,0 KeyTonemap=0,0,0,0 Techniques=AdaptiveSharpen,AmbientLight,Clarity,Colourfulness,Curves,FXAA,HDR,HQ4X,LumaSharpen,Tonemap TechniqueSorting=AdaptiveSharpen,AmbientLight,Clarity,Colourfulness,Curves,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,DPX,Emphasize,Mode1,Mode2,Mode3,FXAA,HDR,HighPassSharp,HQ4X,Levels,LumaSharpen,ReflectiveBumpmapping,SMAA,SurfaceBlur,Technicolor2,Tonemap,Vibrance [Clarity.fx] ClarityRadius=3.000000 ClarityBlendMode=2.000000 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50.000000 ClarityBlendIfLight=205.000000 ClarityViewBlendIfMask=0.000000 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 ClarityViewMask=0.000000 [HQ4X.fx] s=0.114000 k=-1.980000 mx=1.000000 max_w=1.000000 min_w=1.000000 lum_add=1.000000 [AdaptiveSharpen.fx] curve_height=1.000000 L_compr_low=0.169000 D_compr_low=0.253000 curveslope=0.400000 L_overshoot=0.003000 D_overshoot=0.009000 L_compr_high=0.337000 D_compr_high=0.504000 scale_lim=0.100000 scale_cs=0.056000 pm_p=0.750000 [AmbientLight.fx] alDebug=0.000000 alAdaptBaseMult=1.000000 alInt=1.750000 AL_DirtTex=-1.000000 alThreshold=3.000000 AL_Adaptation=1.000000 alAdapt=0.700000 AL_Dirt=1.000000 alAdaptBaseBlackLvL=2.000000 alLensThresh=0.500000 AL_Vibrance=-1.000000 AL_Adaptive=0.000000 alDirtInt=1.000000 alDirtOVInt=1.000000 alLensInt=2.000000 AL_Lens=0.000000 [SurfaceBlur.fx] BlurRadius=4.000000 BlurOffset=0.000000 DebugMode=0.000000 BlurEdge=10.000000 BlurStrength=1.000000 [Curves.fx] Mode=0.000000 Formula=4.000000 Contrast=0.220000 [DPX.fx] RGB_Curve=8.000000,8.000000,8.000000 Strength=0.200000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [Emphasize.fx] ManualFocusDepth=0.026000 FocusRangeDepth=0.010000 FocusEdgeDepth=0.050000 BlendColor=0.000000,0.000000,0.000000 EffectFactor=0.900000 BlendFactor=0.000000 [Colourfulness.fx] colourfulness=0.400000 lim_luma=0.700000 [Denoise.fx] NoiseLevel=0.150000 LerpCoefficeint=0.800000 WeightThreshold=0.030000 CounterThreshold=0.050000 GaussianSigma=50.000000 [DepthHaze.fx] EffectStrength=0.900000 FogStart=0.200000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.200000 [FineSharp.fx] sstr=2.000000 cstr=0.900000 xstr=0.190000 pstr=1.272000 xrep=0.250000 lstr=1.490000 [SMAA.fx] EdgeDetectionType=1.000000 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98.000000 MaxSearchStepsDiagonal=16.000000 CornerRounding=0.000000 DebugOutput=0.000000 [FXAA.fx] Subpix=0.980000 EdgeThreshold=1.000000 EdgeThresholdMin=1.000000 [HDR.fx] HDRPower=0.820000 radius1=1.000000 radius2=0.900000 [HighPassSharpen.fx] HighPassSharpRadius=3.000000 HighPassSharpOffset=0.320000 HighPassViewBlendIfMask=0.000000 HighPassBlendIfDark=38.000000 HighPassBlendMode=5.000000 HighPassBlendIfLight=255.000000 HighPassSharpStrength=1.000000 HighPassDarkIntensity=5.000000 HighPassLightIntensity=0.000000 HighPassViewSharpMask=0.000000 [Levels.fx] BlackPoint=66.000000 WhitePoint=94.000000 HighlightClipping=0.000000 [LumaSharpen.fx] sharp_strength=0.650000 pattern=1.000000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0.000000 [RBM.fx] fRBM_BlurWidthPixels=100.000000 iRBM_SampleCount=32.000000 fRBM_LowerThreshold=0.100000 fRBM_ReliefHeight=0.300000 fRBM_ColorMask_Orange=1.000000 fRBM_FresnelReflectance=0.300000 fRBM_FresnelMult=0.500000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [Technicolor2.fx] ColorStrength=0.200000,0.200000,0.200000 Saturation=0.975000 Brightness=0.510000 Strength=1.000000 [Tonemap.fx] Gamma=1.000000 Bleach=0.000000 Defog=0.000000 Exposure=0.220000 Saturation=0.460000 FogColor=0.000000,0.000000,1.000000 [Vibrance.fx] Vibrance=-0.220000 VibranceRGBBalance=1.000000,1.000000,1.000000

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